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Messages - PolarRaven

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31
BM General Discussion / OOC power-gaming???
« on: May 09, 2020, 09:21:13 PM »
I'm not even sure where to start with this one, as it such a volatile subject.
I understand that BattleMaster is a work in progress game and we will certainly find things within that do need changing.

Firstly, this is MY opinion from MY point of view and not everyone expected to agree with me.
In my opinion, this is where the supposed OOC problem we now face started:


Quote
Letter from Glynkar Plaraveen
Message sent to the rulers of Beluaterra (7 recipients) - just in


Queen Aibhlidhn,

***
Thank you Eldest Wilhelm.  All very good points.
***

I gave up Baqua willingly as you asked, you need not bother the rulers channel in an effort to buy time to finish the TO of Baqua.
There are currently no forces on the way to interfere with the TO in Baqua.  You are not taking the region, it was given freely.


So, is this to be as you suggest an existential war in which case all allies must become enmeshed?

That choice is not mine to make, it is the choice of you and your allies.
I will repeat what I explained earlier, which I thought was quite clear:

Goatseer Quartz wants a nice clean and polite war, well I offer this:

Send your allies home so Caelint and Gotland can go toe to toe, one on one.
Capitals (only) will be spared the destruction of battle, but all else is fair game.
There you have it, a nice clean and polite war with terms that will see neither realm utterly destroyed.

Northern Alliance Members,

I offer you basically the same.
Go home now and leave Gotland to the war that it has pushed for and earned.
A one on one war with limits.
If any member of the NA (other than Gotland) enters Caelint lands, I will settle for nothing less than an all out war that will certainly see the end of Caelint or Gotland.

So, the question goes to you - Is this to be an existential war in which case all allies must become enmeshed?
We have not yet invited our allies into our lands.  Should I send word to them?

On a separate note, we have just received our first prisoner of war.

New Prisoner
message to the realm's council - 1 hour, 26 minutes ago

Patrols in Djembe have captured the enemy adventurer Vladmir, Commoner. He is now on his way into your dungeons.

Though he is a commoner of very little importance, he is a bastard son of Gotland.
Since I have previously warned Gotland about sending their people into my lands, his execution is already on the books, so time is of the essence.

Will this be an existential war where he will be the first to die, or will my offer of a one on one limited war with Gotland be accepted and this poor wretch be set free?  A timely response is required for me to be able to intervene if necessary.

 

 
Glynkar Plaraveen
King of Caelint
Royal of Caelint

A ONE on ONE war between two realms that were basically equal in resources and nobles.
The players in Thal (and AA for that matter) CHOSE to pursue the war.
I will also note, that at that time, Thalmarkin alone had more nobles than the entire Caelint/Angmar/Nothoi alliance block combined (I do not recall the specific numbers).

Around this time (or shortly after), I recall reports of members of Thalmarkin moving to the south to interfere there as well.  Many infil attacks and scroll use that produced hoards of rogues for the southerners to deal with (not sure of more specific details as I was more concerned with the happenings in the north at that time.).  I believe that the southerners were trying to sort through troubles of their own at the time and did not really need the added excitement of Thal's "meddling".

Since that time, many things happened/changed continent-wide that can be attributed directly to the actions of Thal and its members.
Enhancing fun in the game for many players. 

Time rolls by and things change.  Realms fall, realms merge, old problems are sorted out new problems crop up... Life goes on.
Thalmarkin grows to the point that it becomes "unwieldy/unmanageable" as a single realm and the nobles choose to split and form a new realm from the resources they have. 
All is still wonderful. 

The downfall of Thalmarkin is at hand.

Thalmarkin, still quite powerful (but only half a strong as they were previously), decides to declare war on Irondale (the remnants of the remaining smaller realms in the north that have merged into one realm) figuring that it will be a fairly even war from what they can see of the current layout and happenings of the continent.
They may loose, they may win, but with the back-up of VS close at hand and many of their possible enemies far to the south, they are in no real danger from this war. 

And then things start to go bad (for Thalmarkin).
Irondale has grown strong due to the need to band together into one realm for their survival. (certainly due to Thal's actions)
Their allies in AA are no longer there to assist them due to strife between their two realms. (likely due to Thal's actions)
The southern realms contemplate "meddling" in Thal's current happenings.  (Again, likely Thal's previous actions in the south brought this on)
Then, the final straw, their former realm-mates (and back-up) in the new realm of Vordul Sanguinis decide that not only will they not help defend Thal, but they will join the other side to help "punish?" Thalmarkin.  (I am not sure of the reasoning behind this turn of events, but as members of both realms are originally from Thalmarkin, I suspect that we can say Thal's actions also caused this turn of events).

