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Topics - loren

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16
It's been kicked around for a while as an idea, and even though I'd had very successful traders before who made quite a bit of gold, I never once sold to a starving region at a loss.

It's unclear if I would've had the fame point if it wasn't for a loss, but trading at a loss of even 15 gold to relieve the starvation got me the point.

If someone wants to try testing w/o losing any golds on it we can nail it down once and for all.

17
BM General Discussion / Prestige based voting
« on: November 22, 2011, 10:07:51 PM »
Was this option removed?  Did all monarchies change?  Am I just that old?

18
SM General Discussion / Spell Freebies - Aka Basic Grimorie
« on: October 23, 2011, 09:07:31 PM »
Enjoy for now.

Protect Spells
[29|2d54b66b181dfb36763192cb3bdfe9865e0ff33a] - Frost Barrier
[120|a848b2097e53e2d4733407ca5e880a8df1bb596c] - Earth Shield
[253|dd70f32e47c680a6e19e6c45d37710cda79c59a3] - Air Ward
    [357|fe3257ea25b1dd9e64467322693d3ee0ecc8b35e] - Minor Resolve
[441|ea9888e13e49d1e21302945671202b85e4219313] - Soul Dome
    [143|ec23e325a7b8234af361ae3c80cee855e47e1804] - Invulnerable Skin

Harm Spells

[254|abb547e0ecdda1384fc3cc7ab6cb7dd626f83968] - Sear
[336|24250133e80038098963b8ef73ee6c81af00a6a6] - Flesh Rot
[433|0a6febdc37d9c07637aa7ddc930219e9e5ddf1dd] - Ice Spear
    [161|58a0a956e464374ba4c1caddeaf762fd3e285362] - Blood Bomb


Heal

    [236|d610533f1b7f5acf2499807b00545a8043e03475] - Wound Binding
[431|249dfe3406238a6e00d872279e9c58082bb5aa27] - Stanch
    [32|62c0d465cd4f638678cead225504fff9bee4bb64] - Cauterize Wound



19
SM General Discussion / Prelude - Making Waves
« on: August 16, 2011, 03:51:25 AM »
The stockade buzzes with activity the day after the Merchant Princes' arrival.  Hiring for miners has been frozen, and guards are being shifted towards the mine.  All work has stopped following the inspection tour by the Merchant Prince.  Rumors run rampant through the town, some speak of a shaft cave-in, others that a buried plague was uncovered from a terrible blight from aeons ago, some whisper that a gold vein was found amongst the zinc ore.  At the Barking Spider guards pile in to escape the heat and toss back a few cold beers before they return to their barracks. 

Soon they begin to talk boisterously, "That Company man, did you see the iron in his eyes!  I swear, he nearly had Gerol pissing himself when he caught him dozing.  I heard he's been sent to the kitchens as a dish-washer.  Do the same to you if he catches you!"  The Guards mate laughs loudly, "You know, we're all better off for that.  I once saw Gerol drop his practice sword while picking up his shield.  To think they ever took him as a guard.  Those Southerners, they're all lazy and soft."  "Not all of them," his companion counters, "I saw Beran nearly run a man through with his practice blade the other day.  Hit the poor sap so hard he broke a few ribs!  They say Beran used to be a Sergeant in the army.  Wonder what noble whore-son he pissed off that he felt he should move north."

In another corner of the public house another group of guards talk in furtive whispers occasionally glancing about.  They are covered in road dust, and something clearly has them spooked.  One of them leaves out the back door while the others stay behind.

20
SM General Discussion / Prelude - Arrival of the Merchant Prince
« on: August 15, 2011, 02:52:48 AM »
The horizon began to brighten as the sun crept up into the sky.  Standing on the bow of the fast sloop carrying assorted worked metal goods for the mines that the Spoke and Wheel Trading Company had been building in the hills a hard day's journey from Soupat, Raenart was grinning from ear to ear.  Now here was going to be an adventure!  The board of directors had convened a special meeting just days before he had left.  The directive had been given shortly thereafter, he was to immediately set sail for what was being called the Colonies.  At the time he'd been shocked that the Directors were going to send him of all the Merchanters to the new lands.  As he dwelled on the idea he began to tease apart their likely intentions.

