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Messages - Barek (jerm)

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This Forum / old forum posts seemingly removed?
« on: March 22, 2018, 08:34:21 PM »
A few years back, some of us ran a bunch of Werewolf games, which were tremendous fun for a while.

On a lark I went to poke through them again, and noticed that some of the messages in these threads appear to have been removed.  The post remains, but its content is simply gone.  I noticed a few scattered through, but consistently the long rules bit is missing from all of those werewolf posts.

Here's the first one that we ran:,3046.0.html

Its got the roles, but there was a long bit about rules and how the game worked that is missing.

It doesn't really impact anything now, but I'm mighty curious as to why these got killed.  I'm not aware of copyright info or anything.

Anyone know?


Helpline / Re: did I get wiped?
« on: October 21, 2016, 05:51:56 AM »
Eh, no thanks.

Part of the appeal to logging back in was to revisit those characters, some of whom I'd invested a couple of years in.  But I haven't logged in for ages, so I'm not really throwing stones.  Gone is gone.

But here's some feedback for the dev team.  A 120 day purge is stupid.

When I started playing, back in 2009, battlemaster was on fire.   More players than you knew what to do with.  And then around 2013 or so, it took a nosedive.  Tom got interested in Might & Fealty.  The ice age hit the continents.  Jenred was gone from Arcaea and Velax took over (good times!).

For a game that seems to be in a slump, it just doesn't make much sense to me to keep a barrier in place that might prevent people from returning.

Eh but what do I know.

Good luck!

Helpline / Re: did I get wiped?
« on: October 21, 2016, 05:34:05 AM »
Ouch!  Is that new-ish?  I have a recollection of people going inactive for longer than 3-4 months and returning.


Helpline / did I get wiped?
« on: October 21, 2016, 05:25:56 AM »
Hi folks!  It's been ages.

I tried to login to the game this evening and the email/password combo in my password manager didn't work.  Strange.

Tried the password reset, and it does't recognize my real name or my email address.  I'm 99% sure that I'm using the correct email.

Do accounts purge after a certain period?  I think I'd activated for a bit within the last year or so.


Other Games / Dwarf Fortress! Strike the earth!!!
« on: July 08, 2014, 05:00:43 PM »
Yesterday verion 0.40 of Dwarf Fortress was released.  Two long years since the last release!

The site is being hit pretty hard currently, so you might get web errors.  Keep trying.

Other Games / Rome Total War 2?
« on: September 09, 2013, 09:07:10 PM »
I bought Rome Total War 2, but I haven't had a chance to fire it up yet, on account of having the Hearts of Iron 3 bug again.

Anyone playing it?  Any good?

Helpline / strong or weak government positions?
« on: June 09, 2013, 05:38:47 PM »
When the ruler makes changes to the government, does he/she simply choose "strong" or "weak" for each post, or is it more granular than that?

What are the difference in strong and weak government posts?  (I've got a Banker character who was just switched from "strong" to "weak", and I haven't noticed any differences in game mechanic options)

BM General Discussion / IC signatures
« on: May 23, 2013, 04:43:20 AM »
Let's talk IC signatures.

I've seen a few out there - a character who always signs letters a certain way.

What have you seen that seemed especially appropriate or well role played?  What have you seen that seemed ridiculous or not well suited to the character?

BM General Discussion / Re: OOC cliques
« on: May 19, 2013, 05:40:17 PM »
Whining OOC about IC consequences is always poor form.

Its'a duel with Oration instead of Swordsmanship.  So that my character with high Oration can give his enemies a prestige/honor hit.

Completely different than writing letters.  Yes - clever players can have clever characters who write letters.

Having two characters publicly debate each other using only their wits (er, Oration skill) is something else entirely.

... exactly like a Duel.

The options that I suggested were off the top of my head.  Food for thought, if you will.

I haven't dueled in ages, so I'm hazy on the mechanics, but IIRC, you and your adversary have to be in the same region, and someone issues a duel, and the other accepts [side note, there should be a small negative impact for refusing a duel - or debate]

Once both parties are involved, they each get options about how to fight.  Aggressive, neutral, defensive, etc.  I don't remember what they are, maybe its on the wiki.

Debate could work similarly.  I pick a tone - aggressive, neutral, defensive, and can choose 'scope' or something similar.  If I want to really stick it to him I'll throw out all kind of wild accusations and imply that he/she is a bastard.  Or I'll pick the option to stay on topic and discuss the subject matter.

Then the system does some code magic, and picks a winner, throws in some flavor text based on both character's tone and scope, and hands out honour/prestige gain/loss.  Finished.

I don't mean "Exchange letters between the characters". 

There is an Oratory skill for each character, like jousting or leadership or swordsmanship.  Diplomats (and courtiers?) use it.  It would be largely skill dependent, in the same way that a Duel is skill dependent (I assume).

And yes, it should generally have teeth, and not just be some random thing.

Baron Sourface says that my idea/religion/whatever stinks, and so do I.  Rather than challenging him to a duel, I challenge him to a public debate.  If he accepts, we both get options regarding how we go about the thing.  Maybe options that impact how much prestige/honour loss/gain is involved.  "Go for blood, insult his heritage and family" would have more impact than "Keep it on topic, just debate the subject at hand".

Title: Public Debate

Summary: Swordfighters have Duels with which to dispatch their detractors.  How about a Public Debate feature using the Oratory skill?

Details: Just as Duels have a place in medieval history, so too does public debate.  From a code perspective, some of it could be nearly copy/pasted from Dueling, I imagine.  The participants could pick how they'll go about 'attack' or 'defense' in the debate.  Clearly one is unlikely to be killed or wounded in a debate, but it could certainly have an impact on someone's honour or prestige!

Benefits:  Provides an alternative to dueling, giving players more options when it comes to their enemies and foes.

Possible Exploits:  None spring to mind.

Far East Island / Re: Sorraine
« on: April 17, 2013, 11:16:54 PM »
Just one more reminder that religion and politics tend to end like chocolate and water... one lumpy mess.

Mixing religion and politics worked more or less really well for the Vatican for more than a couple of centuries.

Development / Re: Why do we stay
« on: April 13, 2013, 04:37:14 AM »
I stay because you don't get gameplay like this anywhere else.

But I'm a nerd for this kind of thing.  I like Crusader Kings and reading stories about real life kings and dukes and nobles.

I'm here because it gives me a chance to be a medieval nobleman, to compete with others for influence, and sometimes to wage war upon my enemies.

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