So why is everyone, all of a sudden, out to get Thalmarkin and ganging up on them?
It must certainly be OOC powergaming that is to blame. 
All Thalmarkin ever did was to try to enhance the continent and bring fun to all.

I will also note that being on the winning side of a conflict is normally MUCH more fun than being the ones who are getting their asses kicked.

32
Development / Re: Pets for adventurers
« on: May 08, 2020, 07:08:47 PM »

The average commoner is not likely to "own" their own horse (maybe a dog). 
Another thought, is to maybe have horses and dogs available for "renting" in certain types of regions.
Maybe a fast horse (1.25->2.5 travel speed?) can be found in cities and towns and a good hunting dog (plus 10? to hunting/combat skill) in certain rurals.  (a pigeon to maybe help locate and corner sages and wizards?[a more accurate report of sages/wizards within 2-3 regions of the advy]might be tougher to code?)
Could be daily or weekly rentals. 
Some advies have the gold to spare and some do not.

33
Feature Requests / Re: Switch Estate as a Lord
« on: April 24, 2020, 10:57:25 PM »
As the Lord of the region, you can change the size (and name) of the various estates.
One hour spent to reduce the size the "other" estate and one more hour to enlarge (and rename if desired) your existing estate.
Same 2 hours and no delay.

34
Might want to consider a possible loss of honor/prestige for "one-sided" battles as well, when one side is overly superior to the other.
As an example:  One side has 10K CS and engages in battle with less than 1K CS on the other side.  Overkill.  Not really an honorable battle.  Heroic maybe, for the smaller side. 

Hero characters on the smaller side might have a chance to gain honor, while the nobles of the larger army have a chance to loose honor due to participating in an overkill situation.


35
BM General Discussion / Re: Lemon Fame 3
« on: February 16, 2020, 07:30:08 PM »
What is a a "successful army"?
I founded an army in D'Hara a while ago and have been waiting for the army to be "successful" enough to grant me the fame point.
The army has done me proud, but I have yet to gain the fame point.
The army has won many battles and had few losses. 
It has had veriing amounts of CS over time, but has surely been over 10K CS more than once. 
The number of knights in the army has remained around 10 nobles.  I doubt the number of knights will give the point as it is too easy to found an army and fill it with all of the knights of a realm.  (Having 30 nobles in an army for a day or two would not necessarily make it "successful".)
Still no fame point.

Though I have not been keeping track of the amount of funding I have provided to the army's warchest, I begin to suspect that a successful army may be determined by the total funds that have been funneled through its warchest.  No evidence yet, but I keep funding and waiting.  :)


36
BM General Discussion / Re: Lemon Fame 3
« on: January 08, 2020, 08:14:28 PM »
Quote from: Gildre on September 05, 2019, 04:58:09 AM

    There is definitely a Fame Point for 1500 gold bounty. Is this already common knowledge?

Called Wanted on Lemon Box I think?

This is not in the Fame box.  I am not so sure it is a valid fame point either.
It certainly does not count when you put the bounty on yourself.  ;)

37
Feature Requests / Re: Rogue Prison GM
« on: November 11, 2019, 08:26:44 AM »
It's a prison. 
If you don't like staring at the walls, stop getting caught???

"I'm sorry you are not enjoying your stay in our prison, Is there something that I could do to make your stay more memorable???"

You find yourself practically drawn and quartered.  You loose 3/4 of each of your trained skills and should recover from your physical damage in a few weeks.  But on the bright side, the hospital food (that you are fed through a straw for the next couple of weeks) is MUCH better than that stuff back in the cells. 


38
Feature Requests / Re: The Adventurer Upgrade Request List
« on: September 30, 2019, 08:19:13 PM »

2) I like this idea.
Andrew was working on something like this for M&F a while back when I was still playing that game.
It has been a while and I am not sure how far he ever got on that project, but it may be worth talking to him.

If I recall,
Minimum of 3 were needed to enter random dungeons that popped up randomly around the map.
As you got deeper into the dungeon/quest, the strength of monsters and value of rewards earned increased.
It would give advies more incentive to work together.  Maye offer "advie" only special rewards for those that manage to get to the bottom of the dungeon.  Maybe add new "questing/dungeon" skill for advies that would allow them to get "deeper" as they get more skill.

