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Topics - Vita`

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31
Announcements / War Island Rewards
« on: August 09, 2016, 11:59:31 PM »
Congratulations to Sandalak for achieving total domination of the War Island (South Island) over Ikalak and Taselak! Sandalak Victory Rewards are as follows:
  • All Sandalak characters active upon completion of Toren Stronghold takeover are considered victors
  • Victors are exempt from the character reset on South Island, and will be randomly-distributed to the new incarnation's 3 realms, responsible for setting up their governments
  • Sandalak's ruler, Jane Fletcher, has had her name added to the Famous Character Names in unique item naming
  • Victors have received a family gold bonus, non-cumulative
    • Jane Fletcher Chamberlain, Isenthorpe Tezokian, Enkimahru Dragoness, Alexei Dolohov received 2k gold to their family as Government members
    • Zlatan Mersault received 2k gold to their family as a Duke; the remaining dukes were also government members and already rewarded
    • Lords who were not government members or dukes received 1.5k gold to their family
    • Remaining victors received 1k gold to their family
  • Statues will be created in each War Island capital with a full list of Sandalak victor names
  • Statues have been created in 3 prominent cities of each island commemorating Sandalak's victory
  • A mention of victory has been added to family history, with special text for government members

32
Announcements / Late July 2016 Recent Changes
« on: July 30, 2016, 03:04:48 AM »
  • Enable Allied Only option for Route Finder
  • Re-enable block for Microsoft emails (hotmail, msn, outlook) to register account
  • Daily Dungeon Report for Judges
  • Re-enable message for appointee when ruler appoints government position
  • Add troop consumption to Banker overall food view
  • Fix bug not removing adventurers from realm when they are banished via their own realm's Dungeon
  • Include unique item skill when calculating skill
  • Display unique item holders in gray text on battle summaries
  • Disable age effects on hour gains
  • Daimon nerfs
  • Allow daimon worshiping realms on BT to torture their own men, like Outer Tilogians (too bad Inner Tilog isn't around anymore...)
  • Able to repair equipment with exactly how many hours you have left, even if less than to repair all unit damage
  • Statues and Monuments Feature Request
  • Allow adventurers to pay to refill empty kegs of beer at open marketplaces.

33
Announcements / July 2016 Recent Changes
« on: July 13, 2016, 10:11:37 PM »
In order of oldest, since previous recent changes announcement, to newest live changes. And thanks to Dacara family (Wimpie) who has been quite active in responding to bugtracker issues and fixing numerous bugs.

New Features and Improvements
* New Recruitment Center building process
* No longer require hours for lords to look at Economy
* Common item drop functionality removed
* Update Adventurer Selling Items to use input box and datatables
* Shorter titles in various reports (use only most important title, not all titles)
* Allied and federated realm info available on political map
* Allow appointing duke from knight of duchy
* Reordered columns in Scribe Info for more-sensible order when copy-pasting to share scribenotes
* Rebalanced common item generation in hunting and gathering
* Switch All Threads and My Threads default view on Mentoring Forum page
* Lighten capital moving restrictions when realm does not have their own capital and has no other city besides the attempted new capital
* Encourages sages and wizards to travel away from each other
* Update Adventurer Inventory to use input box
* Add more explanation to Region Exchange text
* Display sea zones on political map
* Re-enable Daimon Banishing and Monster Hunting items again
* Display realm's acceptable tax as regional tax rate guideline instead of flat 10% recommendation
* Add more explanation to the tax rate advice
* Recruit less daimons per magic
* Remove siege engines from unit when boarding ships to sail away from an enemy region (war or hatred)
* Rebalanced stable looting so tiny units cannot block larger looting units as easily

