Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gordy77

Pages: 1 [2] 3 4 ... 10
16
Dwilight / Re: The Shameless Westgard Recruitment Thread
« on: October 24, 2018, 05:47:47 AM »
Woah, I heard you were funding infiltrator training to plunder rogue region tax offices for the good of the crown and country. Is that true??

17
Feature Requests / Order message recipients alphabetically
« on: October 16, 2018, 03:39:19 AM »
Details: currently when sending a message to one of your contacts, the contact list order is all over the place. If it's already ordered by some structure, it's not apparent and doesn't seem to facilitate finding your contacts in a quick and easy way bar using a browser search function.

I propose simply ordering the contact list, alphabetically by first name (ignoring titles, positions and honorifics)

Benefits: Quicker and easier to find message recipients without searching.

Possible Downsides or Exploits: none

18
East Island / Re: Bescanon portal RP
« on: October 12, 2018, 06:07:10 AM »
Couple of interesting things. This is the portal which was planted around removing magic from the world. It seems to have tidied up portal stones, maybe for good. I'm interested to know what makes a region more or less magical?

Also, who is Alyssa? Tis name of one of my nobles from DWI but don't know if there's an adventurer by that name. Certainly there are many wounded characters now (are they all adventurers?).

Finally, I'm interested to know if the characters rewarded with items were chosen deliberately according to some schema or whether it was random. And was it Joe who planted the portal in the first place?


19
East Island / Bescanon portal RP
« on: October 12, 2018, 06:04:39 AM »
A Violet Migration, Part One
message to everyone on East Continent - 3 hours, 57 minutes ago
In Bescanon...

Beasts and birds silently circle through day and night, ever marching, ever flying, never squawking. Each day they grow more numerous. With the orbiting animals never stopping to eat or drink, priests pontificate on how these animals can sustain their energy without sustenance. The column of light continues to darken into a deep violet colour.

Then, without warning, the light-column splinters from top to bottom in four equidistant cracks, forming 4 sheets of light. Observers are perplexed to watch light crack. Someone looks up as far as they can peer into the skies and notices the top of the sheet of light gradually pulling away. As people watch on in curiousity, the light-sheet teeters precariously. And then, everyone is certain.

Up in the sky, the sheet of light has pulled away, in fact, someone else now yells that all four of light-sheets have pulled away from each other. Like string cheese being pulled apart into four pieces simultaneously, all four light-sheets have begun to separate and then, unable to hold themselves up, crash to the ground. It is now that any observers flee in panic.

Except Joe. He's about as quick as a tortoise walking across molasses. He keeps watching. It is only he who catches the light-sheets falling upon the birds, and then passing ... through ... them? He's puzzled, not having both oars in the water. But next he sees the eyes of a goose - an unearthly dark violet. And as the light passes through each bird, it breaks off from its avian orbit, flying with furious determination to Jarbosh knows where.

Due to how high into the sky the beam of light reaches, it's several more minutes until the four sheets crash upon the ground. In the meantime, oblivious to avian-light chaos overheard, the beasts circle on. Joe continues to watch, eyes widening, dazed in an overwhelming amount of stimuli and confusion. And then, closest to the portal stones, the sheet of light finally crashes to the ground, passing through the ticks (not that Joe could see them). And then the light disappeared into the ground? Being a few peas short of a casserole, he thought he'd go look closer, with the sheets of light still in the process of crashing to the ground.

As with the birds above, as the light-sheet passes through each animal, the creature forgets its circling ways and immediately beelines for elsewhere with an unsettling amount of determination. Thus do many insects first depart upon their tasks, having been closest to the stones. Their eyes much too small for Joe to notice, but if he could, an unearthly dark violet.

While Joe is passing by the orbiting oxen and the sheet of light is passing through the bodies of small mammals in the distance, he notices that now the raccoons too possess unearthly dark violet eyes. He decides he wants big purple eyes too, so he plops down and takes a seat. Alas, unlike the birds and beasts he has observed, as the light passes through him he is incinerated, leaving nothing but a pile of ashes.

Joe is dead.

star
A Violet Migration, Part Two
message to everyone on East Continent - 3 hours, 34 minutes ago
With the light dissolving into the ground, each bird and beast now possesses a pair of hellish violet irises and a good deal of fervor and conviction. Descending on regions throughout East Continent, the violet-eyed birds seek out adventurers holding portal stones, while the beasts seek out regions filled with magic.

Hummingbirds attack Daunae, Hawk, Cassandra, and Gerhard.
Wrens attack Max, Fu Manchu, Valour, and Nethan Fourhearth.
Chickadees attack Othello, Arnaud, Graxen, and Luccas.
Finches attack Adarn, Talisa, Alyssa, and Elyas.
Robins attack Jean, Sheena, Belkis, and Etain.
Magpies attack Molly, Cookie, Oss, and Adelaide.
Orioles attack Moonshine, Ramza, Eleanor, and Elermos.
Doves attack Veronika, Vignette, Drislow, and Norchack.
Larks attack Deltur, Mickey, Ursos, and Michaela.
Kookaburras attack Harker, Drogamir, Jebediah, and Verlinda.
The birds lightly wound them and steal their stones.
Ducks attack Alanna, Wyatt, and Dieter.
Toucans attack Durang, Kanchelsis, and Thorin.
Owls attack Random, Alvira, and Nyisanak.
Boobies attack Mug, Avuton Aatu, and Severin.
Pigeons attack Ed, Krelianne, and Millicent.
Parrots attack Dasehra, Hans, and Charlotte.
Pelicans attack Lorgis and Tristan.
Geese attack Donall and Wutro.
The avians wound them and steal their stones.
Falcons attack Yanni, James, and Folka.
Hawks attack Onky D'a, Brack, and Kothan.
The birds seriously wound them and steal their stones.

