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Messages - Medron Pryde

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151
Feature Requests / Re: Remove adventurers from the game
« on: September 08, 2018, 10:51:05 PM »
Priests can do that too.

Just saying.

Another thing I would say is that this wasn't just four adventurers.  This was an entire realm that has been preparing for something like this month's.  They had nobles and adventurers gathering scrolls, spreading them out, and keeping them from burning off accidently.  And then going off and using them exactly the way we have been told we need to.  Attacking other players.

And they did they same thing months ago in a previous war.

152
Feature Requests / Re: relation between: advy and noble of the same family
« on: September 08, 2018, 10:24:53 PM »
Adventurers should support the realm they are in.  They are realm members like any other.

153
Feature Requests / Re: relation between: advy and noble of the same family
« on: September 08, 2018, 06:15:11 AM »
The family page is not an OOC source.

It is IC information, or so it has been stated in the past.

154
Feature Requests / Re: Remove adventurers from the game
« on: September 08, 2018, 06:11:03 AM »
Darn it.

That's one interesting game mechanic now denied to those of us who use adventurers.

Why was it determined to be a bug all of a sudden?  And what's with the sudden call for their removal?

155
Feature Requests / Re: Heraldry on Messages
« on: August 31, 2018, 09:50:44 AM »
I like the idea of getting it closer to the name.  Like a seal.

I also like it now.  it actually got me to go make a family crest I like.  :)

156
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 16, 2018, 09:16:36 AM »
In old realms, or in cities that have been constantly held by one human faction or another, there are RCs that are older than any character in the realm.

I would point to Perdan's rather amazing RCs, and it took direct Developer action to delete one of them in response to a Portal Event wishlist of stuff the adventurer in question wanted to see happen.

157
Feature Requests / Re: Improving World News
« on: August 16, 2018, 09:13:01 AM »
I would like to know when a player character, whether noble or commoner, is killed.

I often get a "so and so has left the guild" message and wonder what happened.  Did they leave?  Or were they killed?  And I never find out.  Which is sad.  I would like to know what happens to all these people.

158
Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 15, 2018, 07:58:45 AM »
This would drastically dial back some of the better recruitment centers in the game.

Some of which have been lovingly cared for and created by players who sometimes spent thousands of gold finding and building them.

Is this something we want to do?

159
Feature Requests / Re: Improving World News
« on: August 15, 2018, 07:55:55 AM »
We don't want to know about every single commoner out there.

Just the adventurers that work with the nobility in caring for strong and powerful artifacts of war and magic.

;)

160
Feature Requests / Re: Heraldry on Messages
« on: August 15, 2018, 07:53:24 AM »
I like the idea.

As noted, it may end up cluttering things.

But I like the idea.

161
BM General Discussion / Re: Discussion on Monsters
« on: August 15, 2018, 07:51:03 AM »
The truth is that Nothoi can feed all of its regions.

Just not at 100%.  Basically, the cities are stuck at 50% rations until we can get more farmlands.  There is no reason to starve any region in Nothoi, unless the goal is to drive regions into rebellion so they leave Nothoi.

Nothoi is well above the 3 characters per region number that the mods say should be the goal and should trigger a lessening of rogue swarms targeting them.

Not that I've seen a major drop.  Reeds continues to be hit by monster and undead swarms on a daily basis in sufficient numbers to keep me from repairing the walls.

162
East Island / Re: The War
« on: August 14, 2018, 02:49:32 AM »
The worst thing that made it impossible for the South to advance and take over Northern realms wasn't the Northern army BTW.

It was the peasant armies that showed up in hateful regions that wiped out any small force we sent anywhere.  And needing to organize a 10k army to "raid" enemy regions or hold conquered regions is an exercise in futility.

That is what stalled the Southern offensive.

163
BM General Discussion / Re: Bug - Beluaterra - Reeds - Serious
« on: August 10, 2018, 01:01:37 PM »
Yeah...that sounds like it.  :)

164
Development / Re: Archer targeting
« on: August 10, 2018, 10:16:54 AM »
I've been wanting to trim out the militia a little bit.

Though I was hoping the general could just hand some of the larger units over to nobles for a bit better use.

Thinning them out this way was not the plan I had in mind...

165
BM General Discussion / Re: Bug - Beluaterra - Reeds - Serious
« on: August 10, 2018, 09:14:44 AM »
Interesting.

Something else that happened was...not the current turn but the one before that.

There was a battle in Meuse on East Island.  But no battle report was produced for it.  There was a battle and battle report for the turn before that though.

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