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#31
Feature Requests / Re: Customisable Duchy Shares
March 15, 2019, 04:14:30 PM
Hey, I was working on this last week, for all hierarchy levels. That is rulers can set customized tax rates for each duke, dukes for each lord, and lords for each vassal. Should be available when we do our next live update. The fun part will be the update, because most likely *someone*'s tax day will happen shortly thereafter and setting default values until players adjust the actual values.
#32
Feature Requests / Re: Make own messages read status
March 15, 2019, 04:05:04 PM
Trading food.

Approved. Please add it to the bugtracker as a feature request, with a link to this thread./b]
#33
Approved. Please add it to the bugtracker as a feature request, with a link to this thread.
#34
Yes, bug. Please report on the bugtracker.
#35
Rejected. I dont think its a good idea to remove actions. Brainstorming can occur elsewhere for actions to add to new player/knight-experience.
#36
Feature Requests / Re: Alms for the Poor
March 15, 2019, 03:58:29 PM
Needs a time-based limit. Only allow action every so often.
#37
BM General Discussion / Re: Where are the Sages?
March 15, 2019, 03:58:04 AM
Quote from: PolarRaven on March 15, 2019, 03:47:29 AM
Probably too much work, but it would be nice if sages and/or wizards could operate independent of turn change.
It becomes a "click race" at turn change.  Maybe moving every X amount of hours, or X amount of hours after "used up" by advies.
I think this is doable.
#38
I would note that the reduced travel times in fully controlled regions are what brought me over to considering hinterlands because of concerns for distance from war.
#39
QuoteBut I've generally thought the playerbase would prefer to have flexibility to decide what parts of the map they want to use than to semi-permanently disable entire sections of the map forcibly. It also requires us to manually re-enable the regions if the playerbase grows versus the code-based elements like density that would allow a(all) realm(s) to grow or shrink dynamically in response to playerbase. Generally with the fewer volunteers we have, relying on manual responses by volunteers means slower changes, so I prefer automatic dynamic changes. Hence the flexible changes based on density with each takeover limits or rogue code.
#40
While I may not agree with every particular detail, I think thats well-explained, PolarRaven.

Probably less work than a new map, but still a considerable amount of work.

I've thought about reusing one of the old region statuses to blight, freeze, tundra what have you regions to effectively mark them as unable to be entered at all. But I've generally thought the playerbase would prefer to have flexibility to decide what parts of the map they want to use than to semi-permanently disable entire sections of the map forcibly. It also requires us to manually re-enable the regions if the playerbase grows versus the code-based elements like density that would allow a(all) realm(s) to grow or shrink dynamically in response to playerbase. Generally with the fewer volunteers we have, relying on manual responses by volunteers means slower changes, so I prefer automatic dynamic changes. Hence the flexible changes based on density with each takeover limits or rogue code.
#41
We need to hit a middle path, not go back to the large realm extremes of a few years ago which were just as much an issue as not enough nobles in a realm. You need enough nobles in a realm to sustain activity, but not a realm so spread out over so many regions that it takes forever to march to war. This requires accepting less realms and less regions overall and pushing realms closer to one another. That requires player participation. Mergers, nomads, and such are tools to help players do that.
#42
BM General Discussion / Re: 1 Ruler Per account
March 14, 2019, 01:33:57 AM
Quote from: Zatirri on March 14, 2019, 12:58:35 AM
I personally think what's important s that players are honest with themselves.

If you're a ruler, and you notice your realm isn't doing well, or it's completely silent, or that all new players that join leave within a week; are you what is best for the realm at this time?
There are some realms that are large, keep a constant ruler, and are doing well. No issue with that at all, clearly what they're doing is working for them.
My issue is with the realms that bleed players, particularly new players. If you can't retain nobles, something is wrong and needs to be fixed.

But from a more subjective view, I think rulers need to be willing to take risks. They need to be trying to create a story.
As a ruler, they're like the directors of the realm's story and all the nobles below them are characters in it.
If everyone's sat idle, you should find something for the realm to do.
Be that a war, aiding an ally, a pilgrimage, or a roleplay event.
Anything.
If you can't, then be willing to step aside and let someone else try.
Absolutely this.
#43
Quote from: Ocean Yong Kiran on March 13, 2019, 11:48:33 PM
I think these forums are place only where old players go to waste all the time they do not have for making game fun, instead for argue why everything already okay.
I don't think you're being very charitable to people's intent here. The forums are one of the community locations for discussing the game, removing yourself from them means your input isn't as available for the game's direction. Its considerably less effort to respond to a post to explain something than it is to complete coding and testing a feature. Sometimes people don't have their dev environments setup in every place from which they can access a forum. I dont think anyone has seriously proposed that everything is already okay and nothing needs to change. Your ideas *are* appreciated, but that doesn't mean every idea is instantly agreed with, approved, or implemented. In BattleMaster, progress takes time. If you'd like to help, we've talked about that before, but again, patience goes a *long* way in BattleMaster - help is in the form of volunteer time.
#44
BM General Discussion / Re: 1 Ruler Per account
March 14, 2019, 01:00:27 AM
Quote from: Ocean Yong Kiran on March 13, 2019, 10:48:23 PM
I think bad thing when one player have all these jobs AND DOES NOT LET OTHERS DO THINGS. This is real bad - now players only sit and wait for what order for today.
Agreed. The Government Rules (to which all government players are expected to abide) state:
QuoteAs leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
If all your attempts to work it out have failed (we always encourage players to try to work out their issues themselves first before involving Titans), the Titans should absolutely know about government leaders not fulfilling their obligations.

Quote from: Ocean Yong Kiran on March 13, 2019, 10:48:23 PMI do not think a rule in game can fix this very much. I think TAKE AWAY RULES from others is what helps. If you want me to do a thing, show me it more fun than do my own thing instead.
The rules exist to protect players and a balanced game. No-holds barred BM would be *way* worse.

Quote from: Ocean Yong Kiran on March 13, 2019, 10:48:23 PMEDIT: Also I have this thought - everywhere is "we are game for play together". But I see these generals never play together. Always is one person say everything. I play in one realm, I ask - "Why never the marshal tell me orders? Only sponsor who is also vice marshal"
Yes, Generals are to involve other players' characters.

Quote from: Ocean Yong Kiran on March 13, 2019, 10:48:23 PMEven in small realm, no one want to take positions. Why make worse with own realm?
Yup, absolutely.
#45
BM General Discussion / Re: 1 Ruler Per account
March 13, 2019, 06:21:49 PM
I see you aren't interested in a productive conversation, but merely increasing community toxicity. If you cannot abide by the social contract or the forum rules of conduct, action will be taken.