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Messages - Valast

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31
Colonies / Re: So, if Colonies gets the chop...
« on: July 31, 2013, 05:19:26 PM »
Is Dwilight still as stuffy and formal as it once was?  I tried to play there and had a horrible time but that was back at the beginning.

32
Colonies / Re: So, if Colonies gets the chop...
« on: July 31, 2013, 04:41:41 PM »
at the end of the day it will not be our choice if the Colonies go.  If it does, then I can see us all heading out together.  Find a realm somewhere else willing to give up a duchy...or we take it.

33
BM General Discussion / Re: Closing Islands ?
« on: July 31, 2013, 01:50:47 AM »
According to that, we should axe BT, Dwilight or Colonies. FEI is much better than everyone here makes it, it has the highest player densite in the game.

Hmmm the Colonies are undergoing a bit of player forced restructure...if we can ever force the last hold out nation into the Colonial Federation that is.  It is basically a reset back to single city realms with perks for infiltrators and a few other little tidbits all in the hope of creating more action.  If the Colonies were to go...its not bad timing.

Cons are that it is the single turn island... and also would be the end of Outer Tilog.  But tough times call for tough measures.

I am good with what ever... so long as the game keeps trucking.








34
Colonies / Re: Lukon vs Oritolon
« on: July 29, 2013, 10:14:14 PM »
If I were playing a board game with friends I would show no mercy.  In fact at my house we do not 'let' the children win at games... We help them understand how to play and what options they have but in the end it is a game with rules and strategy...and not everyone can win.  I am fully comfortable with the way I play Battlemaster.  I have also evolved away from caring much for what others think of how I play the game... I learned that lesson in the first year of playing. 

I will not change direction because of a difference in view on what fair play is.  In my view I am playing well with others... including those from the Assassins and OT... also using my influence in character to provide a future for the nobles in my realm aka the players...  just because I am working to force that future on the entire island does not mean it is not fair play or unfriendly.

That goal may never come about... or it may come about without my character anywhere near the final results but if that happens it will be because of player action and not because my ooc mind was changed. 






35
Colonies / Re: Lukon vs Oritolon
« on: July 26, 2013, 11:21:57 PM »
Kai, Oritolon has needed and Asked Lukon to step into its wars... multiple times with Alebad and Alowca... more recently with MT... and a few times with Oritolon Rulers who were going off base from what the majority of the realm wanted (not to mention a clan or two trying to take over)...  I do not believe accusing Lukon of "ganking" will accomplish much more than returned fingers pointing in Oritolons direction.

It is a game of politics as much as it is a game of battle.  That part of the game has been dominated by Lukon for a long time also... now a chance to balance both aspects is on the table and Oritolon fights against it.  Thats great and cool, more power to them playing how they play... but any accusation of "ganking" is really just a whine about not being on the winning side of politics.

36
Colonies / Re: Lukon vs Oritolon
« on: July 26, 2013, 04:01:04 PM »
Hmm it may happen but I doubt we will see it while Oritolon still thinks they are winning the war...Lukon is too proud to make peace while perception shows them to be loosing.

Besides that Lukon leaders know how this works... they will be asked to give up all sorts of things for peace... lands gold food status.  Lukon wont surrender.

Perhaps they will find a common ground for a neutral stance between the two realms... but I do not think we will see anything like that until Oritolon realizes they do not have things under control as much as they think.

37
BM General Discussion / Re: Closing Islands ?
« on: July 25, 2013, 05:14:46 PM »
Instead of dropping regions off the map... why not allow the culture of one island to occupy those same regions?

In other words if we are going to take regions from the realms on a island anyway...why not to it in a way that allows for another islands population to occupy those regions with their culture and history?  It could be done with a dropping of a veil in a cataclysmic event reducing both islands in size but forcing them together.

*shrug* I have no idea how much work that would be.  Could be it is almost the same as opening a new island completely.  That work load is something that needs to be considered... If it is going to take 1000 hours of coding to do it...then just sink and island and reward those families with something for the burden.