Bugfixes
* Give characters auto-unpausing from vacation pause a week to login before autopausing character
* Prevent capturing your own scout
* Monsters only rally at full turn, instead of every turn (immediate fix to allow hunting monsters)
* Display recruitment center type in announcement message when building normal center
* Various gender fixes
* Remove extra 4 hours when priest changes class to warrior or courtier with full 16-hour timepool
* No more training matches between wounded characters
* Remove ability for adventurer to add bounty from family wealth
* Do not remove lordship or ducalship upon capture
* Remove throne protection for monarchy, theocracy, and tyranny government types
* Sort hours correctly in Mentor date columns
* Boarding a ship actually removes your gold when it says it does

34
Announcements / Forum Merge Preparation
« on: July 11, 2016, 04:17:59 PM »
If you have an account on both the BattleMaster forum and the Might & Fealty forum, please ensure you are using the same email for both forum accounts. Taking the time to do this now will allow us to merge both your forum accounts into one, for your convenience.

35
Roleplaying / Closing Daimon Portals
« on: May 21, 2016, 04:08:29 AM »
Quote
Roleplay from Scab
Message sent to everyone in the region Xinjin (3 recipients)
DOMINA! INCANTATRIX! HEAR ME!

Scab ran to the top of every stone, every hill, every knoll, and shouted, again and again.

GREAT RULERS OF THE NETHERWORLD, HEAR ME! I AM BUT A PEASANT, A COMMONER BY THE NAME OF SCAB! I BESEECH THEE TO HEAR MY MESSAGE!

He watched Lila finish the ritual, and stand. He shouted again.

HEAR ME, OH SCARY DARK ONES! I OFFER MYSELF TO THEE! TAKE MY LIFE, AND DRAG ME FROM THIS PLACE!

He pissed himself, standing there yelling at the sky, beckoning Daimons to him... What was he thinking...

DOMINA! INCANTATRIX! HEAR ME!

Quote
Roleplay from Lila
Message sent to everyone in the region Xinjin (3 recipients)
Lila was tired. Two stints in the Nethworld prison, many days of travel, and she still wasn't nearer her goal. This time though... this time would be different. She was a commoner, but she had noble blood runing through her veins. Just because her mother cast her to the peasants after she was born, so she could still eat from her silver spoon, Lila held no ill will.

After waiting and resting, she was close. Tindle was only a five hours walk... then off to Xinjin for the third time. The previous two trips were lucky. The first she found an unique item that she was returning, so she was released. The second time the Incantrix was going to let her go again, but she slipped out of the cell in the night and never looked back. She didn't think the Incantrix would take kindly to seeing her now for a third time.

So it was now or never. Once she arrived in Xinjin, she looked for the portal. She stayed to the shadows of the night, making her way towards the eerie glow she could see in the night sky. The closer... the better. Lila could feel the magic radiating from the portal. Rumor was that a portal could be used to close the portal from the Netherworld. There had been talks about ones trying, but they were opening portals in other regions.

The sky was darker above the temple, the magic radiating from it almost threw Lila back. She knew Scab was somewhere, trying to distract them.... She grit her teeth and kept pushing forward. So many deaths, so many livevs destroyed. The last time she was imprisoned, she had heard there was a family member in there as well. She had never met Ravyn, but she knew the name. This was for everyone, family included.

Skirting around the outside, Lila continued to sneak in... Finally she could go no further. The power was too strong. Putting down her pack, she pulled the stones from it one by one. She pulled eight stones from her pack, with two extras for just in case. She had talked to many sages and wizards, and she was sure her chances were good. Placing the stones in a circle, she stepped inside, sitting cross legged on the floor, all the different gems and crystals she had collected in her lap. Moonstones, jade, tomes, she was going to try anything and everything.

Sitting in the circle, chanting the words the wizards and sages gave her, she hoped beyound hope this wouldn't be her final stand, but she hoped that if it was.... it would be for the greater good, and the Daimons could go back to the Netherworld where they belonged.....

Quote
Roleplay from Lila
Message sent to everyone in the region Xinjin (3 recipients)
Strange Lights   (just in)
message to everyone in the vicinity of Xinjin
A column of light shoots up into the sky from somewhere in Xinjin, and there is a strange humming sound. Nothing else seems to happen...for now.


