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Messages - Charles

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61
Feature Requests / Re: Allow banker to view actual region stat values
« on: March 06, 2013, 05:09:00 PM »
Is there any other way of letting the banker see the full 100% accurate details on food production?  Or do they already?  If that is what Chenier wants and you do not like his suggestion, perhaps another method could be found?

62
Feature Requests / Embarking frame enemy regions with 12 hours banked.
« on: March 06, 2013, 05:06:49 PM »
Title: embarking form enemy territory with 12 banked hours

Summary: Currently you need to have enough hours banked in order to embark.  So it is impossible to embark from an enemy territory if it takes 13 hours.

Details: either cap the embankment time to 12 hours, or allow embarking to start with less than the total time required (similar to adventurers traveling over 16 hours).

Benefits: it would always make embarking possible.

Possible Exploits: it would always make embarking possible.

63
Feature Requests / Re: Feature Request: Royal chest and granary
« on: March 04, 2013, 05:57:04 PM »
So would food be taxed like gold?  5% to 50%?  Knight to lord to duke to crown?
As a duke I would like this, as a lord I would not.  The only power lords have over dukes is food.  Although now with the dukes not necessarily being lords of cities it might not be as polarizing (in some realms).

64
If we are concerned about being able to report abusive messages, have anonymous messages include a 20 digit string which is unique to that message, which the magistrates would be able to decode, but would be entirely useless to everyone else. 
Again I do not know how difficult it would be to have the elders be able to know who sent the message without everyone else knowing.
Is this too hard to code?  Which constraint does this not deal with? 
Other than the "I don't like the idea in general?"

65
Feature Requests / Re: Finding dead adventurers
« on: February 26, 2013, 10:51:10 PM »
I feel like this would be easy to implement.
I do not keep track of who is actually on the coding team.  Are you?  I am always very careful to state that I have no clue what so ever how much work something would be. 
It should be easy, just add an "if statement" and done!
Clearly have no idea what is actually involved; given that the only thing I have to compare it to is an alphabetizer (Comp Sci 101), I am guessing that this is more complex.

Would it be easier to have a message sent out to all nearby advies, and possibly the last few advies who contacted the recently departed adventurer?  That option is a bit less realistic, but would at least inform others of what happened.

66
Feature Requests / Re: Feature Request: Royal chest and granary
« on: February 26, 2013, 08:45:51 PM »
I feel like this has been suggested before.  I like it, but am fairly certain there are reasons it has not happened.

67
Feature Requests / Finding dead adventurers
« on: February 26, 2013, 03:58:05 AM »
Title: finding dead adventurers

Summary: After an adventurer dies, his/her body along with most of the common items are findable.  Along with all the unique items. 

Details:  The adventurer's body and belongings would be findable by other adventurers.  For the first while, they could be found by an adventurer hunting in the same region.  After a while, it would need to be found while searching.  As time passes fewer and fewer common items remain, and the identity of adventurer would also be lost. 

Benefits:  Many adventurers interact with each other and would likely enjoy the RP.  There is currently nothing informing other adventurers of one of their companion's death.

Possible Exploits:  when losing an adventurer, players will just create new ones to find what they lost.  Making the common items have a shorter half life would solve that problem.

68
How about code names?  The magistrates would be able to know who has what name.  Complaint could be filed without actually knowing who you are complaining about.
*these could be names that are used or OOC strings attached to messages.

69
Helpline / Landless Nobles
« on: February 21, 2013, 05:58:05 PM »
Is there anywhere or anyway to see which nobles do not have an estate?  At one point (I think) they were under the Heirarchy page, but that changed with the new estate system. 
I would like to be able to contact certain nobles individually to offer them an estate, but I need to know who they are first.

70
Development / Re: About referendums
« on: October 19, 2012, 05:26:20 AM »
My favourite is when people who lose the referendum complain after the results come out.  "But that referendum was not official, it was not created by the Judge" 
I seem to recall needing to have a referendum three times (all with the same result) before they could not come up with any new complaints.

71
Dwilight / Re: Winter comes again!
« on: October 14, 2012, 03:24:22 AM »
I knew it had to average off to 100% across all seasons.

72
Title:
Changing the begining of the day for the message system

Summary:
Use the turn change as the begining of the day for the message system. 

Details:
When selecting messages "from Today" or "from Yesterday on", the cut off would be at the turn change rather than midnight at server time.

Benefits:
Less confusion (or frustration) for those who do not live on server time.

Possible Exploits:
Not sure there really could be any.

73
Helpline / Re: Messages from Today
« on: October 13, 2012, 04:28:31 AM »
I can do the feature request.  Just to clarify, are we talking in the forum or bugtracker?

74
Dwilight / Re: Winter comes again!
« on: October 13, 2012, 01:21:36 AM »
Ok, I guess there are just none near me.  In winter we produce 25%?

75
Dwilight / Re: Winter comes again!
« on: October 12, 2012, 10:21:00 PM »
Are there any regions with a surplus?

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