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Messages - Miriam Ics

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271
BM General Discussion / Re: To RP or not to RP...
« on: January 13, 2012, 03:19:00 PM »
I answer in the wrong post so will copy/paste here.

I think that RP is a lot more complex than to RP thoughts.
What is said in OOC *shouldn't* be used never by the characters, but we can't avoid this. I saw irc information being spread around IC as it were told by the char.
Thoughts, can never be known so as a description of something that happen far from everyone, but, many people just can't write well, some more can't interpret the writing even if it were from a good writer, and another bunch don't care for RP enough to not use it as a weapon or as a tool.

Another problem is about what should or should not be RP'd.
Why do one need to RP thoughts?
To make sure all the others understand that he/she didn't like it?
Thinking about this, I need to confess I did this once or twice.

If we think about why we are doing something, most of the times we will not do it.
RP is not different.
My advise would be: think twice on *why* you need to RP this or that to be sure is necessary for the understanding of your character.

272
BM General Discussion / Re: Roleplaying
« on: January 13, 2012, 03:07:54 PM »
I think that RP is a lot more complex than to RP thoughts.
What is said in OOC *shouldn't* be used never by the characters, but we can't avoid this. I saw irc information being spread around IC as it were told by the char.
Thoughts, can never be known so as a description of something that happen far from everyone, but, many people just can't write well, some more can't interpret the writing even if it were from a good writer, and another bunch don't care for RP enough to not use it as a weapon or as a tool.

Another problem is about what should or should not be RP'd.
Why do one need to RP thoughts?
To make sure all the others understand that he/she didn't like it?
Thinking about this, I need to confess I did this once or twice.

If we think about why we are doing something, most of the times we will not do it.
RP is not different.
My advise would be: think twice on *why* you need to RP this or that to be sure is necessary for the understanding of your character.

273
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: November 01, 2011, 06:04:40 AM »
A figure high and thin could be seen by people who went near the coast. The figure seemed to dance, but there was no music to be heard. Moving quickly hands and feet, whispering words incomprehensible, the figure started a circular movement of the body, at the same time as the hands that were on the side of the body move up over the head, such as a tornado, accompanying the body in its circular movement until it stops suddenly.

The figure laugh loudly seeing the shield of air around her body.

Lor's cyclone shelter would be a good name if I could ever reproduce it again, she thought.

spontaneous magic (Protect/Air - 2-1-2) (1 shift)

(Completing these actions has resulted in the following changes:
1.00 concentration expended
4.00 energy expended
1 XP in Protect gained
4 XP in Air gained)

(OOC: I am not exactly sure how to do this, but I am excited on trying it)

274
General Talk / Battlemaster group at facebook
« on: October 02, 2011, 05:14:35 AM »
I was looking at some pages and groups and entered Battlemaster group.
Seems it will go inactive soon.

Wouldnt be good to save some topics?

275
BM General Discussion / Re: Searching for Sages and Wizards
« on: September 13, 2011, 03:21:51 AM »
Is this a message about a Sage too?

 You hear rumours that Sniss passed through here recently.

Because there is no one called Sniss at Dwillight...

276
Development / Re: Retention Revisited
« on: September 04, 2011, 04:59:51 AM »
This would be nice (the chat) but we will not move out of irc :p


277
BM General Discussion / Re: Removing Core
« on: August 30, 2011, 08:11:28 PM »
I tink the core is a awesome tool for new players.
I know it was not working. I was one with problems, but, I still think it would be great if sometime you consider to bring it back.

The idea of a Front Page where the new players can see everything they have at one glance is too good.
We love BM and we love the design. New players, attracted by so many other games, full of colours and full of buttons, cannot see how rich BM is.

278
Dwilight / Re: Lurian Empire
« on: August 03, 2011, 06:01:19 PM »
I like the idea of a King of the Kings!

But I can foresee lots of problems while he/she wouldn't be King ingame.
I have no idea how this works for SA, but I see something similar happening at BT with the Golden Feather and think its difficult to have a leader with no effective powers ingame.

Also think it would be a good proposal to have this possibility implemented some day.


279
Development / Re: Retention Revisited
« on: July 05, 2011, 05:34:39 PM »
Things that seem to have agreement as "good ideas" from this thread:
1. Easier CTOs
2. Newbie survey
3. Some kind of improved gameplay guide, maybe a YouTube video
4. Access to the previous 7 days letters in a realm a new character joins

I miss anything?

I still think that the first place a newbie arrive is crucial.
I would like to suggest that, newbies that arrive by friends invitation, could access the actual login page, choose a region, a realm, etc.
When a new player arrive by any other ways, I think they should be directed to a realm like that have gold, have action, and this can probably be evaluated by the newbie survey.

280
Newbie Board / Re: Making a Game Account.
« on: July 02, 2011, 05:12:31 AM »
I have the exact same answer when I try to log in at BM by Core and if I click at the register button.
Can be that the first time he tried the account was created but not linked to core?

281
Development / Re: Retention Revisited
« on: July 01, 2011, 07:05:46 PM »
We have good ideas here, but I see some problems we need to avoid at any cost.

