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Feature Requests / Re: New Combat Features
« on: August 01, 2011, 10:38:41 PM »
Admittedly, #3 was much less of a specific idea than the others. It was more of a "let's discuss this", I guess. Drawing back to Minas Ithil, If I can remember back that far, where you and I both played- the wars were always waged in a similar manner. We recruit, we travel, we fight, we travel home, we nurse our wounds. Rinse, repeat. The army moves together and there's really no reason for multiple armies. The only usefulness most people seemed to get out of them was if a duke simply wanted to lay claim to "his knights" or if a real wanted a quick strike, "active" army, or if there was one devoted to realm maintenance and the like.
But what if, using Minas Ithil's example, the General was coordinating a raid on the Barony (the bastards couldn't stay out of things), an assault deep into Darka, and mounting a defense from an incoming CE force? With current playerbases, mechanics, and traditional tactics, you would usually conclude that to spread yourself that thin is suicide. But ultimately, I think it's because we are stuck in a "numbers win" mentality. Do mechanics force these tactics or do these tactics make this the mechanical rule? I'm not sure.
But what if, using Minas Ithil's example, the General was coordinating a raid on the Barony (the bastards couldn't stay out of things), an assault deep into Darka, and mounting a defense from an incoming CE force? With current playerbases, mechanics, and traditional tactics, you would usually conclude that to spread yourself that thin is suicide. But ultimately, I think it's because we are stuck in a "numbers win" mentality. Do mechanics force these tactics or do these tactics make this the mechanical rule? I'm not sure.