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Messages - Medron Pryde

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121
BM General Discussion / Family Logos on Forum
« on: October 11, 2018, 09:40:35 AM »
I just found a new shiny.  I can make my family logo the image I use on the forums!

:)

If you want to do it too...just follow these directions.

Go to your family page where you can see your logo.  Right click on it and select "Copy Image Location."

Then go to the forum and hover your mouse over "Profile."
Click "Forum Profile."
Under "Personalized Picture" select "Specify Avatar by URL"
Delete the http:// from the nice little box on the right designed to house the URL.
Paste the link into said nice little box for the URL.
Then scroll down and click "Change Profile."

And there it is.  Your very own Family logo will forever grace the forums under your name for all to see and be in awe of.

:)

122
BM General Discussion / Re: Abusive Players?
« on: October 11, 2018, 09:33:00 AM »
Thank you for the correction.

I sometimes get confused on which exact term is right because we use them all here.  ;)

123
BM General Discussion / Abusive Players?
« on: October 11, 2018, 08:22:55 AM »
I was scrolling down on my family page today and saw an old message from the developers

"Adventurers No Longer Using Scrolls
Adventurers have been blocked from using scrolls for the foreseeable future due to players abusively using adventurers as weapons of war scroll-bombs. They may be restored in the future when significant changes are made to their operation, but that is not a priority in light of the recently posted development roadmap."

I think this an unnecessarily prejudicial statement for the developers to be using against the players.  Now you obviously decided to change the rules.  That is fine.  It is your job to add options or take options away if you feel they improve or hurt gameplay.  That is what you all volunteered for.

But what we have here is a case of one group of players doing exactly what has been done for years.  They used adventurers to cast scrolls.  It's been done against the daimons, the monsters, the undead, and other player realms in the past.

The only difference is that this time the group of players targeted by the adventurer-cast scrolls complained to the devs, and the devs stepped in to undue the damage so the targeted players could arrest and kill the adventurers used in the attack.

And then the devs blamed the players playing the adventurers for this and charged them with abusing the rules.  I think that is a bridge too far and is unnecessarily antagonistic towards the player base.  I think such statements have no place in the official announcements of the game and would request that the announcement on the matter be moderated to remove any charges of abuse for what was a simple case of doing what was allowed and done in the past under many similar circumstances.

The devs already punished the players by allowing their characters to be executed.  I think then accusing the players of abusing the rules is simply a matter of adding insult to injury and should be avoided.

124
Roleplaying / Re: The Alchemists' Portal
« on: October 09, 2018, 10:25:02 PM »
Interestingly....on the East Continent I got this message -

 Disturbance Abroad
message to everyone in the vicinity of Bescanon - 3 hours, 40 minutes ago

Bescanon's column of light turns a violet shade as the air grows moist and heavy. The ground trembles. Bescanon River reverses itself, flowing not from mountains to ocean, but from the ocean to up the mountains.

Agitated animals gather at the stones, circling them. The smallest of creatures, the ticks, are closest to the stones, with the largest of creatures, oxen, furthest from the stones, all circling together. In the skies, birds circle the column of light, again with the smallest avian closest to the light and the largest furthest from the light. Eerily, not one creature makes a sound as they silently circle either upon quaking ground or within moist, heavy air. With each passing minute, more and more animals join the circular parade on land or in sky.

Something distant in the aether was being disturbed.



And on Beluaterra, my adventurer got this message far from Iato -
 Portal Stone Mishap
(Personal message) - 1 hour, 17 minutes ago
You notice a strange vibration coming from your pack, and when you open it to look, you see that the portal stones you have in there are humming and glowing with an eerie violet glow. The sound and the glow increase in frequency and intensity until it is almost unbearable—and then there is a horrible cracking sound. Half the stones have shattered, and any that remain retain an oddly menacing violet tint.

And she now sees the following message when she looks in her inventory -
"Be warned that setting eight portal stones in a circle carries the risk of failure resulting in serious wound or even death."

125
BM General Discussion / Re: Heroic question
« on: October 09, 2018, 10:15:24 PM »
That is awesome!

Refusing to battle as a hero.  Really awesome.

It shows how even the greatest heroes can have flaws.

I play a hero who charged Daimons as the last ruler of a dying realm and somehow failed to die when they beat all of his men to death and then deported him.
I spent the next couple or four years playing him as a "hero" who failed to die with his men...aka...a total failure at what he was supposed to be.

He later became the ruler of his realm when someone had to stand up because the previous ruler disappeared, then watched his realm sink beneath the waves when Atamara sank, and washed ashore on another continent as a man who ONCE AGAIN failed to die with his people.

