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Messages - bofeng

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31
Roleplaying / Re: Trials of Love
« on: April 29, 2014, 08:11:06 PM »
Those are good stories that should not be lost. I have collected some.  ;D

32
Yes. One silver I remember. When I play adventurer, I will take note about different weapon prices in different regions in order to save one or two silvers. So that really hurt the ability to communicate with others.

I am already excited about the potentially enhanced communication feature for adventurers!

33
BM General Discussion / Re: Number of Players Lost Since Glacier?
« on: April 21, 2014, 07:03:50 PM »
Just as some of us pointed out, the density indicator may not work properly in some cases.

For example in FEI, the infected realms are losing players constantly. Number of characters in Kindara has dropped from ~45 to ~30. In the following week, I believe this number will continue to reduce. Will they move to other regions in FEI? I don't think so. These natural disasters will likely to make some of them to leave this game world.

When they leave, the density will drop again. Will the dev team advance the glacier again? That would be ridiculous.

If the glacier thing is affecting the west side of the continent, then at least the nobles can join their allies. Now the ice age and the military oppression may likely leave these nobles no choice but give up.

34
BM General Discussion / Re: Number of Players Lost Since Glacier?
« on: April 21, 2014, 08:42:23 AM »
Seriously, what's the purpose of the huge army of Ice Deamons on Far East? Some regions are not marked to be frozen on the original map. Has the glacier thing stopped at all?

Battlemaster is a very very slow game. Players have to play a very long time in order to really build up anything, fame, prestige, titles, more lands etc. I wish development team could give more thoughts into this in making critical decisions. Again, I think long term problems should only be solved by a long term plan.

35
Development / Re: Developer Roadmap: War Improvements Package
« on: April 11, 2014, 05:49:03 AM »
This is a very ambitious plan but it will definitely add more fun to the game. 8)

Any part of the changes would improve the game. In addition, I suggest focus is given to how to increase player interaction or interdependency through these mechanics. The beauty of the game is in interaction. For example, the line setting is kind of player interaction, which requires players to discuss and communicate those settings, which adds fun. The added features should avoid becoming just simple button clicking, but should focus on these functions or settings' interdependency. After all, this is best part of this social game.

36
BM General Discussion / Re: Number of Players Lost Since Glacier?
« on: April 09, 2014, 09:44:06 PM »
Not accusing anyone. But these decisions leave dev team vulnerable to doubts.

Many players don't leave, because the game is unique. I played four years ago for a short period of half year, and then quit. But I came back because it's unique. That doesn't mean everything can't be improved. It's fine with me if the point is not taken. After all, we all owe thanks to Tom and hard-working dev team.

37
BM General Discussion / Re: Number of Players Lost Since Glacier?
« on: April 09, 2014, 08:19:56 PM »
I agree some transparency could bring more trust between development team and the average players.

I believe development team are made of hardcore players who will guard the common interests of most players in making it attractive, balanced, fun in their best efforts. However, it happens that they are also players and have their own interests within the game. Consider the close result for many elections. If the development team were also voting on the south or north poll without prior knowledge, they probably will vote for their side, and the result would be different. Given the result of the decision is so devastating for many affected realms, such lack of transparency raises mistrust and may make some disappointed players leave.

Second, the changes are for the purpose of addressing a long term problem, which was identified as the player density problem. Yet the solution is a very rash one, that within one month, many lands have to be destroyed. Keep in mind a character can only move two regions every day. The monsters or the iceberg is almost moving as fast as the fastest character? Long term problems should be addressed with a more considerate plan. If the player density problem is not driving the players away, why should we hurry up with a plan to destroy lands and cripple realms in such a rush? Will these changes attract immediate attention for the game? Highly unlikely. It gives many players the feeling that God should not be punishing them so hard. This bitter feeling only ends at driving some players away instead of keeping them engaged. Luckily my character is on the eastern side of the Dwilight world, but honestly I feel confused what actions of those western realms have brought them into such punishment of rampaging monsters on their lands? Is it just because they decided to settle down in the newer part of the continent? Why can’t God gradually take their lands, giving them more time to invade the eastern world? Is it because the eastern world is favored by God? Most people have to think so. :-\

Going forward, I am sure development team will take best care of the game world as they can. But all these critical decisions are made within a small circle, yet affecting so many players. Please keep in mind some involvement from average players may not be necessarily a bad thing. Transparency may be the best way to deal with mistrust and conflict of interests.

38
Other Games / Mush
« on: April 03, 2014, 12:51:03 PM »
I recently discovered the game Mush. It's really fun to play. One game can normally last several days.

Introduction from Mushpedia:

Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite, there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!

The plot:

Aliens have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from Icon The Mush. 2 of them are already affected, but no one knows their true identity.

http://mush.twinoid.com/

39
How about moving back to the old capital city once the city was recovered?

In the case of Cathay, Anacan was lost several weeks ago and no one expected to stay in Azros forever. Historically, Anacan is located more close to the center of the realm, but not right now.

40
Helpline / Re: Newcomer can't be appointed?
« on: March 23, 2014, 12:09:37 AM »
I tried. Once you try to change the setting, the system says you can uncheck them, because your are a newcomer. That does not make sense to me if I have to wait for 14 days.

41
Helpline / Re: Newcomer can't be appointed?
« on: March 22, 2014, 11:46:57 PM »
Then that's not right. Refusing to take positions in one realm doesn't mean refusing to take positions in the new one. The system should not work in this way...

42
Helpline / Newcomer can't be appointed?
« on: March 22, 2014, 11:34:16 PM »
I just want to know how many days a newcomer has to wait before he can be appointed as a region lord?

My character left a realm, setting to refusing all positions. Four days after joining the new realm, he still can't change back and get appointed.

I think the right to vote and the right to be appointed should be two separate things, but that's another topic. I just want to know how many more days I have to wait.

"As a newcomer to this realm, you can not yet vote."

43
Title: Add the cancel button for offers created by automatic offers

Summary: Once some offers are created by automatic offer function, these offers can't be cancelled.

Details: The lord set up automatic selling offers before winter comes, and some foods were put on the market. When winter comes, the region starts to starve but the lord can't withdraw the selling offers.

Benefits: Make the automatic offers more useful.

Possible Downsides/Exploits: None.

44
Helpline / Re: Can a Duke & lord change his region?
« on: December 13, 2013, 06:54:29 AM »
That's great answer, but I decide to drop the plan as I just found there is tradition in the realm saying "No one noble shall hold both a Ducal and a Margrave title". So I decided to respect the tradition.

45
Helpline / Re: Estate size experiments
« on: December 13, 2013, 12:05:01 AM »
I did the similar experiments and later decide to adopt around 46%. Another factor is the size of empty estate versus wild lands. It seems that two options are indifferent. So I just left another 40% estate, and rest as wild lands. Interested to know other's result.

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