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#16
Announcements / Death of a Player
January 15, 2020, 06:23:02 PM
This is one of those announcements you dread having to write, but eventually, in a community as widespread and old as ours, is inevitable.

Yesterday we learned that on January 10, 2020 the player of Angelo family, Dexter Charles Herring, passed away from heart failure and other complications. A long-time off-and-on again player, Dexter brought a lot of spirit to the game with creative roleplays and built many friendships upon IRC and Discord over the years. If anyone would like to leave their condolences, you can leave one at his obituary or our wiki memorial.
#17
Announcements / December 2019 Update
December 06, 2019, 10:44:39 PM
Many changes added over the last 6 months are included in this announcement. Many more behind-scenes improvements were made.

Improvements:
New OOC admins-ruler communication channel publicly visible to all players on island
Automatically create statues when ruler moves capital or builds palace
Add average daily sent and realmwide messages over a 3-month period
Colour travel destinations by diplomatic relation
PHP7 Updates
Add Average Noble Combat Strength to Army Info
Base judge's h/p loss for torture on recipient's rank (royal, duke, lord)
Add last updated datetime to Standing Orders
Tweak ranged overkill
Various text improvements

Bugfixes:
Prevent healing dead characters with scrolls after 2 turns have passed
Fix position lockout from Titans lasting too long
Prevent dead characters automatically healing
Prevent recruitment while travelling to tournament
Fix ignoring other characters
Fix prison and banishment bugs

Discord Bot:
The discord bot has been updated over the last 6 months and now hosts many commands to request information from the game, ranging from a character to a realm, from family wiki pages to world maps dating as far back as 2012. Come check out BattleMaster's Discord and get to know the community as players, not characters! Every realm has its own private realm channel so you can get to know your realmmates better. Many enjoy playing games with the community, from trivia to cards against humanity. Come hear your fellow players' voices in voice chat and hear how all those region, realm, and character names are pronounced by everyone. Share and listen to music. Discuss politics and religion. Contribute as a volunteer. Just have fun with fellow players!

Forum and Wiki:
The forum has been updated to a more responsive default theme, with further improvements to come. Other responsive themes exist to choose from.
The Wiki was updated with the PHP7 Update, but the Semantic Media Wiki remains broken. Even so, the wiki has picked up in activity lately with new Wiki Editors. Filled out your family page? Need to update it? Preserve your BM history forevermore upon the wiki. A recent development is the creation of a new On This Day in BM history, which gets posted on Discord.
#18
Quote from: Medron Pryde on October 15, 2019, 09:19:38 AM
Then the Devs then announced that they were going to sink the island because they didn't like the Cagilan-Taran alliance.   ::)
That is a very disingenuous interpretation of what happened. No decision was made because anyone didn't like the alliance. The issue was that what you did in Atamara came too late and should've happened years earlier. Our decision to sink Atamara was made before the any Continental civil war happened.
#19
Helpline / Re: Allegiance change question
September 27, 2019, 06:49:12 PM
Yes, if that lord has open estates available.
#20
Questions & Answers / Re: Right to not have a unit?
August 13, 2019, 09:13:22 PM
I don't think there's an inalienable right to not have a unit perse and don't have an issue with a character being banned for that specific offense. But likewise, I do think its against Government Rules for a realm's government to have a strict hierarchy of orders and blind followers being micromanaged. This is a game, not a military and government players should try to guide people, work with suggestions, help other players, leave people their autonomy, and ensure all parts of their realm is having fun.
#21
The limit is 1/3 of human-held regions on the island. It hasn't changed. But it can adjust dynamically.
#22
Indeed, as Wimpie explained, your family was deleted from lack of activity. This has since been changed and anyone who plays at least three months will no longer be deleted for inactivity. Sorry for your loss. I'm on my third family myself, once having had a nice, lovely 4-digit family ID. Alas... :(

Please create a new family to build new memories. :)
#23
And so it began...
#24
Anaris and I were considering an edgecase regarding angry peasants being misused, when we came to a more fundamental question: what do angry peasants popping up from just entering the region add to BattleMaster? My initial thought is that it does add roleplay value, but I can't think of any game reason for their existence. However, I wanted further feedback and thought on this before any changes are made.

They aren't (nor should be) a genuine threat, it depopulates the region, and is potentially exploitable. If their main value is roleplay, Anaris proposed changing the mechanic without changing the fluff - instead of angry peasants as a combat unit fighting them have angry peasants slow unit travel, reduce unit morale, maybe even steal supplies.