Um...one more thing on density... Let everyone have an infiltrator as a new non noble class... :-)  wishful thinking?

38
BM General Discussion / Re: BM specific jokes
« on: June 28, 2013, 08:14:06 PM »
Why are Oritolonians so dim?

The realm is full of Knights! (Wakka Wakka Wakka)

39
BM General Discussion / Why so few Infiltrators?
« on: June 28, 2013, 08:09:09 PM »
Noticed fewer and fewer Infiltrators around the islands lately.

It is my thinking that this is a result of no real good way to train in infiltration without basically becoming ostracized, disowned, and eventually left with no where to go but a new island....and training still remaining low.

Anyone else agree or have a different opinion? 

40
Colonies / Re: Lukon vs Oritolon
« on: June 26, 2013, 07:40:28 PM »
It's kind of amusing... We had a turnover in leadership to stop what we had been doing, but the new leadership wants to go straight back to what we were doing before.

What we were doing... was not getting people interested in playing the game because of the long periods of nothing between events.  Suddenly we are at war and many players who have been skimming messages for months have not been paying attention.  That is how we could have CS advantage and end up loosing the battles due to arriving in 3 separate waves...people not caring.

What you fail to think about is that Lukon has won war after war with tactics that are different than everyone else.  We have always fought that way because its what barbarians do.  Now the new General has some good ideas...but does not have the political clout to make big changes yet.  This is a social game after all.

Now with the change in leadership, people are paying more attention.  The whole thing riled some people up and they have renewed interest in the game again....

Hmm... For those of you who thing the entire city state idea is "absurd" should consider the actions taken in Lukon to revive the attention of its nobles and put the idea into a larger scale.  That is what you have...a rejuvenation of the Colonies but in a way that allows for the story progression to continue in a real way which is important to me.

Now I expect the entire thing to dissolve into anarchy... but hope some of the effects will be long lasting such as letting priests and infiltrators do their thing without too much national threat against them.  This will help boost noble population.  The Colonies only has about 110 active characters, 9 of those being adventurers...I know at least 10 players in Lukon who have two in the Colonies...When you consider that it is very telling.

Lukon killed the Colonies.  We did not do anything wrong and I would not change it...but its true.  Now it will be repaired.  *shrug*  If you want it stopped IC... then stop it IC.  If you dont like it OOC... time to deal with disappointment.

41
Colonies / Re: Lukon vs Oritolon
« on: June 21, 2013, 07:56:08 PM »
Die hard enemies of Lukon were a very important tool for the Hendrix family.  I would never know for sure where they would go next but I knew they would go somewhere...I needed them to go somewhere.  After all the only way Lukon could remain in power was to be perceived as having great power and influence...but also be seen as giving and caring.  One way to do this was to try and find the internal conflicts going on in other realms.  This was never a big problem because one side or the other would always let slip of a political crack I could open wider.

So if the energetic enemy from realm one moves to a realm which I had good relations with... it was a traveling antagonist.  Innocent is a good example.  I know where ever he would go, he would stand against Lukon interests.  So I promised Wetham to the Assassins...then when Innocent took it over I had reason for conflict to keep Lukon busy and reclaim that city as our own.

The same could be said for MT in Alebad.  When MT was founded it was done so by putting people in it that we did not want in Oritolon or Lukon.  It was a sort of exile without actually telling everyone they were exiled.  So I already knew it would become a focal point later on...one that would draw out any hidden enemies and contain some of the known ones.

So yes... if OT were taken over by numbers that would be bad.  Then again we are talking about the colonies here.  You would have to take nobles from Oritolon and put them in OT... then Oritolon would be less defended.

Anyway.  Lukon will be a new army soon.  Just polishing the last of the rust off at the moment.  Oritolon will fall and then we will help raise it up as a Southern Empire to join into the Colonial Federation.

Then Lukon can break apart... OT seperates from Giblot... and we are off and running.

