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Messages - Tom

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1
Legends / Re: Feedback and Discussion
« on: February 18, 2018, 07:17:54 AM »
Thank you all for the feedback and the test-gaming. I collected a lot of ideas and information. I think for the moment we will pause and will do a bit of re-designing and then we start another test or continue.

2
Q&A / Re: Actions that do not require prime
« on: February 05, 2018, 07:00:57 AM »
Well... I did not know about this. Didn't mention this in any of my story except the first time XD

That's ok. We are still playing around with everything, all of us.

3
Work in Progress / Re: Fear the Gods - Chapter 2
« on: February 04, 2018, 11:18:49 PM »
Much better.

4
Q&A / Re: Actions that do not require prime
« on: February 04, 2018, 11:18:10 PM »
Wait. Immortals need to materialize every time they appear? So does that mean immortals don't actually have any physical form until they spend a prime to materialize?

That is a bit your choice, but if your character is always physical, like any creation, you need 1 prime to introduce him into a story.

5
Work in Progress / Re: Fear the Gods - Chapter 2
« on: February 03, 2018, 05:54:48 AM »
Small improvement suggested: It is not always completely clear who is speaking.

6
Q&A / Re: Actions that do not require prime
« on: February 03, 2018, 05:52:39 AM »
What costs prime is:

* creating things
* permanently altering creations (adding or removing attributes)
* adding existing creatings into a story (1 prime)
* magic

Everything else is for free.

When it comes to immortals, you can add yourself to the story ("materialize") for 1 prime and then do whatever is normal for you to do. So a fire-being could set things on fire.

7
Q&A / Re: Character Travel
« on: February 03, 2018, 05:50:18 AM »
No, only creating things and magical effects cost prime. Also, introducing a creating into a story (one prime at the moment, regardless of their creation cost).

8
Legends / Resources
« on: February 02, 2018, 11:20:54 PM »
Collection of resources that I might use for the full version:


9
Work in Progress / Re: Wanted: Fear the Gods, Chapter 2
« on: February 01, 2018, 06:24:33 AM »
*bump* - still wanted. anyone want to expand the story?

10
Legends / Re: World Map
« on: January 30, 2018, 01:20:36 PM »
World map updated 30th of January. The entire map has been reduzed to 50% size to make it way more realistic and manageable.

11
Work in Progress / Prime Sources
« on: January 30, 2018, 01:07:01 PM »
To jump-start the game a little more, I am adding Prime Sources that you can discover in your stories by simply writing about them:

  • deep in the Lakewood forest
  • near the crater lake of The Iron Kettle
  • at the waterfall where White Rush leaves the Central Mountains
  • on one of the islands in the Keahi Archipelago



12
Rules / Re: Prime Sources
« on: January 30, 2018, 01:04:40 PM »
storage of Prime has been moved from council shared storage (which no longer exists) to the Prime Source itself.

13
Rules / Re: Creations
« on: January 30, 2018, 01:04:10 PM »
Rules for travel have been added.

14
Other Games / Re: Divinity Original Sin 2
« on: January 30, 2018, 12:27:27 PM »
On my wishlist. As soon as they publish the Mac version...

15
Other Games / Re: Discuss: Legends
« on: January 30, 2018, 12:25:28 PM »
Yes, this could be really great. My main issue, as always, is time.

I'm pressing on finishing Black Forest, to free up some resources (and maybe even make a little money) to support the Legends development. I realize it really needs at least a simple client for a proper test.

Unfortunately, Symfony [email protected]#$ed up their rapid prototyping concept with Flex in favor of cleaner and better programming practices. That is all nice, but the opposite of what I'd need for a quick test.

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