Below decks in the Captain's strongbox were the sealed instructions from the Directors.  Whatever they were, they had been delivered by a troop of pikemen surrounding a very scared looking functionary from the Spoke and Wheel central offices.  Nothing had been left to chance, no-one knew the contents of the letter except the Directors.  Entire spy divisions had been devoted to protecting its secret, there could be no doubt of that.

It would be weeks before the rivals of the Spoke and Wheel  would be able to send their own agents, that would be the time he'd have to act before his every action was reported scrupulously.  His wide grin turning grim, he knew it would not be enough time.  It never was.  Years of service had taught him that.  Many had never learned that lesson in the harsh Northern lands.  All their schooling in figures, and blades could not prepare any for the Colonies.  It was a rough and un-tamed land, just the sort of place where golds could be dug up from the depths of the lands and turn you into a fat rich Director; if you managed to live long enough.

They had been anchored off-shore for the night, waiting for a lumbering Galleon to leave laden down with precious zinc that the burgeoning industries required to spin new brass ship fittings for the ever expanding tentacles of trade that reached up from the south to take root in the North.  Now a harbor pilot was rowed out to the ship.  Treacherous rocks remained even though the harbor had been extensively dredged since its founding a decade prior.  When he was safely on board the captain descended from the stern and motioned for Raenart to join him in his cabin.  The moment had arrived, the orders were to be opened as had been agreed.
Snug in the quarters of the Captain both men removed the complex key they had kept on a leather thong beneath their shirts the entire journey.  The Captain slid his into the strong box and quietly departed the cabin.  Alone, for the first time since the journey from the south began, Raenart took a moment for himself before he confidently slid his own key into the lock, turned it, and holding his breath opened the strongbox.  Inside was a sheaf of papers which he set off to the side.  Next to the sheaf was a jar of oil in which floated a vial holding a single sheet of rolled paper.  Fishing out the vial he unstoppered the top and carefully slipped out the rolled sheet into his hand.  Quickly unraveling the sheet not caring that oil was soaking one edge of the sheet he began to read quickly.  The text was simple and short.  Barely five seconds after the sheet had touched the open sea air it ignited, the ashes floating freely into the air.

His instructions clear Raenart ignored the expectant look of the Captain and strode back towards the waiting deck.  Emerging into the light he found that the ship was nearly in its bearth.  Five other ships were moored up, only one  small slips remained empty.  No large vessel would be able to dock until one of the six ships left.  As soon as the gang-plank was set Raenart began to grow impatient.  He knew protocol, but by the great dragons, he had to make it to the Company stockade.  As soon as he was able he slipped away with a curt nod to the Captain.

Few paid him any attention as he strode through the offal filled streets of the wharf, after turning up Broad street he saw the Company Stockade, its walls half of stone and half of wood dominating the small trading post.  Passing several taverns, the Hairy Buffalo, the Winking Lizard, the Blind Pig, Raenart could only laugh.  Every tavern must be named after a ludicrous animal in this town.  His hand resting on the hilt of his blade as he walked up the small hill he looked with furtive eyes spotting the pick-pockets easily enough.  With their eyes meeting they knew he would be no easy mark, and so left him be.  His broad chest made him an imposing figure for any ruffians lurking about as well.  While not tall, he was a bit above average.  Enough that his reach would only be bettered by a true giant of a man.  The alert and attentive guards took  in his sword Spoke and Wheel pommel and allowed him to pass.  His boots made light footfalls as he confidently strode through the Stockade gate.  As he passed he heard the guards comment to his mate, "Did you see that!  I haven't seen anyone with that sigil on his sword except the Company master.  This may not end well."  Stopping, Raenart moved his hand closer to the hilt of the blade.  "Guardsman, you will not discuss my arrival with anyone, not even your mates, nor your whore, nor anything that breathes.  Fail in this and I will rip out your tongue and feed it to you.  I will then poke out your ears with a red-hot needle and send you off to the mines so that you can load the rocks into the carts, for that is surely the only job for which you will be fit as a deaf mute.  Am I clear!?"  With a very large and visible gulp the guard can only nod in affirmation.  With a deadly glare at the gutter-rat who had witnessed the exchange it was clear that worse would come to him should he even think of mentioning it to anyone.  With a gaze that missed no-one he spun on his heel satisfied that no other eavesdroppers were about and proceeded into the Company offices.

