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Messages - Gordy77

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31
Sure, an adventurer might get lucky and be in the right ace and time to sell a rare and sought after item (+20% swordfighting is Gunna sell!) and make some good money. But I've never had (and it would be stupid) to have more than a few hundred gold on me at a time. Compare that to nobles who make it every week? I'm sure there are royals out there sitting on 10,000 gold not even including family wealth. My family has money but only because I got a handout from Atamara before it sunk.

32
Stop hunting rogues, for a start! You can do it for a while, when your adventurer is new and fresh and disposable but I've found you'll almost certainly die eventually.

After three losses in two months, I put a hunting ban on my remaining favorites. One hunts sages, another wizards and both repair items for the aristocracy. Powerful items can readily sell for hundreds if not thousands to the right market/island.

I've found investigating rogue groups to be fairly safe and tend to give some advance to adventuring skill, but you risk occasionally losing your hours or being hurt if they catch you. I don't know if you can be killed investigating.

33
So long as the typical cost of ale legs hovers around 20gp, I can't imagine limiting the gold adventurers carry being an issue. Tax collection is a regular and scaling drain. A recent item improvement cost 75 gold and I've had it as high as 200. A six hour study in the academy costs 24 gold and is as good as throwing it down the toilet. Considering the risk to commoners (of being arrested and their money taken away at any time) I can't see any reason at all to deprive them of their monies.

Rather, give them.something to spend it on! Make guild houses "expandable" by adventurers in the same way temples can be by priests, would be one suggestion. Building and stocking their own home base cabin or homestead would be another.

34
Feature Requests / Re: Secondary Class Idea
« on: June 21, 2018, 07:54:03 AM »
Do other classes have so many pro and con? I don't feel like they do (with the exception of Hero), and not counting the priest.

It might be better if you were able to summarise other classes and get a feel for how much away they each have compared to Warrior class, and settle on something equally powerful, rather than a dizzy list of skills and abilities that other classes lack.


35
East Island / Re: Magical Events in Bescanon & Surrounding Regions
« on: June 07, 2018, 02:43:59 AM »
You don't get preferential treatment from the Titans after shooting yourself in the foot. :)

All I'm saying is, I hope this put to rest any complaints about how the Devs/Titans appear to be biased against Perdan.

...I'm not even sure what this is meant to mean, as if I had anything to do with where the past or present capital of my realm is, or was!

36
East Island / Re: Magical Events in Bescanon & Surrounding Regions
« on: June 06, 2018, 02:49:21 AM »
Plus, Perdan hasn't had a capital at all this whole time. It might as well be the one named "Perdan". We haven't been able to refit since the shenanigans.

37
Feature Requests / Re: Free Up Information
« on: May 29, 2018, 07:06:18 AM »
> I feel like this is just part of the learning process. After spending a bit of time on a continent, you get a > feel for the regions. And if you come across one that you don't happen to know, it is as simple as
> opening the Information tab in a new tab for a region list, diplomatic relations, etc...

I get that, but I've been playing for nearly six years and I'm still discovering players and realms and regions I've never encountered, and I have characters on every continent!

A tooltip is great, but like many I do the majority of my play on my phone. Playing as a member of the Southern Alliance, there are many realms, knights and government positions of all types and honestly it's difficult to know which realm has which region. I cant even tell if a representative belongs to my nation or not!

Consider how many of your daily messages are from another character directly - not a turn generated message - East Continent might be an exception. I think all it would take is a single line in the header or footer,

"CHARACTER NAME, an (allied/enemy) (knight,lord/lady,councillor, ruler) of (realm)"

and use generic descriptors for the council and regional descriptors.


38
Feature Requests / Re: Remove magic from EC (Stable)
« on: May 26, 2018, 03:41:39 PM »
I agree with limiting their power, with a multiplier or bonus applied for,

-the effort in gathering portal stones
- the quality of your roleplay especially,
- involving multiple players both advy and noble
- offering personal risk or sacrifice

Anything that adds to richness without taking away imho can only be beneficial.

(Post partially motivated by the lengths the gabanas family is going to, to put things right)

39
East Island / Re: Magical Events in Bescanon & Surrounding Regions
« on: May 25, 2018, 03:48:32 PM »
If it's random, which I didn't realise, make the outcomes public and validated.

Something like a % table where it's likely to go conditionally good or bad and a small chance for catastrophic events.

Then, make agreement among the Devs what limits a portal event would have. Reduction of a walls strength instead of removal altogether, or moving characters or a single living from the dead. Make that fairly absolute, with some flex to reward exceptional RP or circumstances.

Those level five walls must have cost a fortune on their own let alone the other actions.

40
East Island / Re: Magical Events in Bescanon & Surrounding Regions
« on: May 25, 2018, 02:52:07 AM »
I was only struck by the immediacy and magnitude of the event; the adventurer got almost precisely what they wanted, practically straight away, with little consequence.

41
East Island / Re: The War
« on: May 25, 2018, 02:49:48 AM »

42
Feature Requests / Re: Free Up Information
« on: May 22, 2018, 07:07:24 AM »
I mean, sure, but what about the rest of it?
I'd like to know what relationship that sender is to me and my realm. I feel like people could enhance their RP reactivity if they knew they were talking to enemies, allies, federated partners, etc. Or maybe not! But simply to know if the sender is from your realm or not is a start; I don't know who everyone by name not necessarily which regions are ours at any given time.

Incidentally, why are some contacts Lady or Sir titled and others not?

43
Feature Requests / Re: Free Up Information
« on: May 22, 2018, 03:04:01 AM »
Further to this, I'd like more information in messages and mails from other characters. Especially if I've moved realms lately, I don't know who anyone is or what their relationship is to me or my nation.

Some simple (maybe customisable?) strings of information regarding their,

Position (Banker, general, title)
Realm (what country are they from?)
Political stance relative to mine (enemy, countryman, ally)

Would be wonderful!

If customisable, add other information like my stance on their religion.  This can only promote roleplaying opportunities.

For example, "Baddy Badman, enemy General of Badvania"
Or "Goody Goodman, allied King of Goodlund"

It homogenised position titles so I don't have to know what a Democritus or a bailiwatsit is to understand, who you are, where you're from, and why I should care that you're messaging me!


44
East Island / Re: Wanted: Secessionist Northern Duke
« on: April 04, 2018, 02:02:59 AM »
I don't recall the Xavax ever being offered Oligarch in the original negotiations. Was it closed door, perhaps?

45
East Island / Re: The Bloody Battle of Evora
« on: February 24, 2018, 11:27:18 AM »
Smiddich Fontaine, Knight of Aestus has been wounded by Stormwalkers (39).

 ::)


Oh shush! It's only because I left the safety of those nice high walls to engage the enemy in person! Apart from my unit becoming a major pincushion, I think the tactic paid off rather well. Plus, having the best armor money could buy, my men were ready to go again a day later.

The Phoenix endures!

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