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Topics - Tom

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Black Forest / Development Notes and Updates
« on: April 17, 2016, 07:47:59 PM »
Here is where I will post when a new build is available or something else important happened.

Black Forest / Unity 3D Game Client Discussion
« on: April 04, 2016, 09:45:41 AM »
What I plan with the game is to make the code for the Unity 3D client freely available. I want others to improve it, or to take it and write their own client, quite possibly a better one than I can manage.

I want to do this early in the development, but not too early, because right now I am still messing with basic concepts. The concept phase should be over (it almost is). So if you are interested in working with Unity 3D on a community project, where others will read and improve your code, this is a good place to start.

The same is true for artwork. If you want to contribute 3D models, graphics, sounds, music - anything - then this could be a good opportunity.

Anything related to the development of the 3D client can be posted in this discussion.

Black Forest / Looking for Alpha Testers
« on: March 17, 2016, 02:28:14 AM »
I'm looking for a bunch of alpha testers, people who would like to play the game before anyone else does.

  • needs to have a PC, Mac or Linux machine to test it. Post which it is so I know what clients to build.
  • needs to be ready to give feedback. Don't need silent people.
  • needs to understand this is an alpha development state - things will break, everything is unfinished, graphics are placeholders, etc. etc.
  • time demand for the game is probably 10-15 minutes a turn. During alpha test, we will experiment with the number of turns per day, from one to several, to find out what works.

To sign up, post below. I need to know how many people I can count on.

Black Forest / Introduction
« on: March 17, 2016, 02:24:36 AM »
Alpha Test website is up with some documentation, details and (soon) downloads - will add to it as development goes on:

Teaser / Trailer:

Gameplay Video:

Development Screenshots are sometimes posted here:

General Talk / Side project, looking for feedback
« on: March 05, 2016, 10:04:01 PM »
Learning German? Here is the pilot episode of something I'm trying to make learning German more easy. Please help me make it better by checking it and commenting:

Announcements / Game is Stopped pending server move
« on: October 09, 2015, 11:22:13 AM »
The game has been stopped (i.e. no turns are running) pending the server move.

UPDATE: Databases have been moved and DNS has been updated. It might take a day for your ISP to notice, that is why we stopped the game.

Wiki is still a bit broken, we are working on it.

BM General Discussion / Server Move - check in
« on: September 29, 2015, 06:40:41 PM »
If you see the "new" forum, post below so I know everything is fine and other people are also receiving the new site.

Announcements / Forum Move Procedure
« on: September 24, 2015, 02:32:23 PM »
How this will work:

1.) We will set up the forum on the new server until we see it working
2.) We will put this forum into read-only mode, to prevent posts from getting lost
3.) We copy the database over to the new server
4.) We change the DNS entry so that you reach the new server under the old address
5.) Since DNS updates can take a few hours, there will be a time where you see the old forum. We will put a banner or something up so you can spot the difference. Little we can do here, you simply have to wait a short time.
6.) New forum is running, old forum is shut down after a few days.

Shopkeeper / Heroes of Sansibar and Tilog
« on: July 14, 2015, 10:57:23 AM »
Alpha 2 test is beginning. The towns are set up. Check them out here:

And pick your shop (simply give me the ID# - they are in the URL when you click on shop details).

You will notice shops now have layouts, meaning they do not allow all sections to be built anymore. There are three different layouts available for starting shops. Later on, you can upgrade to new shops.

Shopkeeper / Looking for Playtesters II
« on: June 30, 2015, 12:29:02 PM »
Since I plan to start another round of alpha testing shortly, here is a new topic to sign up for the alpha test.

The exact number of slots is yet TBD, but I want to run at least two towns this time, so there are at least 8 slots available. Post below if you are interested. Include one sentence of why. In case there are more people interested than I have slots, I'll go by those sentences and add the ones that I think will add the most to the testing process.

Understand that this is an alpha test. Half the game doesn't even exist yet, the rest is in various states of partially-finished and very little balancing and fine-tuning has been done. The purpose of these tests is to find out what works and what doesn't, so things may change at any time. Things may break. Your shop may burn down, either because I added such a new feature or because I messed up the database. At the same time, I might give a thousand gold to everyone just because I want you to test more stuff or such.

Shopkeeper / 3D Client Early Preview
« on: June 21, 2015, 09:22:13 PM »
For Windows:
For Mac OS X:

Update: New Downloads are:
for Mac OS X:
for Windows:

Both downloads are about 25 MB.

This is a very, very early prototype. You can walk around in the shop, and as you do so you will notice when you enter various areas, information dialogs show up, or you can purchase shop sections and watch them appear.

The main purpose of this is to give you a taste of what the 3D version will look and feel like. Again, this is extremely early, pretty much nothing works, etc.

But anyway, let me know how it feels to walk around in your own shop...

Shopkeeper / Idea: Item Parts
« on: June 15, 2015, 10:06:23 AM »
Here is an idea that I'm bouncing around in my head to make the game less one-dimensional just about gold:

Every item consists of parts. For an axe that's a stick and a blade. For a sword it's a handle and a blade. For a ring it's gold or silver and some gem. For a scroll its parchment. For a potion its a flask and so on.
The cost of these items is included in the price of them when you buy them from wholesellers. But if you can provide the parts, you can get the items cheaper.

All of these items are also loot in dungeons. Parties bring them back to town and sell them on the market square. Shopkeepers can go to the market square and buy them, based on a reverse auction system. Meaning that they start at some price X, let's say double their base value (meaning you save nothing at all if you buy them at this price). Then every day that nobody buys, the price drops. When someone buys, the price rises. When the price hits the base value, a random amount of that part disappears (wholesellers buy them) and the price rises again to some value.

This introduces competition to shops. You want to have something, but others probably want it as well. Oh look, this is crazy cheap right now, buy for later? Or just buy one part here just to raise the price and make life for the competition more difficult?

Shopkeeper / similar games
« on: June 13, 2015, 08:28:55 AM »
Of course, as far as I know, Shopkeeper is unique, I wouldn't be making it if it weren't.

But there are some games that are similar, in that they have elements that just click. Post here what you know. Here are two:

DungeonKeeper, of course.

And this new one:

Announcements / Server Down / Reinstall
« on: June 11, 2015, 01:17:41 PM »
The server went down yesterday evening and it took a complete server re-install to get it going again.

I'm now reinstalling everything piece-by-piece. So one by one things will come online again. For the moment, the forum is back. Game will be back soon, I hope.

Shopkeeper / Quest Writing
« on: June 09, 2015, 05:54:47 PM »
As mentioned by James, there's some interest in writing quests, and I would certainly welcome it a lot if I didn't have to write them all by myself.

At this time, I can offer what's below and it is very, very rough. But maybe you can puzzle it out and make a quest or two, and if not at least let me know what exactly needs more details.

The basics is that every quest comes in two data files. They are both in YAML format. One contains all the texts (and can theoretically be translated, to provide quests in multiple languages) while the other contains all the technical information.

I will post an example quest below to demonstrate how it all works.

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