The stones began to glow and shimmer in the circle, the power radiating from them was closing in on Lila. She stood fast to her ground, the words a constant litinay from her lips, her eys closed, she let the power wash over her in waves. When she tried to open her eyes, the light was so bright, she had to squeeze them shut again or risk being blinded. A loud humming in her ears turned into a dull roar, and still she stood her ground.

There was no time to run or hide, this was her stand. She could only hope that Scab would make it out safely, she should have known better than to let him tag along. He wanted to help, and she hoped beyound hope that she didn't lead him to his death. Lila didn't want to die, but she knew if she must, she would only want to sacrifice herself. The decision to come her was her own, based on rumors, but her own just the same. The prevoius two visits were scouting missions, and she found her target.

Perhaps if she lived to tell the tale, she could take her rightful place in noble society. If she didn't live to tell the tale, perhaps that alone would give her a noble burial. Her biggest hope was that this chance was not in vain. As the humming increased.... so did the speed of Lila's tongue, the gems in her lap trembling at the power that was being released, and intertwining with the dark power already present. All Lila could do was hold on to her thoughts... and herself.

Quote
Roleplay from Scab
Message sent to everyone in the region Xinjin (3 recipients)
Scab watched Lila, watched the portal lights shoot into the sky. The ground shook, and Scab pissed himself again, barely even registering that it was happening.

"LILA!" he shouted, but she didn't seem to hear him. He wanted her to run, to do SOMETHING... but she just stood there, fighting some unknown force, like an unseen wind was trying to blow her over.

He wanted to run, wanted to hide, but he had decided to tag along. He didn't know what madness had overtaken him, a madness which had driven him to hike for 16 straight hours into the heart of Xinjin after Lila. But why?

Because something drove him, something he could not understand, not describe... he simply felt it. He saw Lila, he heard her story, and he knew that he had to help. Something told him this might cost him his life, but so be it. If this portal closed, it would be worth his life, and the lives of countless other men, women, and children.

And so he shouted.

"DOMINA! INCANTATRIX! HEAR ME! I AM HERE WITH A MESSAGE. A MESSAGE FROM THE SCUM OF THE WORLD, AND THE GUTTER RATS AND VILLAGE SWINE! I COME WITH A MESSAGE FROM KINGS AS WELL, AND NOBLE KNIGHTS AND DAMES AND LORDS. I COME WITH A MESSAGE FROM EVERY SINGLE LIVING BEING ON THIS GOOD ISLAND!"

In truth, he wasn't lying. Every single person, from lord to gutter rat, had the same look in their eye. They were tired. Beat down, broken, and tired. And what Scab saw in those eyes said to him what their words never could - the Daimons must be stopped. This portal MUST be closed.

And so he shouted.

"DOMINA! INCANTATRIX! MY MESSAGE IS SIMPLE, AND MY MESSAGE IS SHORT! I COME TO TELL YOU THIS: TAKE MY LIFE, TAKE MY BONES AND MY BLOOD AND MY FLESH. TAKE IT ALL! BUT YOU'LL NEVER TAKE OUR SOULS!"

He ran to and fro, shouting, ranting... he vomited once or twice. And then he shouted some more. He hoped they heard him, over the roar of the portal and the magic and the connection to the other side of the portal. The other side.. of the portal!!

Scab knew what he had to do. He wasn't very smart, he knew, but he also knew that this might work. Or it might not. It might just shred him to pieces, or land him in a magic prison... he didn't really know at all. But he went for it nonetheless.

He ran.  Straight at the portal.

As he sprinted at it, he angled left a few degrees so that he could run up a sharp embankment of rocks that hung slightly over the portal's edge.

He ran up the slope, bent his legs, and jumped out into the open air over the portal.

...everything went black.