Thoughts?
#25
Announcements / Spring 2019 Recent Changes
April 30, 2019, 11:01:08 PM
Major Changes:

  • Implement individualized tax rates
    • Each hierarchy level can set individualized tax rates for their vassals
    • For example, a ruler can set different tax rates for different dukes, same with a duke for lords and a lord for vassals
  • Discourage Adventurers as Scouts
    • No longer display all local nobles to advies, only nobles of greater position and prestige
    • When adventurer uses 2-hour scout mechanic, there is a chance of their capture, similar to scout paraphernalia capture
    • Potential capture consequences include fatigue increase, light wound and fatigue increase, imprisonment, seriously wound, or death
  • Implement a Lemuria Bot on Discord
    • Manages user's realm roles which provides private realm channels and a rulers channel
    • Identifying a user's family
    • And other functionality (come visit Discord to find out!)
  • Implement sending announcement to discord's island channels of major island events
    • New Ruler Elected, Rebellions, New Wars, New Alliances, Executions, Secessions, Ruler Abdications, Ducal Allegiance Changes, Tournaments, Huge Battles (and Deaths in Combat), Buried Legendary Heroes, Season Changes, War Island Victory
  • Statistics Updates
    • Update Highcharts library
    • Add new realm statistics: Wealth, Recruits, Recruits/Region, Average Prestige, Average Honour, Average Age
    • Combine previous total and active nobles into singular Nobles statistics
    • Add buttons to view other continents' realm statistics
  • Balance noble distribution on war island
    • Not display realms with many more nobles than the last realm in character creation
  • Change Sages and Wizards to (have a chance to) travel hourly instead of by turn

Minor changes:

  • Updated Abandon unit page to require less clicking
  • Adjusted wizard balance to favor hanging in region longer
  • Add family's home region and world to xml datafeed
  • Add family's home world to family page
  • Display Announcements at each login location
  • Smooth out large unit cost modifier with marginal cost increases
  • Display other realm colours when selecting a realm colour
  • Update Caligula font (which fixes display of special characters)
  • Don't display paused characters in account's New Messages filter
  • Open battle reports in a new tab
  • Add strikethrough to editor options
  • Improve routefinder search
  • Show all duels, not only received challenges (9430)
  • Remove or update IRC references to Discord references
  • Notify a lord if his militia is assigned to a noble by the general
  • Add a Duke section to commands page
  • Add more links to Character Details page
  • Text improvements (9424)

Bugfixes:

  • Turn script crashes
  • Memorial description and Bulletin length limits (9439)
  • Fortification razing (9431)
  • Fix first-time government check
  • Fix differences in unit payment
  • Block NPCs from being displayed on Wealth Lists
  • Remove Gold Transfer and Unique Item Offer messages from sent message statistics
  • Sort contacts alphabetically when writing a contact
  • Display message signature of the message you're responding to when writing a message
  • Prevent announcing a new tournament when a tournament was recently held
  • Gray out paused characters when viewing a family page on mobile
  • Fix royalty removal bug
#26
There is now a bot for the BattleMaster Discord named Lemuria. Drop by and have an admin assign you your family so you can chat to your realmmates in real time. Once an admin assigns your family to your discord account, the bot will update your roles and give you access to the realms of your active nobles. If you're a ruler, you get access to a private ruler channel. There is also a command to identify a discord user's family info, once its been assigned. Type !help to see the list of available commands.
#27
BM General Discussion / Re: 1 Ruler Per account
March 17, 2019, 10:54:28 PM
Quote from: PolarRaven on March 17, 2019, 09:51:41 PM
And yet, how often does the leadership of Sirion, Obeah, Thal or most of the larger realms change?

Obia'Syelah has had 5 unique rulers in its lifetime (1 year, 10 months).
Sirion has had 2 unique rulers in the same time period.
Thalmarkin has had 6 unique rulers in the same time period.
Westgard has had 1 unique ruler in the same time period.
Avernus has had 2 unique rulers in the same time period (3 months younger than OS).
Nothoi has had 3 unique rulers in the same time period.
Shattered Vales has had 4 unique rulers in the same time period.
Perleone has had 4 unique rulers in the same time period.
Nivemus has had 1 unique ruler in the same time period.
Perdan has had 8 unique rulers in the same time period.

This does not include realm founders, rebellions, and such, just elected unique characters.
#28
BM General Discussion / Re: 1 Ruler Per account
March 17, 2019, 12:39:50 PM
My apologies, I've got you stuck as 'permanent ruler of Nothoi' in my brain. So that makes it even less multiple-rulers in BM. ;) Really don't see this as a huge issue.
#29
Quote from: Ocean Yong Kiran on March 16, 2019, 04:41:43 AM
I wonder why this idea is "rejected" when everyone only talks about idea that is not the one I propose?

I do not ask for new tutorial island anywhere
You're right, I made a mistake. Fixed.

Let's stay on topic, folks.
#30
BM General Discussion / Re: 1 Ruler Per account
March 16, 2019, 01:58:09 AM
The actual facts are that out of 46 realms, there are only thirteen realms ruled by a family with multiple rulers. That is, only five families (Foxglove, Ketchum, Beatrix, Pryde, Abjur) with two rulers and one family (Altenahr) with three rulers. Specifically, Sirion-Westgard, Morek Empire-Nivemus, Avernus-Eponllyn, Astrum-Nothoi, Angmar-Redhaven with double rulers and Gothica-Arnor-Grehkia with a triple ruler.