Soon after Raenart was standing in-front of Soupat's Company master.  "Greetings Tomaas.  Doubtless you know why I am here."  Handing over the sheaf with the documents, Tomaas gave Raenart a steady look.  "I did not expect you to be the one they sent.  I can only imagine what that means.  Did you get any orders I should know of?" the aging merchant asked politely.  Raenart returned his gaze, and in an even voice replied, "Only one.  I am to use any and all means necessary to secure the mines."  Holding eachothers gaze for a moment Tomaas nods slowly letting his words hang.  "Any and all."  Turning to the small square window, barely large enough for a boy of six to shimmy his way through, "Yes, they would send you with those instructions."  There was little emphasis in his words, but both men knew precisely what had been said.

The meeting concluded Raenart took to the visiting merchant quarters in the Stockade, tomorrow he would ride out to the mines for an inspection.

21
SM General Discussion / Prelude - Rise of the Merchant Princes
« on: August 15, 2011, 02:46:06 AM »
RP Guidelines:  We're going to follow the RP rules from the website.  All threads associated with the story should start the Subject with "Prelude -".

Setting: Soupat a relatively medium sized trading post (2,000 residents) established by a Share-holder company from a southern city-state confederation.  The town is dominated by the import and export of goods and raw materials.  A wharf occupies a large proportion of the town being over-run with ware-houses and factorages.  Competing groups have forced the issue of a town-watch that has a mixture of Southerners and Northerners many with either army or war-band experience.  They are well paid mercenaries in the employ of the Company
The story takes place before the events of SM3, so any characters will be dead by the time the game officialy gets under way.  Also Soupat may or may not exist anymore.  We'll just have to see how the story goes!
General restrictions: Spellcasters can have two skills at Basic, and a handful (read 3) of spells (I won't keep track specifically, but mana is even more rare at this time).  Nobody will be able to just up and destroy the town at this point, not even if you all banded together, though you could do some damage, in all likelyhood outright aggression in the form of spells would likely get the perpetrators killed.
Character restrictions: Your character might be a mundane or a spellcaster, but they cannot be a part of the Share-holder company operations, not to start anyways, you'll have to explore the setting some first.  Former mercs, Itinerant Knights, Youngest sons looking for fortune, Specialists in Obscure Details, and other such archtypes will probably get the most out of the story.

22
Roleplaying / SpellMaster Revival
« on: August 03, 2011, 10:42:44 PM »
Who would be interested in reviving SpellMaster, but only on the southern Isle.  A basic plot outline would have Tempus and three of the Guilds invading after (Ikalak?) won the war having come from the Dragon Island.  Each guild would take up residence in one of the cities.  The conquered people's would revolt and kill all the Mages and SpellMasters (the two oldest higher ranks), and the apprentices and wizards will have escaped to the Stronghold where Tempus kept the masses at bay.  After a few centuries the Guilds are now looking to re-dominate the island, the Lords of the various realms now looking for every advantage to conquer their neighbors.

Just as a rough idea of course.

23
Is anyone else having the problem where they'll click the play link, and go straight to their character sheet?  All messages are 'read' but never displayed etc.

24
I'd personally like to be able to simply hand some of my golds over to a noble in the same region that I'm in.  I can think of several ways a Lord could do it easily in their home region with guilds and other similar work arounds.

(It's also a minor issue that you can't give golds as bonds in cities to other nobles from other realms.  Yes no modern banking, but a sack of gold is a sack of gold no?)

25
East Island / War Stories
« on: March 01, 2011, 08:35:56 PM »
Anyone have a particularly favorite war story from this latest round of conflict?  Poor Gregor's been marching all over the place with no fights so far.  Giselle managed to get pissy and stormed off the field after starting to make a name for herself, so I'm a bit dry for combat in the EC at the moment.

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