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16
Beluaterra / Re: Wudenkin
« on: October 07, 2018, 11:59:13 PM »
What's to say he's not both?

Other demons may beg to differ.....

^-_-^ (the mark of Zraath)  ;)

17
Feature Requests / Re: Free kegs during a festival
« on: September 19, 2018, 12:54:37 AM »
Like....

But perhaps also....

  • Seriously limit the number of empty kegs each character can refill in a day to avoid abuse. Even as low as 2 or 3 kegs a day?
  • A message or rumour to adventurers within a close vicinity of the region (if they have enough adventuring skill to overhear the rumour) announcing the nearby festival.

18
Development / Re: Adventurers No Longer Using Scrolls - Discussion
« on: September 08, 2018, 06:33:13 PM »
I think the devs could have just simply made the action of using a scroll take all your hours instead of just one or two hours. That would have prevented too many scrolls being used all at once. Also would have prevented advies from running away afterward.

I quite like this suggestion


Seriously if you want to have fun on your Adventures , do so. But not at the expense of other players. By your logic the last ten players in Bara 'Khur should just pause.  If this is your attitude the island wont last long.

To be fair I don't think anyone could predict the full effect of this event, I certainly didn't. I agree it was pretty devastating.

19
Feature Requests / Re: Remove adventurers from the game
« on: September 08, 2018, 06:11:06 PM »
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Basically, look to the people who organised this, because they're why you can't have nice things.


I had to hold my tongue to this comment, but I can understand considering the circumstances where there are many disgruntled players over the decision. I better stance could perhaps be...
'a bunch of players have created an event which has highlighted a potential problem with the game mechanics which might be considered a way of future abuse of a known bug. Let's see what we can do to fix it.'

I know it can sometimes be tough to keep everyone happy, but that comment seemed to be pointed hatred to those involved (although probably not intended that way). The event was meant to be fun for those involved, but I dont really think anyone truly knew the extent of its impact.

Perhaps the real problem is the rate of scroll production or the carrying capacity of a character to hold scrolls? Maybe a nerf/adjustment of the scroll system is a better fix? Just throwing some thoughts out there.

20
Development / Re: Adventurers No Longer Using Scrolls - Discussion
« on: September 08, 2018, 11:23:01 AM »
I tend to agree with most of MTYL's points:

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I am not aware of advies being used as (effective) weapons of war, so I assume it happened on East Continent. IIRC magic was supposed to be nerfed on EC and Colonies. It would fixed the problem better than the current "solution"
- It was on Beluaterra.

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On Dwi and BT advies should be allowed (to a degree) to be weapons of war.
- Yes perhaps magic should just be limited to Bel and Dwi. This gives players a choice to play where it best suits them.

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Even if advies are used effectively in war, I'd say there is a damn big counterbalance mechanic... as in they can be friggin killed! Capturing advies is like taking candy from a baby. If someone is ready to try and swing the fate of one battle/one region (doubtful) for the price of losing their character - ok, I guess it's a fair deal.
- As far as I am aware, all the wounded nobles have mysteriously healed and have 3 adventurers in custody with one already been executed.

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Disabling advies from using magic takes one of the more fun (most fun?) aspects of advy game away. I know most people treat entire advy game as a gig to get artifacts/scroll for their pals, but there are few of us who actually enjoy it.
- I love the adventurer game. 1 of my advies is is an apprentice, another on a different island is a sorceress, but now the whole backround story and makeup of those characters is now irelevent.

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Since I've learnt more about what prompted this... my question is - has anything like that happened ever before?
- No, not on this scale as far as I know

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Did it require a lot of people actively working together?
- Yes. Several players have put a lot of work into creating the event which has spurred this disscusion. Not to mention the ammount of time and commitment by all those involved. They acted upon a single region (yes, the only region of the realm), but to do it again to another region would take weeks or months of further prepping. Its not like a rogue force who can march around causing havoc every day.

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Have it broke the stagnation on the island a bit?
- Too early to tell.