I see lots of room for advie fun/rp/bragging rights, etc.
And the good news is that Andrew already has a base code for this (as I said, I do not know the current state of this coding).

39
Helpline / Re: Food consumption
« on: September 28, 2019, 10:33:57 AM »
Nebel has been on half rations for some time now.

40
Y'know, nuance is still a thing.

"Very small realms are a problem" doesn't automatically mean "the larger your realm, the better."

I don't think that encouraging already-large realms to merge into behemoths is in any way, shape, or form the answer. Having a continent dominated by one or more behemoth realms is toxic to dynamic relationships on that continent—we saw that on Atamara. That's why we sank Atamara.

No, we want realms to be of moderate size: not too big, not too small, and with a reasonable amount of variability in sizes.

Maybe a better way to go about this is to limit the size of the larger realms. 
If the larger realms are full, then players would have to join the smaller realms and thereby give more moderate sized realms over-all.

There is currently a limit on alliances to prevent "behemoth" alliances so that no one group can dictate the happenings on any given island. 
Could this not apply to realms getting too large as well?

I believe that something of this sort already exists for the War Island? (haven't played there for a while, so not sure of the current specifics)

41
Another point to note, is maybe many players do not prefer to be in larger realms.
On Dwi, BT, and EC more than half the realms are under 15 nobles.

Myself, i prefer to play in smaller realms. 
There is more likelyhood of moving up through the ranks.
Your input can carry more weight within a smaller realm.
There are less people to convince when you want to direct your nobles towards a specific goal.
Certainly, a realm can be too small to be effective, but I don't think setting an arbitrary number of "10" is truly the way to go.

We always hear about the advantages of a larger realm, but there are also advantages to a smaller realm as well.
Personally, I think that the real problem is that there is too much "map" for the current number of players.

 

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Rowan1364Today at 4:42 AM
I think we should brainstorm about coming up with a way to entice new players to stay
Adventurers have a sort of mini game going on within the game itself. Battlemaster emphasizes team game and strategy so we can't really affect the turn change way of things, and we can't really do much that would affect the outcome of battles perse. But maybe some kind of way to affect skill growth in between turns?
Or perhaps some kind of political mini game
You know how Diplomats are always going on about minor nobility and such like that
Could do a sort of contact related mini game that would give bonuses to Diplomacy actions or higher skill raise chance or something.
I know it's kind of a fundamental core change in philosophy but don't we kind of do that already? You just have to be a Courtier or Diplomat or Priest subclass
And is trader still a thing?
Basically I'm saying, sure, there's battles and such, but in between battles is a sore lacking of traditional RPG elements. We have to entertain ourselves with RP and that seems to be the lifeline the game clings to. If we can spice the character development side of it up a bit maybe we can incentivize in game leveling so to speak. Give players a solo reason to stick around and then develop a bond with the people around them and naturally want to go into more RP side of things
Sure we have Courtier, Diplomat, Priest, Infiltrator, Cavalier, but no one is hit with that when they log in
Present it like Class mechanics like it's a MMORPG or tabletop RPG except the "way to level" is getting into battles with your realm.
Maybe that will incentivize this Touch Phone AFK Arena Generation
Maybe even add bonuses for certain positions
So people try and aspire to them for selfish reasons
Like a... Idk. Discount for paying troops for bankers? Judge bonuses for Courtiers? Though that's kind of a thing since they can hold courts
So then people learn positions in retrospect
Right now there really isn't anything like that for players to hold on to or aspire to. I think that's part of the reason we have such a high early drop rate
Without shiny graphics, or anime tiddies, lol,
We should get something that's kind of a hook for newbies so they learn to stick around
It won't work for everyone but I think it might be enough to get another generation of players started
But anyway that's enough solo brain storming
Honestly, Tom isn't around anymore. I think it's time we scrap some of his ideals
Fame needs to be implemented in a way that at least some of it is transparent and listed. Like achievements to aspire to.
Skills need to be present and more readily attainable. Going to an academy/tournament/occasionally earning them in battle isn't enough
Needs to be something you can earn solo in addition to battles
Adventurers won't be phased out because they will always have the artifact game and undead/monster hunting

43
Sorry everyone.  The information is there, but it looks a little tough to read.
Everything since the start of the discussion in the Rulers channel on Discord is included.
Some of it may be less relevant, but I have included it all to allow no bias by me selecting parts of the discussion to include.