A couple years after that...he became the ruler of ANOTHER realm when someone had to stand up because the previous ruler went into seclusion.

He's had an interesting character arc.  He keeps throwing himself at impossible battles and the bad guys JUST KEEP MISSING him.  They keep killing everybody AROUND him, but they JUST CAN'T seem to hit HIM.

The really funny part?  He's the first character I created over ten years ago when I first started playing BattleMaster.  He's been a hero most of that time, and JUST CAN'T SEEM TO DIE, no matter how many hopeless battles he fights in.  Not that I WANT him to die, mind you...but I do keep on looking at the family fame point that goes into heroic deaths and such...the one I still haven't gotten.  Heck, I haven't even had a single one of the my nobles DIE in all that time.  So I don't even have the fame point for THAT.  I guess I suck at making enemies who dislike me enough to execute my characters.  ;)

126
Feature Requests / Re: Priests who lead units
« on: October 09, 2018, 09:57:59 PM »
I might think that would work great for a Priest/Hero actually.

Give the hero priests something else interesting in their gameplay.

While also not requiring that the devs add an entirely new subclass to the game.

I can think of one priest who would probably jump all over that if it became a reality.  ;)

Yeah, yeah...I know.  A case of trying a new subclass to see how it works.  But I have to say, as long as she's been around, it would fit certain roleplaying aspects of her character as well.

Hehehe

127
Beluaterra / Re: Sacred Obia'Syela
« on: October 09, 2018, 09:51:42 PM »
HMMM?

A couple adventurers in Reeds report their portal stones evaporating in their bags.

Did you guys do something over there?

128
Feature Requests / Re: Priests who lead units
« on: October 08, 2018, 11:41:28 AM »
All of those options would be awesome.

Though I do also think it would be cool if they could preach or...something else.  Maybe something related to how the Heroes sometimes get a chance to tell tales and increase morale in a region.  Maybe a Crusader could have the same option in a region that follows his religion.

;)

129
Beluaterra / Re: Wudenkin
« on: October 07, 2018, 08:41:11 PM »
Daishi knows that the Daimons come from another world.  They are not native to our world, and therefore do not come from the same source of life that we do.

Anyone who worships the creator of the Daimons is by definition worshiping the god who created them from wherever they come from, and are therefor obviously not worshiping the creator of life in this world.

 ;D

130
Beluaterra / Re: Wudenkin
« on: October 07, 2018, 06:15:38 AM »
Considering the Order of Mordok preaches that humans must be sacrificed to the creator of the Daimons, you're close enough to a Daimon worshiper for Yao Ling to call you out on Daimon worshiping.  ;)

131
Feature Requests / Re: Priests who lead units
« on: October 06, 2018, 07:03:16 AM »
Oooooh....another idea.

If there is a battle, and there are Paladins in battle, anybody fight on their side who is a member of that religion gets a morale boost of some kind.

And anybody fighting on the OTHER side of the same religion would get a morale DROP of some kind.

Basically, you don't want to fight a holy warrior of your own faith.  It would make wars between realms that share religions an...interesting affair.  And the idea of Paladins on each side cancelling each other out gives me the giggles.  ;)

Now I know a lot of this is "non-trivial" and therefore long range down the road if ever.  But I think it would be fun, and I think it would do a good way of making the religion game more interesting.  It would also encourage more people to get into the religion game, which at the moment it really doesn't.

132
Beluaterra / Re: Wudenkin
« on: October 06, 2018, 06:57:02 AM »
I'm not surprised.  Most of the newer religions have more priests than Daishi does.

It goes with the territory.  Daishi has been around so long and has been so stable that the need to actually preach ended long ago.  It just sorta spreads by osmosis everywhere across the continent.

Which made the religion game here on Beluaterra rather boring for the priests, so they often went off and did other things.  Many warriors of Daishi used to be priests over the years.  And will probably become priests again now that real contenders in the religion game are starting to step up again.

One of the big reasons I haven't declared other religions evil in general is because I as a player want to give them a chance to get a foothold.  With the reach that Daishi has, I could easily curbstomp any religion I wanted to the moment I see it go up.  When Daishi is the majority religion in the majority of regions across the continent, it gives me an insane amount of latent power to use if I want to.  I don't want to.  I want the religion game to have more contenders and be more interesting.

So while Yao Ling grouses about the other religions in public, and questions their goodness, I as a player don't pull the trigger and start holy wars with them.

