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Messages - Lorgan

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16
Beluaterra / Re: Netherworld
« on: June 08, 2016, 07:34:11 PM »
Nah. Gotland's just crazy. It's all about "The Herd". We've also had the pleasure of fighting some migratory Angry Goat Netherworld thralls ourselves.

As for joining anyone, like I said, I'm not planning on abandoning the realm so soon. We've got the luxury of having more than one possible capital location, for now. And you know, the entire realm concept is built on never surrendering to the Invaders no matter the odds. Used to be we could do that without losing Unger though... :P

And as for Kadlin... Had I not been wounded I'd have intervened in that banishment but I've had bigger things to deal with since. :)

17
Development / Re: Age. Sucks.
« on: June 07, 2016, 06:43:20 PM »
Hooray! \o/

Whatever comes in it's place, I'm happy it's been removed, on testing, already. :)

18
Beluaterra / Re: Netherworld
« on: June 06, 2016, 04:39:26 PM »
Not with the army we have now and we can't recruit in Unger. So... we need somewhere to recruit. Besides, it'll give us an extra bank and it's pretty central for our realm, and closer to the rest of humanity. Too bad we didn't have the gold to keep the level 6 forts up.

Joining AA would be interesting but too soon. :) We've suffered setbacks every Invasion and came out on top, maybe it won't go that way this time, maybe it will. And then the story just grows bigger.
The other option is that I lose the Kingdom as a new ruler after literal years of Fingolfin's reign... :P

19
Beluaterra / Re: Netherworld
« on: June 06, 2016, 10:21:34 AM »
You don't get to be picky if you've only got one option...

20
Beluaterra / Re: Netherworld
« on: June 06, 2016, 12:47:46 AM »
Heh. We've got 35k running a TO of Unger, 7k of daimons in Sandefur and 4k daimons in Vore. And about 4-5k left ourselves and barely any gold. Only viable option left? Vatrona!
So yeah... Helm's Deeping it up, like some real badasses. :P

21
Beluaterra / Re: Chances of survival?
« on: June 05, 2016, 12:44:00 AM »
We've survived worse!

22
Development / Age. Sucks.
« on: June 01, 2016, 07:22:01 PM »
Age sucks. No offense to our older players.

So, what is it good for?
Turnover? No. Oldies remain in power for as long as they want/ are allowed to. They just don't fight battles anymore. Hooray for encouraging idleness and stagnation!

What is it bad for?
Constant game-interruptions if you dare to fight battles with a char you've grown attached to over the years.
Idleness and stagnation. Encourage characters to sit on their butts and do nothing at all. It fills your realm with old-timers who can barely still contribute in any meaningful game-mechanic way. Create a character, build relationships, achieve something, then kill the character out of frustration. That's the BM cycle.

There should be more emphasis on fun, and less on "realistic" features that are detrimental to fun. Because seriously, who here enjoys NOT being able to play the game for days on end, enjoy a few days of playing then be stupid enough to fight another battle and be out again for less than a week, if you're lucky.

Whatever the intention of age was, the result is that players get a choice: play the game fully for half the time and be blocked of it for the rest or just play half the game, avoid battles and try to suck it up and be content. Together with all the other oldies incapable of fully playing the game. We can only have one character per continent now, there's less players but a majority of characters that remain get less hours, are wounded more often and longer and simply cannot play the game that should be encouraging to play it, and play it hard. Like, actually wage war.

For those of you who say "kill the old bastard already", this is an RP game. People get attached to their characters and the way they RP them. People also play for years on end and get tired of having to come up with new characters all the time to keep playing and then forcibly play him as a new inexperienced noble. There's the GoT mentality that dictates that all characters need to die and die easy. And it makes for great stories, but it sure does not for the game experience in a game that's built on long-term enjoyment.

So, get rid of physical age. Or remove it's effects and replace it with actual age for the rp element.

There, I vented. Now I'll go back to the game and try to write a couple of letters before I get wounded again.

23
Development / Re: anti-takeover exploit
« on: March 22, 2016, 03:53:09 PM »
Well, it's a big city. And the TO system is VERY time consuming.

24
Beluaterra / Re: Chances of survival?
« on: March 21, 2016, 06:40:13 PM »
So... army in Dyomoque, Nothoi not ready to strike aaaand 40,000 CS of daimon thralls in Jedinchel, in striking range of two ill-defended cities.

Chances of survival? Better than any of the previous Invasions!

25
Beluaterra / Re: Chances of survival?
« on: March 17, 2016, 08:56:57 PM »
Heh.

I had to actually say, multiple times, and in bold, "do not loot anyone" (well except for Netherworld, rogue or Spearhold) because people thought they could overrecruit and loot their soldier fees on the way. Though I did sort of expect it to happen anyway, based on past experience... Anyway, I got me a usual suspect.

26
Beluaterra / Re: Chances of survival?
« on: March 17, 2016, 06:28:55 PM »
Nonsense! We're just getting started!

Coming from a Valian, that made me laugh. :)

But well, we'll see if working together to stop this invasion works. No matter the hints and possibilities, there's still a minefield to cross when we want to actually get in touch with eachother.

27
Beluaterra / Re: Netherworld
« on: March 15, 2016, 10:34:37 AM »
Both the Fronen and Thal armies just teleported to Fronepu when moving into Xerus, which has a fresh portal.

Quite the curve ball. :)

28
BM General Discussion / Re: Coming back, but... Where?
« on: March 05, 2016, 11:13:59 PM »
I'm of the opinion that you can join whatever realm and make it a fun experience.

That said, Thalmarkin will not just get interesting in the future.

29
Beluaterra / Re: Netherworld
« on: March 03, 2016, 08:35:09 PM »
People have been using portal stones left and right (well, at least advies in Thalmarkin). If all you need to do was get 8 portal stones together and the portal was gone then this whole Netherworld part of the Invasion would be pretty underwhelming and very short-lived.

30
Beluaterra / Re: Netherworld
« on: February 28, 2016, 07:30:13 PM »
Back then undead were rped as daimon slaves and monsters as their guards iirc. The undead and monster factions were GM controlled back then though, now they're just mindless hordes. And yes, the Netherworld does not discriminate in slaughter.

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