44
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jitney | BlueLast Friday at 12:12 AM
Infrastructure period is very expensive, anywhere. If you want to be an effective realm it takes months to develop something viable
Abstract | Foote FamilyLast Friday at 12:12 AM
The idea I had was for OS to get Keffa and Nova Wudenkin. Which is why you got letter about a hypothetical situation Plaraveen.
Nova doesn't want to move though and the push in OS is likely to fail.
PlaraveenLast Friday at 12:14 AM
If an attractive enough offer can be made to the players it may be more palatable to more people?
Abstract | Foote FamilyLast Friday at 12:14 AM
Maybe. People are resistant to change though.
When I initially brought up the idea of OS moving back in about December I was told that this is a PVE island. This type of mentality presents a BT unique issue. You see it in Grehkia as well.
Nomad:

"As some may recall, nomad status was given to realms during the Freeze and Close of Western Dwilight events to migrate to new homes. As a reminder, nomad status grants the following bonuses:

*No distance from realm penalty for troops
*Troop payment costs 10% of normal and no troop payment after the capital is lost
*Can take over regions without bordering them
*Can be given regions by other rulers without bordering their realms
*A special drafting option for more soldiers being drafted in exchange for higher morale cost to the region
*Takeovers complete twice as fast as other realms
*Takeovers require a third of what other realms require to start a takeover"

https://forum.battlemaster.org/index.php/topic,8569.0.html
PlaraveenLast Friday at 12:23 AM
Considering that this (to my knowledge) is a feature that has been mostly unused, I think it may need to be adjusted to make it more appealing.  We all know that something must be done on BT, so I think it may be worthwhile to adjust the Nomad feature for this case to make it more appealing for the players to do "what is best" for the Island?
Abstract | Foote FamilyLast Friday at 12:27 AM
This feature hasn't been used since it was reintroduced. I'm not sure if giving additional benefits to the feature would result in it being used but it might.

Vita: "So do you think we need changes to nomad to allow some transition of infrastructure?"

Maybe. I think it would help make moving less costly but not sure it would be enough to get people to move. I see the infrastructure as just one factor in people not wanting to move.
PlaraveenLast Friday at 1:17 AM
Might it be possible to raise some of the lands se of former Fronen, at the cost of sinking some of the OS lands to the south?  I don't recall the area specifically, but I amfairly sure there was a fair chunk of land there before it sunk.  It could help to concentrate the players and still make the area appealing to more players.