Quote
Xinjin Portal Closed
message to everyone on Beluaterra
Lila had successfully sneaked into the Portal temple in Xinjin and placed a ring of portal stones, sitting within it with all manner of magical artifact and chant. The column of light had seared through the temple ceiling, knocking the bell and a daimon guard to the ground. Domina and Incantatrix had been amused by Scab's silly idiocy when the column of light arose their dissatisfaction. Scab had then jumped into Xinjin's Portal, only to resume consciousness outside Rueffilo's Portal. Lila now sat engulfed by the beam of light and humming, doing her best to remain focused upon her chant and not the roaring migraine in her head. Xinjin's Portal quivered.

As Lila chanted, the column of light fell back to the ground, and then found itself twisted and sucked into the Netherworld Portal like an arc of electricity. The temple ceiling, punctured by the light column, was now completely destroyed, providing an open-air experience for the temple. Lila was locked into a trance beyond her own will. Soon thereafter, the humming faded away. But by the time the humming had faded, Xinjin had turned into a whirlpool of magical energies surrounding the temple, both invisible and visible.

Daimons and undead were sent flying against their will, heard hooting and shrieking as they were staked by flying branches. Other daimons smashed against walls in Creasur as the magical hurricane grew to the regions surrounding Xinjin; they left an orangeish residue where they had splatted. Other daimons found themselves pulled back into the portal. Streams of colored air, blue, black, purple, and red, visible magic energy, were also pulled into the portal alongside invisible magical energy. Along their way, these colored magics attacked the daimons, wounding them, but seemed to ignore undead and human. In all the chaos, no one noticed Domina and Incantatrix wounded until well after the magic storm, which raged for several hours. In Creasur, Cacabula survived without wound, but raged at being caught distracted away from Xinjin.

Eventually the storm dissipated as the last tendrils of magic were sucked into the Netherworld Portal from Xinjin and surrounding regions. The column of light extinguished, releasing Lila from its trance. Her time sitting inside the portal ring within a column of light and humming had blinded her sight, whitened her hair to the shade of the purest snow, youthened her face 20 years to the visage of a young girl, and given her the recurring feeling she was missing some vital limb of her body - a pair of tusks.

As everyone stepped forth to assess the damage, it became clear that the peasants were no longer held in a brainwashed state by Netherworld magic. There was no Netherworld magic left in the vicinity, crippling their strength. Those in Xinjin gathered around Lila wishing to know where such a brave girl hailed from. As she answered Old Grehk still reeling from shock of her blindness, they declared their loyalty to Old Grehk, wishing to serve the realm that bore this brave white-haired girl. In regions surrounding Xinjin, panicked peasants declared the first realm they could remember as their lords.

37
Announcements / April 2016 Recent Changes
« on: April 15, 2016, 03:31:06 AM »
  • Visible icon to both maps for active portal stone usage
  • Message to region and neighbouring regions of portal stone usage
  • Bankers can change food distribution if they have access to region granaries
  • Bugfix 8747 - notify lord of bounty pots going empty
  • Bugfix 8582 - Sponsors can write army description
  • Reduce melee strength of ranged daimons proportional to their range
  • Report nobles captured by overwhelming odds to their realm
  • Pausing always adds bonds to realm income
  • Disable monster/undead spawning on Beluaterra with Domina's presence
  • Normalize hunting rates for advies on BT while spawn rates are disabled
  • Many behind-the-scenes changes
  • Many bugfixes including (8733, 7679, 8828, 8819, 8835, 7523, 8803, 8452, 7820, 8843, 8844, 8815, 8439)

39
Announcements / Late February 2016 Recent Changes
« on: February 28, 2016, 01:57:02 AM »
A few assorted bugfixes, features, and other changes made over the last four months and unannounced (not exhaustive list, just some highlights):

  • Mentoring Forum page fixed and date-sorting now sorts correctly
  • Changing realm banner or colour within realm borders instead of only within capital city
  • Bugfix for lightly wounded nobles unable to join tournament
  • Lords notified of temples and guildhouses within their region being enlarged or shrunk by elders
  • Group individual monster/undead activity messages into a summarized message
  • Remove blocks on yahoo and hotmail emails for account registration (on trial basis)
  • List of island's duchies available on Information page
  • Remove drop links for combat and advy gear in advy inventory
  • Default wedge formation for cavalry units
  • Unpredictable line deployment for monsters/undead
  • Sages and Wizards stay in or near human realms
  • Steward removed if elected/appointed as lord
  • Paraphernalia removed when pausing
  • Increased common items when hunting for advies
  • Many old red tables converted to new blue datatables
  • Add link to island maps from front page

There have been numerous behind-the-scenes functionality improvements, as well.