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Have it rid us of a single-region new player death-trap realm?
I couldn't possibly comment.

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Could it be done by non-advies?
- Yes absolutely it can. In fact it would have been more difficult to capture the culprits. Advies doing the task have taken a huge risk of execution.

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If you answer yes to at least one of those questions (or no to the first one) then banning advies from magic was overreacting.

21
Feature Requests / Re: Remove adventurers from the game
« on: September 07, 2018, 10:41:57 PM »
I rather enjoy playing (and roleplaying) adventurer characters. They certainly add a positive element to MY game.

On a side note: Are adventurers now restricted from using portal stones? When you consider the result is always at the discretion of the mods, I do not see any reason why they should be restricted.

22
East Island / Re: Magical Events in Bescanon & Surrounding Regions
« on: May 25, 2018, 12:14:25 AM »
Retaliate with 8 portal stones of your own   8)

23
Helpline / Re: Adventurers finding Unique Items
« on: April 20, 2018, 11:49:33 PM »
There are several methods to increasing the success of your hunt. One way to increase your success is to time your hunts correctly.
Time it so you have full hours and no fatigue at a turn change.
Early in the turn do your hunt. This allows you more time to rest during the turn, then continue the hunt just before next turn change.

If you have the gold to spend, then paying for better resting options is essential and economical for hunting imo.

24
Roleplaying / Re: Events in Ardmore - The hopeful halfbreed
« on: April 19, 2018, 12:54:03 AM »
Thanks!
It was a good event... and an interesting outcome  ;D

One of the best I have seen so far (I had to chuckle at Jessica's responding RP hehe. A challenge indeed to play a mute character... But mute and blind? lol)

Usul has had an amazing ride and I thank everyone who have interacted with him during his lifetime. Fun times.

*Ponders the next character*

^-_-^

25
Beluaterra / Re: Sacred Obia'Syela
« on: April 15, 2018, 10:54:35 PM »

26
Roleplaying / Events in Ardmore - The hopeful halfbreed
« on: April 15, 2018, 10:53:28 PM »
With both Usul and Gythrul dead, all attempts to ressurect them had failed. Herbert was considered their last hope.

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Roleplay from Herbert 'The HalfBreed'

Herbert awoke startled. Sweat poured from his brow as he calmed his overactive breathing. Blood had seeped from the scarred tattoo during the night. He had witnessed another vision during sleep; A ghostly figure had appeared to him and issued an order.

Without a moments hesitation, he leapt up, swiped his belongings and ran into the night-- He needed some items; and knew exactly who to get them from.

-------------------------------------------------------------------

The teleport ritual was successful. The world spun round his head until a dizzy blur. When vision became clear once more, Herbert found he had arrived on the opposite side of the island in the region of Ardmore-- Somewhere close was the resting place of Usul... and now Gythrul.


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Roleplay from Herbert 'The HalfBreed'

Herbert knew this area. He had travelled most of the rogue regions in the South-- These were his original homelands offered to the Half-breeds, still under the reign of Zraath. Somewhere close, he knew was a settlement, carved and concealed within a hillside. Ahead was a faintly worn grassy track, he followed it knowing it lead to the opening of the hidden cavern.

----------------------------------------------------

He was greeted warmly by those guarding the concealed entrance to the settlement-- Men of similar stature to himself: tall with features of half man/half beast. Though Herbert had never met these individuals before, they treated each other instantly as Brothers without predjudice nor judgement, natural to their culture.

"I must seek 'The Usul'!" Herbert explained, "... and the Giant Erasmus".
After a moment of inquisitive thought one of the Half-breed guards gestured "Of course Brother, as is your right".

A guide was summoned who then led Herbert through numerous winding tunnels; cutting through other caverns where industry took place, as well as private dwellings for families; through more tunnels until finally arriving close to a small opening in the wall. The glow of torchlight seeped into the dark passageway from within the room as they approached. The guide stopped outside and motioned Herbert to enter.