GreybrookLast Friday at 3:06 AM
Last year when @Abstract | Foote Family brought up the OS move up north, I was against it. However, wiser with BM age, it isn't good for the island to have such a large part of the player base so far away.
It seems that the difficulty is that without changing the map, what can be done? Like Rines is one of the richest cities in game. So moving to a X<1500 city is hard to swallow
I have always been prepared to do what needs to be done for the better of the game but there is alot of heritage in the OS realm which people need to be sure that it isn't worth nothing.
HarteYesterday at 10:23 AM
Fronen is in a terrible spot. Middle of everything. Absolutely need Tindle because of the food supply but it borders so many regions and is one of the main regions to travel from the north to south and vice versa. So many rogues. Wudenkin isn't all that wealthy and has near 50k? peasants. The Rines is located on a little island away from the major wars because it's a very nice city. Just like Eno was in the Kingdom of Alluran. I think Eno was better than the Rines and even easier to defend since it was located at the very southern tip.
I have always supported a map-changed on BT. Ever since the blight happened, I've highly disliked playing on Beluaterra.
But that would need an invasion to happen cause map changes only happen during continental-wide events
PeregrineYesterday at 3:16 PM
@Plaraveen I have a character in Hrehkia because said character has a mission to check out every realm on BT. Caelint is a graveyard, btw.
PlaraveenYesterday at 4:29 PM
@Peregrine Is Grehkia in any better shape than Caelint?  Caelint, at least is actively involved in a war.  I understand that many players enjoy RP's, but not everyone is playing BattleMaster for the RP interaction.  RP's is only one element of the game, but many people seem to feel it is a requirement to enjoy the game.  I have been playing for about 10 years now and have quite thoroughly enjoyed myself without actively participating in the many RP opportunities that have been shared.          Fried Chicken???  Really???  I am not saying that this has no place in the game, but I believe that there is more to be gained from fighting an active war than discussing a fried chicken restaurant chain.  (I do not mean to pick on whomever is involved in the fried chicken discussion, it was just the first notable example that came to my mind.)
jitney | BlueYesterday at 4:37 PM
We have had little RP in Thal. A few battle RPs. Nothing big or frequent. Just more conversation. More activities, side quests, etc.  And I involve everyone with as much of everything as possible. Lot of work, lot of reward.
PlaraveenYesterday at 4:42 PM
I think it boils down to WHY are people playing the game?  For me, the war aspect is far more exciting than sitting in a realm sending stories back and forth.  For many others, it seems, they would be happy to sit in an isolated realm on the edge of humanity just sending RP's back and forth.  Before Obeah split, what was there really available for the players there to do other than send RP's back and forth?  So, that version of OS worked for many of the players who enjoy the RP aspect, but what action was available for those players that would prefer "action" to "story telling"?
RakaaroxYesterday at 4:44 PM
Ideally you have both
PlaraveenYesterday at 4:47 PM
It seems in recent times, the measurement of FUN has been measured by the amount of messaging that occurs in a realm.  To measure "RP fun" in this matter would seem acceptable, but I believe that it is a poor way to measure the fun that all people are having.  A realm is deemed as not fun when the players there are not actively sending letters on a regular basis.
I agree @Rakaarox but lately it seems that a realm with few nobles and little communication is considered bad for the game and no fun for the players.  Yet, these small realms that are not flooded with tons of messages every day still exist.  People still join and/or stay in these realms.  If these realms are so bad, WHY are there still players that have nobles in these realms?  No one is forcing these players to have nobles in a small non-talkative realm, they choose to be there.
RakaaroxYesterday at 4:54 PM
Little communication is different to almost zero communication
And that is the bigger issue
jitney | BlueYesterday at 5:03 PM
Agreed. And you CAN have communication with no action, per se. And I think that is where the ruler and council come in
Creating that kind of fun, wars, things to RP. That's on us to a degree
We are literally starting a war over a unique item.
PlaraveenYesterday at 5:03 PM
I am not sure what actually happens in Madina, but it is often a realm that is "picked on" and considered "bad".  My question is, why do people bother to stay there/ move there?
jitney | BlueYesterday at 5:04 PM
Yeah idk... Can't answer that one
PlaraveenYesterday at 5:04 PM
There is obviously some sort of appeal to some players that keeps Madina alive.
RakaaroxYesterday at 5:06 PM
Stuck in their ways
Like the income and power without having to do anything
They are bad because if new players join the game in realms like that, they won’t stay, they won’t bring new players
I got rid of Fissoa for that reason
PeregrineYesterday at 5:13 PM
@Plaraveen Grehkia is also terrible. Caelint still worse though. You don't even get orders in time in Caelint. There's no way a new player will have a decent experience in a small realm. You do you though.
PlaraveenYesterday at 5:16 PM
Income and power.  I can't say for the income, but what power does the ruler of Madina really wield?  Only one person, the ruler, is on the wealth list (and 15K gold is not much compared to others).  Madina has (in my opinion) no real affect on the overall situation/politics of Dwi.  So, no real power or income to make it worthwhile.  I can't say why Madina still exists, but I doubt it is for the income or power.
RakaaroxYesterday at 5:17 PM
Nostalgia (misplaced)
It’s not the original Madina
jitney | BlueYesterday at 5:18 PM
Wealth farming perhaps
And occasional rogue fights
Albeit minimal wealth
But it's enough to keep the family from going broke
If you're investing elsewhere
RakaaroxYesterday at 5:18 PM
Not going to be around for much longer though, has voted to merge with D’Hara
jitney | BlueYesterday at 5:19 PM
That's good
PlaraveenYesterday at 5:22 PM
My character on Dwi has a comparable amount of gold as Madina's ruler.  He only recently took on a Lordship more to help the realm than to be a lord (which is actually an inconvenience to him).  So I really doubt that gold farming is the reason that Madina still exists.
RakaaroxYesterday at 5:23 PM
Misplaced nostalgia... as I said
PlaraveenYesterday at 5:41 PM
I understand the need to retain new players for the game.  But at what cost?  I have played for almost 10 years and have finally managed to form a realm of my own design (I was a ruler previously, but was elected into the position of a realm that already existed).  I have no problem with my realm failing due to a military defeat, but I feel it is sad that I may loose my realm/investment because others feel that it is too small and not "chatty" enough.  It is not like we get 50 new players joining every month and then deciding not to play because the realm is too quiet.  I believe that "rogueing" smaller realms because of the shortage of nobles/messages in them is more likely to cost more in long-term players than the benefit of not having them will give to retaining new players.
Even if I decided to leave Caelint and join Thal or Obeah, there would be no overall change in my messaging habits.  Just because the players of the smaller realms join a larger more chatty realm, does not imply that they will be more actively involved in messaging.  There are players that are more active (regardless of the realm they are in) and there are players that are not as active.
From the BattleMaster Home Page:
"Depending on your desires and your characters' tasks, you can spend as little as 10 minutes per day on your characters, or over an hour based on what you want to do, roleplay, and achieve each day."
There are those who will often spend hours each day with their involvement in the game, while there are those who may not even spend the minimum 10 minutes each day.  Who is to say which one is having more "fun" in their gameplaying style?
jitney | BlueYesterday at 6:37 PM
A fair point at the end there... Though the declining player count seems to indicate there's less fun being had all around
Delvin AnarisYesterday at 9:06 PM
@Plaraveen actually, what we do get is just about 50 players joining the game each month
and about half leave
jitney | BlueYesterday at 9:19 PM
Hmmm. Do you know if the ones who leave end up in realms with low activity? Is there a trend? Just curious.
PlaraveenYesterday at 10:33 PM
Well, it is good to know that I do get lucky with throwing out random numbers once in a while.  :smiley:
Thinking about it, your statement would imply that our player base is growing at about 25 players per month minus the old guys that fade away...?