40
South Island / Post War Island News Here for our Social Media
« on: February 03, 2016, 09:53:57 PM »
Hey, don't they need a thread too?

41
Development / Army Readiness
« on: December 14, 2015, 11:47:59 PM »
So, so time ago the Army Readiness % stat for marshals was revamped. Now that some time has passed for marshals to get some experience with it, what's the feedback? Is it a useful estimate of unit qualities compared to previously or does it still seem off?

42
Announcements / Late October Recent Changes—Active
« on: October 28, 2015, 04:12:46 AM »
Update: These changes have now been reinstated!

A couple extra changes include a Realm column on guild/religion Locations page and Guilds now being listed on the Region Details page.



There are a few larger changes with this update. Beluaterra is now available for new character creation. There is a new Mentoring Forum intended for game mechanic help, in order to provide an interface that doesn't require further registration. It is quite basic, but should serve the purpose. Some of you have already noticed the ice melting on certain continents.

Character limits are changing, but most players should not notice a difference. Going forward, new accounts will start with 3 active nobles, 3 total active characters, and 8 total characters.  New accounts do not start with advies available. The total active character limit is raised on the 30th, 60th, and 90th account days, allowing an advy character. Those with 20 or more family fame, 5 medals, or have donated, get another active character and active noble. Each anniversary of the account gets one more total character. The changes should go into effect a few hours after this change. The only people losing active characters are donators who have either more than 20 fame or 5 medals (from 5 active characters to 4). Next month, one active noble and one active advy per continent limits will be instituted.

As always, feedback is welcome on the Forums and bug reports on the Bugtracker.

  • ETA for tournament listed when travelling to tournament
  • New Mentoring Forum available from the account page to get help on game mechanics
  • Recruitment center range displayed on Region Details
  • Specific region description quality reason displayed for lords (all lords are encouraged to review their region descriptions)
  • Increased fine amounts available to judges, dependent on realm's economy (wealthier realms can fine higher amounts than less wealthy realms)
  • Improved Army Readiness score
  • Ranged Special Forces displayed on Army Info
  • Adventuring Gathering made more effective
  • Character limit changes
  • Added to unique item generator, including realm names and old character names
  • Fix various allegiance bugs (duke losing duchy after secession or allegiance change, RegionExchange with banned lord, lordless regions not following secession or allegiance change)
  • Fix the 'too long message' cut-off for Realm Bulletins and Region Descriptions

43
Colonies / The Map
« on: October 26, 2015, 03:20:29 PM »
I imagine much cursing at these unlabeled map regions. 'Where are this alleged Reckrandi, Ravossol, Hanmkrag? Cartographer liars!'

44
BM General Discussion / Famous Old Characters
« on: October 17, 2015, 07:37:26 PM »
So we've recently decided to incorporate the famous characters of yore into a game feature. To that end, I would like to begin the collection of the legendary characters that have shaped a continent. The older, the better, my list barely starts to mention all that I know are out there. The emphasis is primarily on the characters that are no longer with us, especially of the players that are no longer with us. In this way, when the names are seen in-game they can spark discussion on the legends of old.

Mathurin, Delvin, Doc, Handow, Sangue, Aldarion, Jenred, Yarah, Gregor, Tsu, Aldo, Alanna, Allison, Handkor, Louis-Joseph is a start. I know there's been a couple old threads on nostalgia of old characters, so if anyone bothered to find them and link them from here, that'd be appreciated as well.

Happy to answer any questions on any of the names I listed btw, just not really the purpose of this post.

45
BM General Discussion / My Guy Syndrome
« on: October 03, 2015, 03:14:12 AM »

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