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Topics - Lorgan

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16
Feature Requests / Personal Marshal Settings
« on: February 28, 2012, 09:50:19 PM »
So I was thinking, the leadership skill unlocks various new Marshal settings but I don't see them being used much.

So how about allowing a skilled Marshal to make his own settings, aside from the standard settings?

17
Feature Requests / Ducal Looting
« on: February 20, 2012, 04:46:02 AM »
I know that Ducal war is one of those things that has been frequently requested, frequently rejected. While I am personally in favour of it I can certainly understand though why it has been rejected. It could very easily become a mess and very confusing.

I was thinking however, looting is one of those things that you can do even in an allied realm. That has not caused any chaos or confusion so far, and if something out of the ordinary happens, it doesn't lead to greater conflicts most of the time. But I believe it would be a good compromise between the possibilities for internal strife - actually being able to physically harm your fellow duke and gain from it yourself - to introduce the option for troopleaders to loot in another duchy.
I can imagine it become one of those things that happens every once in a while by perhaps a confused or angry noble that wouldn't cause too much of a fuss. I think it would be very scarce that a duke actually orders to loot his own realm (en masse) but I would /love/ to have that be a possibility. Only the threat of actual destruction to your regions would make inter-ducal strife much more real and on edge.
It would also make people more careful in inter-duchal relations. You can't just piss off other dukes constantly and not expect real retaliation so in a way I think it might even benefit team play on a realmwide level. As well as on a duchy-level where a Duke will have to ensure himself of the loyalty of his nobles to be able to hold them over the heads of other dukes as a threat. All in all, the hierarchy would work like it is designed to. King>Dukes>rest.

I know there's probably not a lot of chance that this will happen, but I felt like I had to try anyway... :P

18
East Island / Infil policy?
« on: December 14, 2011, 12:34:24 PM »
So I've got an infil on EC. He used to be in Ibby but since all that is falling apart, I'm a little lost on whether to keep him in a realm devoid of human conflict or move him somewhere else. That's why I'm wondering what the infil policies of the EC realms are.
Basically I'm interested in:
-infil freedom
-infil funding

19
Feature Requests / Guild/Temple Estates
« on: November 16, 2011, 09:31:02 PM »
So I was thinking that it would be kind of handy under the new estate system to be able to give guilds or religions an estate in your region.
It would be much easier to fund those institutions and it would increase the sense of patronage that I feel region lords should have over the guilds or temples they have in their region.

Of course to avoid abuse they wouldn't add to the region's efficiency but work more like wild lands or vacant estates? Perhaps they could give other bonuses like a higher conversion rate for temple estates?

Anyway, thoughts?

20
Feature Requests / Loot Tax
« on: August 24, 2011, 09:31:09 PM »
As the title says, the banker could levy a tax on income from looting.

I hope that it would encourage realms to start seeing looting as a legitimate source of income. Some smaller, poorer realms (OI comes to mind on EC) especially could benefit from essentially living off the lands of others, if they prove competent enough that is.

And well, to be honest, I think it'd be pretty cool if there were to be more raids on top of the "I will destroy you!" kind of wars we usually see.

21
Beluaterra / WAR
« on: July 30, 2011, 11:58:24 PM »
So there we have it. As war declarations are being sent and hefty discussions are being held on the ruler channel, armies are on the march and the conflict that has been looming has finally broken out.

This calls for a new topic. :)

22
BM General Discussion / Estate System
« on: July 07, 2011, 01:23:23 AM »
So apparently there's a lot of people unhappy with the estate system?
I find that intriguing because I have to say that it has been good to me.
I've been duke under all tax systems since 2004 and  I have to say that in my opinion this is hands-down the best one. All it demands is the willingness to put up with boring work in exchange for lots and lots of gold.
I am the guy who uses this system to aim for 10 knights as duke of a mediocre city and takes in everyone else who comes along (currently I've got 14 but during the invasion the same city supported 18 knights - which was the whole realm at the time). In another city I used exuberant estate support to make the city's normal income with 1/3 of the population.

My point is, if there are landless nobles in a realm where you're Duke: get started already and reap the heaps of gold and possible political power that come free with every city. If you have too little nobles: do something to attract new ones.

Lords of poor or distant regions however do have too much trouble attracting knights in the first place in my opinion.
And taking new regions could also use some tweaking to benefit realms who are short on nobles.
I kind of like the large patches of wasteland that have arisen on some fronts though. That is war how it should be fought: kill your enemies, burn their lands. On the other hand, before the blight Thalmarkin had to let several of our Northern rebellious, undead-spawning badlands go rogue in order to be able to expand one region South. 3 badlands for a strategically important stronghold is not too bad a trade but not all realms have the possibility of completely shielding a rogue area from other realms _and_ have a strategically important region bordering right next to them.
Therefore there should I believe always remain the possibility to take regions for tactical or even purely expansionist purposes.

Has anyone else had positive or negative experiences with the estate system?

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