I envision Wetham wanting land from Portion... Lukon wanting to raid OT... Alebad in a food war with Giblot...  All sorts of great things.  Meanwhile Infiltrators are encouraged...because they can pay off bans in order to continue growing strong in the colonies rather than being deported all the time.  Priests can begin priestly wars without the interference of government (direct military interference that is)... Realms will join into empires or federations...all while remaining under the umbrella of Colonial Federation which is governed by senators from every realm.

In the future some realms will likely break off from the federation and we will see huge wars from it all... but first... Ortiolon must crumble.





















 


42
Colonies / Re: Lukon vs Oritolon
« on: June 20, 2013, 01:49:51 AM »
Amazing huh?  lol... Had I known ALL Lukons enemies from the last decade would be invited into Oritolon I may have not tried so hard to prevent a few rebellions or radical leaders.

*sigh*

 

43
Colonies / Re: Lukon vs Oritolon
« on: June 19, 2013, 03:05:20 AM »
Ya... I hope Ares sticks around.  If so he will be General again I am sure.  He is just working hard at the moment.

Lukon is NOT doing find tho.  Oh man we are struggling.  I mean we are not falling apart at the seams or anything like that... and the regions that have been lost are just fluff.  We could loose Vir, Bode and Rola also and still be sitting find with food and gold.  No our problem is that we have done so well for so long...and so well at politics of fear and power for so long...that no one remembers how to fight!  lol...  We had a huge army that would have finally removed the blockage in Iglawhatsit and we ended up fowling up the move so that we hit in 3 or 4 waves :-P such basic mistakes like that.

Part of it was game mechanics... Part of it was character age... and part of it is just the fact that players have been able to chill out for so long that everyone was only half paying attention or too busy in RL and not reading all the messages or logging in.  Not much anyone can do about that.  I mean for a while Lukon was able to start and end wars just by acting diplomatically...

So the sword of Lukon was rusty.  Now tempered in blood.  :)  Should be a much better war from here out.








44
Colonies / Re: Lukon vs Oritolon
« on: June 18, 2013, 07:44:51 PM »
Like...running low on your stockpile of gold?

LOL You should always take what Robin tells you with a grain of salt.  Two bits of misinformation were taking place while Robin spent such a short time in Lukon...

1. I made sure he thought we were going to assault Alebad city... by easily making sure he could see the orders being given while excluding him on the real orders...
2. The view that Lukon is hurting for funds.  Truth is we operate differently than most realms when it comes to economics.  Everyone has a consistent income but all excess flows up the chain of command to the Duchesses and Ruler.  We call it the "Slush Fund" and have had it in operation for 8 years or so.  It basically means that any time we go to recruit we have the Duchesses or Ruler handing out the funds to everyone who asks.  In this special case, having Robin as a guest for a week, we made sure to act out a bit.

But no...the big changes I referred to is the stepping down of Ares.  The player of Ares has been trying to run the war while his life has been busy and crazy.  He has only been able to log in every few days so thought it best step down after a bit of infighting cropped up over the mounting military losses.

Whom will lead the army of Lukon next?  Stay tuned!

 

45
Colonies / Re: Lukon vs Oritolon
« on: June 17, 2013, 07:35:24 PM »
If OT wishes to win the war for Oritolon... they would just have to say so.  Perhaps they will in the end...but you must remember that the idea of a city state Colonies began with OT... Lukon has added some other things to the idea such as an agreement preventing the taking of more than once city by a nation... Infiltrator agreements such as standard prices they can pay to lift a ban (in the hopes of keeping more nobles in the colonies)... religious agreements (putting it to the priests to fight it out instead of acts against nations)... 

So who knows... Only OT knows.

As for the war its self... One blunder after another.   Lukon built its self up on precise moves and agility with its armies... but none of that has been seen thus far.  Our military has looked more like an old man picking up his sword after years in retirement.  All the knowledge and skills ready but all stiff and unable to move.

But... things are changing now.  It has taken a bit for the rust to fall off... but big changes in Lukon taking place.
 

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