I play RK, another game. The mayor problem there is between players.
Forums give us a "magic" and persistent memory of everything that happen, memory that people dont have and that is good to not have. Many problems or animosity goes away simply because we forget about them.

I think some ideas here are really good:

To make the last week of realm wide letters available to read for new nobles, so they have at least something to do while they wait.
To get all new nobles to join a guild automatically, in which the mentors/helpfull people of the realms are in to give advise to new nobles and teach them how to play the game.
To make the form with questions to be answered by newbies after some time in game.

For this last one I would say, could be a good idea not only for newbies, but to see what people - that dont come to forum or irc - think and feel about the game.
We could have, once in a year, a popup form with general questions that it would show better what the players think about the game.
Questions that will assure rules are being followed.

I like this list of ideas, but I think any of it are not easy to implement while the above are very easy and could be done in a short time.
Each of the ideas below need to have the consequences analised.

  • Make it possible to maintain realms at a functional level without extensive buro/police/court work.
  • Make it possible for realms to expand easier.
  • Make founding of new realms easier.
  • Provide incentives to reward realms for the creation of new realms.
  • Make it easier for newly created realms to survive.
  • Make working as a team more rewarding.

Someone said that a enemy realm could use a newbie char to read the plans.
Well, they can do this today too, just will take longer.
Its their problem if they want to cheat.
I think we have enough of cheating in real life, to be paranoic about it in a game as well.

At the end, what really, really works on retention, is to have the old players, giving warm welcomes to the newbies and making them feel they arrived at some kind of really nice place.
And I need to be honest: none of the realms I am in do this.

282
Development / Re: Retention Revisited
« on: June 28, 2011, 06:11:42 AM »
I am always thinking about this subject.

I just wrote a long and detailed text about how I arrive at BM but lost it due to a refresh made by mistake, so, you wont need to read it :p

In a short version, I've created a account at 2006 and didnt stay because I didnt have the time to play two games and BM appear to be too difficult.
Later, two years ago, I decided to try it again and have now 5 chars, all active but I still consider myself a newbie.
Was very, very, VERY upset when I created the fifth, a advy, at Atamara, and was in prison at the next turn. Did a mistake and was banned from my realm. Almost delete the char, but, I thought would be a chance to learn.

During all this time, I invited a lot of people to play, but only 2 are still playing. Most of the ones that did not stay, said it is too difficult and they are right.

I believe the key to retain new people is somehow related to what Artemesia said about being in a realm with a good army, with organized battles and lots of action.
Which new player will like to start in the middle of a war, with no gold, no resources, and not understanding anything?
It takes a lot of time to understand how to recruit, what to recruit, how to pay, how to train.
Another day, a newbie told me he was training every day. It would be nice if we werent under attack by all sides.
We have ties to our realms, we want to protect our regions, newbies dont have any ties.
If they cannot try and fail, and learn with mistakes, they will not stay.

BM dont have the attraction some games have. Dont have colours, dont have graphics, but we love it.
BM is for smart people, special people. Not everyone will like it, only a few will stay and I am sure, we want more players but we dont want the game to change much.
BM is difficult, has lots of details and
I find it specially interesting what Vellos said about the activity in the oldest islands. Some people know how I am always curious about how Sirion can have so many active players.
What they do? How they do?  Maybe they could share their experience. I say Sirion because is the realm next door.  There might be others realms with the same dinamic but this is the one I can follow, moreless.

Vellos conclusion is that EC and Atamara are the less active. Maybe because are the oldest islands, with long, old and boring stories (to the new players) and with old and non-interesting claims for regions.
A new player want to be able to create something, to conquer, to grow and specially, to make changes. If everything is already done, there is no motivation.

I got involved at the history of Asena, because of Tali. At PeL, because I met everyone at IRC. Couldnt stay at PoZ even being a very young Countess. Went to Thalmarkin because I was told it was the funniest realm and so far it is true.
So, if we have people that lead us to create ties with the realm we start, or to bring us to IRC, we stay, no matter how difficult it is.

It is late and I better stop for now but I have been thinking that maybe, we need a place to newbies to start. With less problems, more gold, more monsters and undeads to fight. Like a academy. A place to start and have fun, before looking for new adventures.
A place where old players could be mentoring all the time instead of using all resources to the incoming battles or starvation.

My short version is still too long. Sorry...

283
Colonies / Re: Let's Play the Colonial Adventurer!
« on: April 03, 2011, 05:16:10 AM »
To read this is better than to read manuals.
I didnt know a advy could be so interesting. :)

284
This Forum / Re: Opt-In Advertisement
« on: March 03, 2011, 02:34:19 AM »
I like the idea of having another way to support BM.
Maybe the Amazon link (or other company link), that gives a small but usefull % of what people spend on it, is a better idea.
I prefer to donate directly, and I share the same feeling against advertising but, if someone really want to help, and if this can help, those people will have a option instead of nothing.
Last time I've read about advertising the result was like near 1% for a mass campaign. But Facebook show us every day that this is something that must have changed.

Life show us that people usually expect something in return of donations. I like to believe BM community is made of a special kind of people that dont follow the "commoners" (the usual) :p

I wish I had a brilliant idea for this issue. I don't.
I just admire you Tom, and what you did to have this special group at your side and will do whatever I can to help.

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