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Topics - Tom

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Shopkeeper / Suggestions for Items, Quests, etc.
« on: June 06, 2015, 10:06:33 AM »
Post your suggestions here.

Shopkeeper / Dev Log
« on: June 06, 2015, 08:05:59 AM »
Here I post important news and changes. I won't post every small improvement (too many), but the ones that you need to know.

Shopkeeper / First Impressions and Other Feedback
« on: June 05, 2015, 10:32:29 PM »
This topic is for everyone, both players and those just watching, to share their very first impressions and general feedback.

Shopkeeper / Heroes of Westhaven
« on: June 04, 2015, 02:13:34 PM »
The first heroes have arrived in Westhaven, and by pure chance (well, I warned about duplicates) two groups have both been hired by the same guy for the same tasks. Seems he really wants his daughter back.

The quest is "The Missing Daughter" and the summary is:

A wealthy trader is missing his daughter and has hired the characters to find her.

That is what you know when these guys enter your shops soon:

Since they are new in town, they will select where to shop at random. They intend to spend about half their gold in the first shop, and the rest in the second they visit, and after that they will go and attempt the quest.

Since the buying-AI part is not yet done, I will simulate it like this:
  • they will buy everything that you offer them at reasonable price, where "reasonable" is up to 20% above the buying price (they players have read the price lists in the manual, you know?)
  • after the first quest, parties develop "needs" (this is already coded) - based on what they were lacking last time, they want to buy more of that. For items "in need", they are willing to pay up to 50% more than the buying price.
  • based on how useful the stuff you sold them was, they will develop customer loyalty (this is also already coded) - on the next round, they will visit shops in order of their loyalty. So sell them something good and they will likely come again.

I will let you know when a party enters your shop and how much money they are willing to spend. You then tell me what you will sell them and for how much gold.

Other Games / MOVED: Who has Unity 3D experience ?
« on: June 04, 2015, 02:02:08 PM »

Other Games / MOVED: Looking for Playtesters
« on: June 04, 2015, 02:01:55 PM »

Shopkeeper / Looking for Playtesters
« on: May 31, 2015, 10:51:27 PM »
For a new and absolutely completely different game I'm working on, I need about 4 very early alpha playtesters.

Details about the game can be found at

Right now, the whole client-side part doesn't exist and I will simulate it. We will play on the forum and/or by e-mail. I want to test the core gameplay, so many parts are unfinished, but a lot of interesting stuff exists already.

And I can promise it's cute.

Shopkeeper / Who has Unity 3D experience ?
« on: May 25, 2015, 08:20:29 AM »
I'm looking for one or two people who can code in Unity 3D and are interested in doing so for a side-project.

Artists also welcome. More details in PM.

BM General Discussion / Crazy Merger Idea
« on: May 15, 2015, 10:43:17 AM »
Here's a crazy thought I had and I would like to discuss it. This really is a 100% open-ended discussion.

How about merging BattleMaster and Might & Fealty ?

BattleMaster has been dwindling lately, and many of the reasons are in the age of the game. Technology has advanced and player expectations have advanced, and frankly speaking a lot of the code is so ancient you could put it into a museum. Tim has done a great job updating it, but the project is simply huge.

I've taken a different route and instead of trying to update BattleMaster, I re-made it the way I would have made it if I started now. Most of you know about my other game Might & Fealty, of course, so I won't even set a link.

The games are dissimilar in some aspects, but very similar in the core concepts. I believe M&F avoids many of the original mistakes in the BM game design that are only still around because everyone is used to them now. At the same time, it is nowhere near as mature.

So I have this idea in my mind of merging the games. Not forcing people into another game, but really transporting the BM world into the M&F codebase. The continents I can copy pretty well, and you would get travel between them for free. You could play the same or more characters. Realms can be copied. Wiki data can be updated. Character data can be copied over to some extent. As much of the history as possible needs to be preserved.

Some things would get lost. There are no guilds in M&F and no classes, so the adventurer and priest and infiltrator gameplay would disappear. All of this wants to be considered.