Albatrosses attack Ingomar and Merec Merritson, leaving them critically wounded and stoneless.
Vultures attack Tel, Norma II and Darrious.
Eagles attack Sevean, Kaylee and Arwen Undomiel.
They are left critically wounded, fatigued, and stoneless.

From the most magical region of Oligarch to the least magical regions of Partora and Kalmar, concerning reports arrive. Locals are being mauled by all manner of creatures from ticks to oxen; some claim to be mauled by monsters glowing with purple eyes. Scores and hundreds die in each region from these maulings. Other reports note an increase in monster and undead activity in the region relative to the local magic in the region.

Only the non-magical regions of Nascot, Troyes, Slimbar, Pucallpa, Aix, Lundel, Bastad, and Wasteland are unscathed. But when its all over, all regions have been drained of their local magic and not one portal stone exists upon East Continent.

PS: There's more! In Meuse, Rhiannon Archival discovers the Cursed Shield of Truth sitting on her bed when she goes to sleep. In Zamor, Orcim Aksala follows the bleating of a lost goat and when the goat is found, so too is the Radiating Staff of Little Ogre.

20
East Island / Re: The War
« on: October 05, 2018, 04:28:16 AM »
I like how you Northerners collected like six armies in Winkamus. I wanna make a meme out of it. Maybe the Blue Rajah from "Mystery Men" and how you all travel in gangs like little babies. Yeah. I'ma do that ;)

21
Feature Requests / Re: Approved: Free kegs during a festival
« on: September 23, 2018, 01:37:15 AM »
Limiting it to one per hour to the max of your empty kegs sounds reasonable. With the recent spellcasting stymie, I wonder what damage you think they can do now?

22
Feature Requests / Re: Approved: Free kegs during a festival
« on: September 20, 2018, 02:21:01 AM »
My advy uses kegs to reduce time lost gathering to fatigue,and to visit a sage when time is a premium. Having kept a close eye on keg prices, they are rarely affordable, so any free kegs are a literal bonus.

23
Feature Requests / Re: Remove adventurers from the game
« on: September 12, 2018, 02:30:58 AM »
None of my adventurers have any connection, political or other to my nobles. I've played them largely where they spawned, and more or less loyal to his nation. They may travel within their allied lands, but I have at least one island where the noble and adventurer realms are at war. There's no suggestion or evidence they are working with each other, but I've seen that held against players before (with the adventurer paying the cost).

So you don't want them allied, or opposing your nobles, what's your alternative? Make the characters exclusive (advy or noble?) or get rid of them entirely? I'm not kidding when I say, at times, the adventurer character is the more fun to play.

24
Feature Requests / Re: Remove adventurers from the game
« on: September 08, 2018, 11:27:49 PM »
Likely, yes, because a noble can only move during turns, causes combats on the way and is largely visible.

As one of the adventurers involved, we managed to get in, cast multiple scrolls each, and retreat with a full bank of 16 hours. Honestly, it was a lot of fun, needed heaps of planning and coordination, and was backed with some rare RP elements. As far as I know we were all supporting the actions of our realm and a roleplaying guild. The sorts of things that aught to be promoted.

I kinda resent the implication that we were taking advantage of a bug to get away with something sneaky. We blew threw a substantial number of scrolls- way more than were successfully cast - so it's not like this atomic option is available in every campaign.

I feel like you aught to at least bring back spellcasting in the one most magic realm. Not villify people for saying within the abilities of the game.

25
Beluaterra / Re: Sacred Obia'Syela
« on: September 06, 2018, 03:46:42 AM »
Same thing?

26
Beluaterra / Re: Sacred Obia'Syela
« on: September 06, 2018, 02:54:23 AM »
I always thought the witch burning event (summoning scrolls) was more common on BT because the casting of scrolls fueled some sort of portal priestly powers.

27
Feature Requests / Re: Enable bounties for Scroll of Accident
« on: August 26, 2018, 01:37:56 AM »
Maybe bounties aught to expire and refund the cash. There are surely bounties in existence from years ago. A standing cash prize for their wounding probably isn't the intention of the person putting the bounty up.

Giving a time limit would put some urgency and timeliness to it.

28
Feature Requests / Re: Unit Disipline
« on: July 17, 2018, 06:24:00 AM »
Aha! Then you aught to have a mechanism to -actually
- discipline them!  Meaning a temporary boost to discipline and cohesion at morale cost.

Imagine you could set a target discipline- then you could maintain the desired settings for merciless Raiders versus strictly military Paladin order.

Potentially, you could have units that even ENJOY certain settings, like they do now with entertainments.

29
East Island / Re: Highmarch's Betrayal ---- What next???
« on: July 11, 2018, 03:17:48 AM »
Makes no sense for the Highmarch to ally with the Redwings against the yellow! Though it devolved into a real Perdan hatefest and HM started scrabbling for support. Scrabble scrabble!

30
I did that once in a guild RP where I was able to accidentally purchase a noble rank. Recommendations are easy to come by and ancient documents aren't exactly rare.

Pages: 1 [2] 3 4 ... 10