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Topics - Medron Pryde

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16
Development / Rebuild Damaged Temples
« on: January 14, 2017, 07:29:43 PM »
We are running into a rash of "holy wars" in Beluaterra between the Daimon worshippers and everybody else.

This includes burning temples all the way to the ground.

From which there is only one way to fix things.  The region lord must close the temple and live with the protests of the realm.

THEN he or she can rebuild the temple.

I suggest the following change.

Allow the region lord to rebuild a ruined temple.  Pay same cost as normal.  Must be member of religion.  All that jazz.  Just allow the region lord to enter a ruined temple and order it rebuilt to its lowest level.

17
Helpline / Rebuilding Ruined Temples
« on: December 27, 2016, 11:26:54 AM »
What can be done with a ruined temple?

My realm recently reaquired a lost city where the Daimons closed down the local temples.

The ruined temple is still there and I would like to rebuild it.

My last experience with this situation was several years ago and I just kept on getting told I couldn't do anything.  I couldn't upgrade it back to a real temple because it was ruined.  I couldn't build a new one because there was one already there.  It was...annoying.

So now I'm wondering if anybody knows if things have changed.  What can we do with a region that has a ruined temple in it?

18
Helpline / Govern Regions Page Not Working
« on: December 26, 2016, 08:23:41 AM »
The bugtracker won't let me log in so I can't enter this bug in there.

The Govern Regions page (http://battlemaster.org/testing/GovernRegions.php) is not allowing me to give one of my regions a new lord.

The lowest region (Zisswi in my case) does not report region type, population, Estates, Tax rate, or anything.  All I get is a region name.  no other data.

I was able to give another region a lord recently, but today when I try to give Zisswi a lord I simply have no data and no options.

All other regions are reporting data as normal.

Most odd.

19
Atamara / Atamara's Fate
« on: April 29, 2016, 10:47:21 AM »
Yeah, some people said Atamara was a !@#$hole.

You know what?

Some people were wrong.

I first started playing on Atamara.  And Atamara is one the place I always kept one or two characters because for me it was the funnest of the islands.

Did it slow down a bit?  Yes.  One alliance did the one thing that BattleMaster is designed to not allow.  They won.  Seriously, the way the game pushes things to degrade in time and everything about it is designed to break up large realms and alliances.  But through ingenuity and determination and a lot of smarts the alliance BEAT EVERYBODY ELSE.  They literally beat the system.  That is what some people didn't like about the continent.  There were clear winners and losers in a game that is supposed to stop that from happening.

In the case of Atamara it took the players to self-police and break the alliance up.  Which we did.  Atamara was crashing and burning into a continent-wide civil war when the Devs nuked everything.  Years of gaming and scheming on the best map the game has just deleted and taken away from the players.

My hope is that sometime we can get that map back, either through restoring Beluaterra back to the Pre-Blight status, or by resurrecting Atamara entirely.

20
Dwilight / Bandits in Dwilight
« on: April 01, 2016, 06:52:14 PM »
Hey guys.

I've got a question about the bandits in Dwilight.

Are they more numerous or something?

I have a character who recently emigrated to Dwilight after the devs sunk Atamara and he had a cavalry unit in Black Mountain when the Daimons attacked.  He is a hero but they just wounded him, wiped out his unit, and left him in a coma for a week.

I have since been trying to get back to the capital of my realm, which is right next to the mountain.  I have been attacked by bandits and dropped into a coma every single time I recover to be able to move again.  I finally, this morning, after what feels like weeks of travel in real life, finally made it to the capital, and was instantly attacked and sent into a coma by bandits AGAIN.  In the capital.

Now I'm used to bandits being a slight problem.  Something that may show up in every other region or so as you are making your way home from lost battle.  Just like there is a chance of getting captured after your unit is wiped.

But I have never seen an organized campaign of banditry so effectively and routinely exercised that it would make a character spend weeks in real life to get from one region to the region next to it.

I would have been home weeks ago if I had been captured by the Daimons, held for a week, and then sent home.

Instead, my character has been in a coma, for 2 to 5 days, he wakes up with vastly reduced hours for maybe one turn, he starts to move, and then is put down by another bandit group immediately for another 2 to 5 days.

Is this normal in Dwilight because I've never seen anything like it before in all my years of playing this game...

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