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PlaraveenLast Thursday at 9:51 PM
@Lancaster If I read your comments correctly, you seem "against" having smaller realms, but I see that you are currently in Fallengard (smallest realm on EC) and Swordfell (tied with 2 others for smallest).
LancasterLast Thursday at 10:07 PM
Dwilight is probably the healthiest continent overall in terms of noble counts, the dang thing is just so big
I am against smaller realms, and am doing what I can to fix it. Unfortunately in Fallangard, I've got folks that are staunchly anti-merger and in Swordfell we had a bit of a purge recently. We had 20+ nobles like a month ago
Abstract | Foote FamilyLast Thursday at 10:08 PM
OS wouldn't have been in the Caelint-Gotland war. We would have simply been fighting Thalmarkin for our own reasons. Probably even before the Caelint-Gotland war even started.
LancasterLast Thursday at 10:09 PM
BT has other issues besides realm sizes. The continent is so damn big Nova was created basically so OS nobles would have people to interact with
Abstract | Foote FamilyLast Thursday at 10:09 PM
I think small realms are but a symptom of the problem. The real problem is there aren't enough players for the number of regions. This leads to pockets of isolation which leads to smaller realms not having a force driving their death or resurgence.
BT would be in great shape if the south moved north or vice versa. The problem is getting people to do it.

LancasterLast Thursday at 10:33 PM
yeah, I don't think people will do that though
Abstract | Foote FamilyLast Thursday at 10:46 PM
Well there are some problems with moving.

A) They have spent a lot of time in the area. The area becomes part of their identity. (this mostly applies to SV & OS but Nova feels this too.)

B) The places to move to will be a decrease in gold and difficulty with food.

C) Moving away from allies and towards a large enemy means death could come swiftly. Notably because it will take time to stabilize in the new area. Even with stabilization, without your allies moving too your chances are not good.
Personally, I don't care about those three issues. Others do however so that prevents them from agreeing to the move. Regardless, an attempt should still be made.

"You miss 100% of the shots you don't take."
Vita`Last Thursday at 11:07 PM
Does nomad need faster-stabilization effects?
Abstract | Foote FamilyLast Thursday at 11:28 PM
I don't know. Never used nomad so I can't make a real judgement on it.
jitney | BlueLast Thursday at 11:28 PM
What if you removed some swaths of rogue land and loosened the distance from realm limits for armies. With a continent surrounded by sea zones it'd be fun to fight those battles further away.

As for the map.. if we can gather the volunteers to do it on our own?