Let me know your thoughts. Whether your are totally against it, or like it, or think "maybe, but firstly this, this and that feature which I love so much need to be available in M&F".

At the same time I might consider opening the codebase of M&F to attract more developers. The game relies much less than BM on hidden features and details being unknown. I even has a simple API and I've started work on a 3D client. It is built on a very modern architecture (Symfony/Doctrine, PostGIS, etc.)

So let me know your thoughts, no matter what they are. Even if you're indifferent, I would like to know that, too. No matter what you think, please post it below.

BattleMaster Expansions / BattleMaster Adventures
« on: April 01, 2015, 05:32:50 PM »
BMA is a stand-alone spin-off about the adventurer gameplay. The exploring of ruins and deserted places in the wilderness, the fight against monsters and undead and other terrors.

The game is being developed in Unity 3D and will run on OS X, windows and Linux computers.

It will require a reasonably recent graphics card to run properly.

A teaser video is available at

Demo Downloads:

    OS X: (73 MB)
    Windows: (77 MB)

Other Games / Conquest of Achrendia -- test players wanted
« on: March 31, 2015, 01:04:58 PM »
Hey everyone, I'm back (sort of) !

I'm looking for a small number of test players for a 3D game I'm working on. It's a team-based tower-defense "evolved" game, meaning the core mechanics will remind you of tower defense games, but it is a little different...

If you're interested, comment on this Facebook posting:
You can send me an e-mail, but only if for religious reasons you don't use Facebook, because I'll be looking there first (sorry, have to limit input channels).

Teaser screenshot:

Other Games / Northern Shadow
« on: May 31, 2014, 10:26:29 AM »

My first thought was "wow, this is what I want Might & Fealty to be when it's grown up". Then I realized their scale is too small and they won't be simulating cities anytime soon. But still it looks like a pretty cool game-to-be.

BM General Discussion / Updated IR Comments
« on: May 05, 2014, 05:37:37 AM »
I've updated the IR page on the wiki to include this statement:

Personal vs. Generic

 Note that the IRs are meant to protect individual players. Generic requests or commentary aimed at nobody in particular is usually not a matter of IRs. Someone saying that activity in the realm is fairly low or that the army could use some more archers is not breaking any IRs.
As with all things, this is not a 100% rule. Someone saying "nobody should attend the next tournament" is violating the IR, because while he is not using any names, his comment is directed at everyone, and by that at individual players. The difference between "we could use more archers" and "everyone recruit archers" is that in the first case, nobody is pressured to do anything unless he wants to. You can agree to the statement without having to act on it. You cannot in the second case.

We have recently seen people cherry-picking messages out-of-context in attempts to abuse the Titan system as a way to punish their in-game rivals. This rule is intended to clarify our intentions and make it more difficult to create IR abuses out of generic comments, which was never the intention of the IRs.

At the same time, we are now cracking down on abusive Titan reports.

Other Games / Titanfall
« on: February 18, 2014, 08:39:37 AM »
Anyone got an invite? It looks nice, though it might too hectic for me to truly enjoy, but it definitely seems like it's worth a try.

BM General Discussion / A New BattleMaster Year
« on: December 31, 2013, 09:20:43 PM »
In a few hours, the year will end here in Germany, and as BattleMaster launched on the 1st of January, 2001 that also means it is another BattleMaster birthday.

With well over a decade now, BM is one of the longest-running games in the industry. It has had its ups and downs and from a personal perspective, there were months that I dedicated most of my spare time to it and other months where I didn't even touch it. But it's always been with me, as it has for many of you. We have many players who have been with the game for 5, 8, 10 or even more years. Which means that for many of you, BM has been one of your longest companions, probably longer than your dog and in many cases than your partner.

This is one of the reasons that it has and always will have a special place in my heart. Because of the families I know that played together. About the father who kept contact with his son via the game. And we even have at least one couple that met in BattleMaster.

My special thanks goes out to Tim and the other members of the dev team who have done at least 90% of the work this past year as I focussed on Might & Fealty. You are heroes.

I wish you all a lot of success and fun in the new year, many wars, victories, exciting defeats, schemes and betrayls.


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