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Roleplay from Herbert 'The HalfBreed'

As Herbert stepped through the opening, his left shoulder began to throb. The scarred tatto began to throb agitatedly.
He entered a small carved out room. In the centre, upon the stone slab lay the sleeping body of 'The Usul'. Herbert approched the motionless corpes of Usul and gently touched his cheekbone-- cold to the touch; Yet Herbert curiously noted the warm loking texture of the skin; seemingly no colour loss, continued hair growth and no early stages of decomposition.
Curious... he pondered.

He heard a shuffle... turned and almost gasped at the sight of Erasmus 'The Giant One' leaning in through the opening, staring with stern expression.

"Half-breed!" he called out in a deeply gruff tone, "What are you doing here? I have work to do, speak now!"


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Roleplay from Herbert 'The HalfBreed'

"Half-breed!" he called out in a deeply gruff tone, "What are you doing here? I have work to do, speak now!"...

"I come with words" Herbert nervously explained.
"I need more than words!" Erasmus screamed out as he entered the chamber and pushed Herbert aside. Herbert stumbled. As he regained composure he yelped out in pain. Erasmus glimped the creeping blood stain upon Herberts shoulder and paused for a moment. Reaching out he grasped the halfbreeds shirt collar and tore it from his back in one swift motion, exposing the apparent wound.
"You have the mark of Zraath?" Erasmus gasped, "Talk now...quickly"...
Herbert described the dream he had; of the ghostly figure of Usul appearing to him. Erasmus listened intently.

"Bringing Usul back this time has proved most difficult" Erasmus described, "I suspect the waters have been muddied from other sources of magic, disrupting my attempts.
"The Usul is in between worlds... a ghost" the halfbreed continued, "He demanded I seek the stones and bring to you. Seek help from the Portal Gods. He died fighting for the Goddess, wanted Ardmore for them as gesture for allowing him sactuary"
"Ardmore belongs to Zraath!" Erasmus bellowed out.
"The Usul is Prophet, he spoke of Ardmore as gift, but damn pesty undead creatures".
--------------------------------------------------------------------------------

The halfbreeds were accustomed to living beside the beasts of their lands, harvesting them as is their culture. The undead however were considered pests even to them.

Herbert continued "Stones the Usul say may be last hope for him and the Gythrul to return". He layed them in a pile on the floor. Erasmus placed them in a circle around the stone slab upon which Usul still laid motionless. After placing the final stone an eerie breeze gently blew through the caverns causing torchlight to flicker subtlely. Herbert stood back accidently knocking one of the stones. It rolled out of position and the gentle wind ceased.
"Imbacile!" Erasmus cursed, "leave now, I will finish this!". Herbert obeyed.

The fading echos of mantric tones could be heard as he left the room and walked the coridoors. Erasmus had begun a ritual in some unfamiliar ancient tongue and the power of the stones could somehow be felt...

27
Beluaterra / Re: Sacred Obia'Syela
« on: April 14, 2018, 10:21:14 PM »
My character has begun a series of RP's within the region of Ardmore. As yet I havn't found a way to filter them into Obia. I will continue the series this evening or tomorrow and post them into the RP section on the forums if anyone wishes to view them.

28
BM General Discussion / Re: Best Unique Item Names!
« on: March 07, 2018, 11:15:33 PM »
I meant roleplay description of how a chainmail of nudists works :P

Something a bit more descriptive like this?

Herbert has a thing of strangeness.
Chainmail-- robust and reliable in battle; yet strangely colourless. One can wear it... yet not, at the same time?

Shiny Chain Mail of Nudists - Type Armour - Condition 94%m - Prestige +5

29
BM General Discussion / Re: Best Unique Item Names!
« on: February 15, 2018, 10:16:08 PM »
Shiny Chain Mail of Nudists   - Type Armour   - Condition 91%  - Prestige +5

Beluaterra.

30
BM General Discussion / Re: Best Unique Item Names!
« on: February 10, 2018, 11:11:37 PM »
Just picked this one up from a dead champion:  :D

Shiny Chain Mail of Nudists

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