Just a thought
Abstract | Foote FamilyLast Thursday at 11:29 PM
jitney | BlueLast Thursday at 11:30 PM
Or just loosen the limits? Admittedly this is just a small thing that lets a few larger realms make war, and doesn't really address (not head on, at least) retention or smaller/dead realms.
Interesting. Fixing the map how? Just curious.
Abstract | Foote FamilyLast Thursday at 11:31 PM
Don't know.
This isn't from my conversation with Delvin. I was having a conversation with a player who then went to Delvin which resulted in the above screenshot. I want to say the question he asked Delvin was based on loosening the distance penalties.
(The reason I shared it was based on the map change comment you made.)
jitney | BlueLast Thursday at 11:36 PM
Oh, cool. That's very relevant. Thanks! The easiest fix, requiring little in the way of map editing (but possibly a bitch in coding) might be to black out those regions, RP some magic insanity, barriers going up, that instantly transport you across them to the other side of the swath. Maybe a sea zone, that doesn't look like a sea zone.

Going off the deep end here. But in the spirit of ideas, there it is.
I don't know. Shrinking the map without removing realms is the basic concept though. Maybe there's a different way to get that done

Vita`Last Thursday at 11:55 PM
Loosening distance....no
Marching far distances for a battle and turning around isn't fun.
There will be changes when hinterlands comes on, as part of the core realm benefits, which will improve travel speed.
Which is a key reason I'm willing to try hinterlands.
We could reuse blight but do you really think that would make a difference and not get just as many complaints as having rogue regions?
I thought it better to leave regions rogue so realms can have choice of where to exist
Versus choose to remove regions from play and player choice and flexibility...
jitney | BlueLast Thursday at 11:59 PM
But with distance caps we can't fight the wars we want to. Infils come up, stab around, we declare war, yet can't comfortably, or viably fight the war
Idk. It's a small thing. Hinterlands could fix some of that maybe
Vita`Last Friday at 12:00 AM
Why can't you move closer to your enemies?
jitney | BlueLast Friday at 12:01 AM
Move the realm?
We spend tons of time on RCs, development. You carve out a good space
To build up a force capable of fighting those wars
Vita`Last Friday at 12:04 AM
sigh
jitney | BlueLast Friday at 12:04 AM
There's history in it. And on BT with the invasion we carve out bastion of defense
Bananas to up and move with that looming, no?
Vita`Last Friday at 12:04 AM
Which was done after how many statements about the need to move realms closer?
jitney | BlueLast Friday at 12:05 AM
I don't understand
What do you mean?
Vita`Last Friday at 12:05 AM
There's no invasion coming anytime soon
PlaraveenLast Friday at 12:05 AM
Jit is Thal I think, not Obeah
jitney | BlueLast Friday at 12:05 AM
I'm for moving them closer. Or removing the distance limit. Or anything that increases fun
Tossing out ideas
Yeah I'm in Thal
Abstract | Foote FamilyLast Friday at 12:06 AM
I'm all for OS & Nova moving up north too but I can't make all the players move.
Vita`Last Friday at 12:07 AM
We've been saying this is an issue and trying to patiently work with rulers to move realms, merge realms, abandonn realms anything for almost four years.....in that time the choice is made to build infrastructure rather than migrate. Then when war is distant one can't move because of the cost to abandon the built-up infrastructure...
So it's a bit...."well that's the choice you made"
I can't fix choices you make when there  were options available.
O can only give tools and point to them
But if folks don't use them ...or offer suggestions on how to improve them....
jitney | BlueLast Friday at 12:08 AM
Fair enough. I don't see why we couldn't conquer and migrate down into Grehkia and wudenkin area. That'd make us more central.

Though I missed that talk about merge and move
Vita`Last Friday at 12:09 AM
Then yes, you find yourselves far away from wars with infrastructure that is too costly to abandon....
jitney | BlueLast Friday at 12:09 AM
Well I'm trying to offer some now! I'm newer than most here in this particular channel. Missed the memo
Vita`Last Friday at 12:09 AM
And yes I understand you weren't personally there
But that is the thalmarkin you represent.
jitney | BlueLast Friday at 12:10 AM
This is very difficult to do. Why does this feel like an argument, when I thought it was more of a think tank. Now I'm defending myself..
Vita`Last Friday at 12:11 AM
So do you think we need changes to nomad to allow some transition of infrastructure?

PlaraveenLast Friday at 12:11 AM
I am not sure how Nomad works, but might it be possible to allow Obeah to "swap out" a bunch of regions say maybe in the Wudenkin area?  Maybe allow some "transfer of some of their infrastructure to speed the process of settling in? ie.  RC's and other buildings in their capital moved to Wudenkin?
Vita`Last Friday at 12:12 AM
There an announcement from sometime in last year that lists nomad benefits

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