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Messages - Gordy77

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136
Development / Re: Intra-realm fighting
« on: December 23, 2015, 12:52:17 AM »
What powers?

137
Feature Requests / Re: Make advy sage hunting less onerous
« on: December 22, 2015, 11:40:35 AM »
That's me, Tonks. It's been so long I have forgotten who I was meant to be repairing it for.

138
Development / Re: Intra-realm fighting
« on: December 22, 2015, 06:06:42 AM »
What about being able to stage religious conflicts that hasten betwe en churches inside and outside your own realm?

139
Feature Requests / Make advy sage hunting less onerous
« on: December 22, 2015, 06:02:34 AM »
intro
Well hurray, I got an item up to 25%. But the sage ran off. This is after three or more adventurers corner him and have enough hours and gold to move from region to region. I have been trying for nearly two months full time.

Suggestions
If the devs read this I'd love if you could consider the following suggestions.

- sages and special folks hang around minimum one day (two turns) and possibly longer.

-adventurer skill gives a possibility of announcing the arrival or departure of a sage from you current location

-shouldn't have to hit the quest screen to know if you share a location with a special person

- allow nobles to incentivise visits- maybe a pot of gold to entice them to stay longer or more often

Rationale
It's just to difficult with such a high expense of moving between regions when the sage might have gone to one of four or five places, you run out of time and money by the time you've checked one or two, if you don't have a network to help, you are screwed. Even if they move two regions away, you are unlikely to catch up.

Benefits
Benefit to the above, nobles can feel like they have indirectly asisted adventurers, promoting trade and artifacts, far less frustration at having to track special people.

140
Helpline / Re: Where to find helpful Adventurers?
« on: July 02, 2013, 02:22:44 PM »
I have a Stromban adventurer on Atamara hanging around Aja.

141
I basically registered on the forum so I could request this! I don't know if the monster/undead hunts have an arbitrary timer, but in any case if you still have leads you could potentially follow, it would be great to 'resume quest' on the quest page. If the monsters are no longer there (either because you ran out of time, another adventurer you gave the quest to completed it, or you just cant find them again), it should disappear off the page.

142
Helpline / Where to find helpful Adventurers?
« on: July 02, 2013, 11:38:43 AM »
Is there a particular town or place to meet helpful adventurers? I would like to assist in quests against monsters and undead and have people assist me on mine. I am only new to the game. There are three adventurers nearby when I want to message them (though it costs me crazy gold to do so), but they never reply. Am I doing something wrong? Is there somewhere I can recruit for help or is this frowned upon?

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