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Messages - Charles

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286
Feature Requests / Council members' share in Realm tax
« on: March 02, 2012, 05:32:32 PM »
With the new tax system, the council members no longer receive any funds from the crown.  Can this be brought back? 
I do not see why the Banker, Judge and General should not receive some of the gold.  What I would suggest is to have the banker once again divide up the gold that goes to each of the council members like in the old system.  Only this time there would be no share going to the whole realm. 

287
Development / Re: Reworking Family Gold
« on: March 01, 2012, 05:25:37 PM »
I do not recall my family randomly gaining gold since the first few weeks, so that part I will not miss.  I think that people who get lucky enough to have a family home in a city/town/stronghold in the realm they are still part of, will miss their family homes.  Otherwise, I almost never had an excuse to head back to Rollbar (Sirion) even when I had a character who was lord of the region.  I would like to see the ability to set a specific character's estate as the main family center, ie where the head of the house lives, and have a few more features there (not sure what though)

288
Feature Requests / Re: Bad reputation
« on: February 27, 2012, 08:00:58 PM »
I thought that the infiltrator class was being reworked anyway.

289
Feature Requests / Re: Lords removed from their positions
« on: February 27, 2012, 12:15:17 AM »
Ok, that answers the question about removing a lord. 
What about the message?  I do not get any in Beluaterra (Fronepu, Melhed).  For any realm where the lords are appointed by the Duke a message like that would be good.

290
Feature Requests / Re: Allow ruler to see (basic) army stats
« on: February 25, 2012, 09:18:01 PM »
I really feel that this is not necessary.  There is a general for a reason, marshals as well.

291
Development / Re: More Estate Features
« on: February 25, 2012, 09:15:59 PM »
Some other ideas:

To assist in the Moral and Cohesion of the unit lead by the owner of the estate might be a Brewery or Winery.  This could also increase the Moral of RCs of the region. 

Training grounds colud increase the Training of the RCs of the region and also make the training of the unit when ever they train in the region.

I would like some way of increasing the weapons/armour of a unit/RC, perhaps with a small blacksmith.

Having a barracks in the estate could provide a double use; providing troops to defend the estate  (against looting not to fight like militia) and housing a group of soldiers to be recruited.  I would not want to have recruiting be as easy in your region as it is in the capital.  So we require a barracks to house the troops in the region.  As the estate owner you could choose which RC from the estate/region/duchy would supply the troops.  Each barracks holds ~10 men and each aditional barracks gets more expensive.
I am not certain what the best option would be for determining how the new trainees would be divided between going to the barracks and the capital.

These would be especially useful if the RCs are connected to an estate rather than just the region.

I am not certain if we will eventually see other produce than just grain, but being able to choose what is grown in your estate would be interesting...probably a bit to complicated.

292
Feature Requests / Re: Lords removed from their positions
« on: February 25, 2012, 08:43:35 PM »
As a duke I am yet to recieve a message like that on Beluaterra. 

As for removing lords, it would sometimes be handy, but I am not requesting it nor hoping that it becomes part of the game.
I had had a discussion with another duke who viewed regions in a duchy to be similar to estates in a region.  It was suggested that being able to kick a lord was a feature that was in the works.  "if they can be appointed they should be able to be removed" was the statement.

293
Feature Requests / Lords removed from their positions
« on: February 25, 2012, 01:50:05 AM »
As duke it would be nice to recieve a message indicating that a lord was removed from their position.  In addition to this it would be nice to know why they lost their position.  Something like:

"Lord X has been removed as Lord of region Y due to *.  You will need to find a replacement soon."

*being injured in Battle/by an infiltrator.
*being captured by enemy troops
* inactivity.
*(what ever other reasons lords get removed)

Also, is there any plan for Dukes to be able to kick lords from their positions?

294
Feature Requests / Re: Idea: Plate Mail
« on: February 24, 2012, 02:53:16 PM »
I have not read all 100 replies, so this may have been mentioned already.  But I would say unique items could also increase your ability in different areas.  Leadership, swordfighting, jousting, bureaucratic work, etc.
I would say it should be made more difficult to lose the items and have them break down slower. 
Other than that, I like them.

295
Helpline / Re: How to write a helpful bug report
« on: February 15, 2012, 10:19:45 PM »
Could you explain what the categories are (Parse, PHP, SLQ, etc)?  I would also like to know how to choose the severity and priority.  The reproducibility is mostly self explanatory for myself, but perhaps you could explain that one too. 

296
Feature Requests / Re: "Region Assignement"
« on: February 10, 2012, 03:43:19 PM »
The Duke giving a region away seems strange, but I suppose rulers can give regions to other realms so it does make sense.
I like being able to join a duchy by meeting with a duke.  I would say this should be the case whether the duchy has regions or not.
I feel that having the ruler step in would mess up the heirarchy.

297
Development / Re: Reworking Trade
« on: February 10, 2012, 01:20:10 AM »
While reading a few posts it seems that the Dev team has had to deal with a fair amount of complaining.  I would like to point out that I am liking the new system.  Good job! 
My only issue so far has been that the infrastructure is often not in place for the system; as in, we now need to build marketplaces in a variety of areas in order that our lords do not have to move back to their regions to set up trades.  This could have been very frustrating if we had not been given extra food to deal with the change. 
I assume there will be some things that I will miss in the old system, but there will be alot of things that I do not. 
Anyway just wanted to put in a positive comment incase you had not had one recently. :)

298
Feature Requests / Re: Battles on the road.
« on: February 09, 2012, 03:18:11 AM »
Ok, I guess it has been a while since I have had a marshal.  One less step then...

299
Feature Requests / Daily RC reports
« on: February 08, 2012, 04:56:17 AM »
Currently we see how many recruits were trained for the RCs each day until they are filled.  It would be nice to see how many there are in each RC each day.  This would let lords know whether they need to get to their region to draft without first going to the capital.
Currently:
20 recruits were trained in the "Stormtroopers" infantry recruitment center.
Requested:
20 recruits were trained in the "Stormtroopers" infantry recruitment center, there are now 80 recruits.

300
Feature Requests / Re: Battles on the road.
« on: February 08, 2012, 04:47:16 AM »
Admiting complete ignorance of the dificulties in coding, I would think that causing one army to not move would be easiest.  The moving army could be chosen by CS, # of soldiers, # of TLs, or some combination of this.  Or perhaps it could have something to do with home territory, ie the army that is at home stays in their region and defends (this would cause problems when both armies are leaving their realms to attack in the other realm). 
If this is implemented, it would be good to allow Marshals to have two settings one for defence and the other for offense.  That way they do not have to guess whether they will be successful in moving or not.

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