Mordok is the exception.  They went full on Daimon worship.  Yao Ling could not allow that to hold, so...boom...she declared them evil.  At which time other members of Daishi that were obviously gearing up for an attack, went hog wild and blew Wudenkin to dust bunnies.  I figure they figured if they could get Yao Ling to pull the trigger, they could pull the trigger.  So I figure they held onto some knowledge until the last minute, then handed it off to me and just hoped I reacted the way they wanted.  If I figure right, I got played a bit.

Which I absolutely love by the way.  The idea that there are players out there that have figured out what Yao Ling's buttons are to the point that I as a player don't even realize I'm being played until afterwards makes me chuckle with amusement.  And now Yao Ling is on the warpath.  Or at least the skirmish path.  ;)

133
Feature Requests / Re: Priests who lead units
« on: October 05, 2018, 09:42:50 AM »
I actually really like the idea of a Holy Warrior/Paladin/Whatever.

Give them either the ability to preach or even a passive ability to influence commoners to join the faith.

I also think it would be cool if they had at least some of the Priestly abilities to calm the populace and stuff like that.

It would be a welcome addition to the religious game in BattleMaster I think.

Long term goals for it could be something like moral boosts in regions where the majority of people follow that religion, or even a boost to military units in battle if a Paladin of their faith is in battle with them.  This would obviously be long term and hard to code, but the possibilities are impressive.  And as I said, they would make the religion game much more interesting...

;)

Note that due to the gamebreaking setup of having units moving between turn changes, I would not suggest having priests actually lead units.  And trying to handle them as a hybrid class that could EITHER move as normal units OR as priests would be...a non-trivial task to code...and so something I wouldn't suggest.

134
Beluaterra / Re: Wudenkin
« on: October 05, 2018, 09:31:35 AM »
Daishi has more than one priest.

Yao Ling as an example has been a priest for...oh something like ten real life years I think.  So...bless your heart, Chenier, but that boat don't float...

And the priests in that roleplay were non-player priests.  AKA, the ones you expect to have at temples.  And were specifically noted in that roleplay as ones who ministered from the temple in Wudenkin.  You should read the roleplay.  It was quite fun to write and I'd hate to think people were missing out.  ;)

135
Beluaterra / Wudenkin
« on: October 04, 2018, 10:51:28 AM »
Everybody knows that a strike was recently conducted on Wudenkin by agents of Daishi.

Well.  Yao Ling recently decided it was time to add her own say to the matter of Wudenkin and their Daimon worshiping ways.  So she walked into Wudenkin, fired off a scroll of hammerfall, a scroll of pain and suffering, and several summon scrolls.

And...she said a thing while there.  I figured I'd post it to the forum so all y'all that aint there can enjoy the festivities.  :)

*****

Yao Ling walked down from the mountains with six priests who once ministered from the pulpit of Wudenkin’s temple.

The seven figures came to a stop outside bow range of the walls of Wudenkin and raised their rams horns high into the sky.  The high and shrill sound echoed off the walls in one grand cacophony.  Then a second and a third time they blew the horns.  A fourth time came accompanied by a thick cloud cutting off the sun and darkness fell upon the city.  They blew a fifth time and thunder rumbled in the heavens.  Lightning clashed in time to the sixth chorus.

And then the horns blew a seventh time and the hammer of the gods came down to smash against the walls of Wudenkin.  Rubble fell from the heights and rolled onto the plains below as the last echoes of the rams horns faded away and silence ruled.

Finally Yao Ling stepped forward and brought a different horn up to her mouth.  She began to talk, and her words came clearly to everyone who still had ears to hear.

“I have come in the name of the gods of humanity!  For the people of Wudenkin have sinned and followed the Daimons!  Your leaders have forsaken humanity and have torn down the temples in their pride and arrogance!  They have sacrificed the innocent and fed their blood to Daimons!  They have driven the people to riot and murder of their fellow citizens!

“Now I come with the words of the gods on my lips!

“Your leaders have been found guilty of the betrayal and slaughter of innocents!  And so your walls tremble before the sound of our horns!  Your judge is guilty of the murder of soldiers of humanity and will be punished unless he repents of his evil ways!

“To the people of Wudenkin, I exhort you to repent!  Repent of your wicked ways!  Rebuild the temples to the gods your leaders destroyed!  Stand with humanity as you did in ages past and all will be forgiven!  But if you continue in this wickedness, in this slaughter of innocents, the gods will spit you from their lips and ruin will come upon you!

“The gods have sent me with this warning to you all!  Disregard it at your peril!”
Then the six priests behind her blew on their horns once more and Yao Ling turned away from the city to the sound of their haunting calls.  The procession returned to their mountain pathways and faded away from the city without a trace.

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