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Messages - Medron Pryde

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301
Beluaterra / Re: Netherworld
« on: March 17, 2016, 12:26:38 AM »
The idea of giving people information and then waiting for them to work together to do something is a cool concept.  If it works, it works, if it doesn't it doesn't.  I think we can all accept that.  One missed data point could make a campaign not work.  That is life.  And that is gaming.

That idea is marred when the GMs' first reaction to just that multinational cooperation is the simple erasure of an entire city's fortification, the magical transportation of a major army away from their destination near the rendezvous point, and the ambushing of another army moving to rendezvous with them.  The effect of these actions is the GMs informing the players that weeks of plans and diplomacy and information sharing will not be allowed to affect the invasion.  Any attempts to do so will be dealt with.  The GMs have a plan and the players will not be allowed to change it.

GundamMerc's statement "Beluaterra isn't about "winning" the invasion, it is about surviving it until the point comes where the GMs start giving you tools to fight back , a la the Temples of Light" is actually a perfect summation of that idea.

Either these Invasions are about pushing the players to work together to survive, or they are about the GMs beating the players up until they decide to give whatever players still remain the tools to effectively fight back.  The first is what the Invasion seemed to be at first.  The rogues were multiplying into groups large enough that even entire nations were having trouble fighting them.  The battle of the Shattered Vales was rather amazing to watch from a distance, and if Nothoi had sent more help than we did it might have turned out differently.  Of course we were busy with some rather big rogue bands ourselves.  Just nothing like that superswarm once it started developing.

GundamMerc's idea that this is about the GMs beating the players up until the point they start giving us tools to fight back seems to be more what it is now with the Daimons using portals and such to stop the players from cooperating.  Daimons entering a region and somehow becoming the defenders when fighting the units that have been in control of the region for many turns is one of those things that just looks fishy from the outside.  Teleporting the bulk of an army halfway across the continent when the players try to work together makes players wonder why they bother trying to work together.  Erasing every single fortification of an entire city is a direct strike against the players who have built those walls and depend on them to help defend their cities.

I mean...the Shattered Vales had an amazing story.  Standing against swarms and swarms of undead and monsters until finally being overwhelmed by the swarms.  The current Daimon story line of not allowing the players to work together is much less amazing...

As for the Temples of Light.  I played one of the High Priests who directed a temple of light.  I "erased" hundreds of Daimons with that weapon.  Until the GMs chose to take it away immediately after several of our players had sacrificed their characters in order to power it.  I have long believed as a player that the temples of light were not really a weapon against the Daimons.  They were I think at best a transporter that moved them from place to place.  Also the Temples of Light required blood to operate, which is what the Daimons always use for all their things.  They always practice blood magic of some kind.  But they were the weapon provided by the GMs for us to fight so I used that weapon as much as I could in hopes that it would tip the balance.  But in the end there were always more Daimons that moved in to replace the "destroyed" Daimons.  And the general number of Daimons attacking Creasur just kept increasing.  The more I used the temple, and the more players sacrificed their characters to power the temple, the more Daimons appeared to attack Creasur.  And then the GMs took away the Temple of Light and overwhelmed the city with a force of Daimons larger than anything they had ever had before the Temple of Light showed up.

We were doing exactly what GundamMerc said as we considered that our only option of survival in the end.  Surviving long enough for the GMs to give us a weapon to use against the Daimons.  Using that weapon as much as possible.  Doing blood magic and sacrifices to make it as powerful as possible so it would fire as often as possible.  The combined forces of three massive realms worked together to fight the Daimons with every weapon we had or that the GMs provided us.  The Daimons ground all of those weapons down, and then the GMs removed the Temple of Light so the Daimons could finish us.

So I've always thought the Temple of Light was just a very elegant bait and switch by the GMs to use the players to weaken themselves and strengthen the Daimons.  But as GundamMerc said, it was the weapon the GMs provided us so we used it in hopes that it would help.

302
Beluaterra / Re: Netherworld
« on: March 16, 2016, 08:32:02 AM »
So...I guess it's official...the GMs aren't going to allow the human realms to unite and fight the Daimons.

They just teleported a Thalmarkin army marching to support the alliance of men from Xerus to Fronepu.

And then they ambushed a Nothoian army on the march to join up with said alliance of men with 400 range 5 daimon archers.  That somehow become the defenders in a region that was held by the undead until the moment they showed up.

This reminds me of the time when the players of every nation on the continent built a grand alliance of men with a 100k (or so) CS army and marched it all the way to the northwest mountains to assault a daimon stronghold...only to be ambushed by something like 200K CS Daimons that had either not existed or had not been moving in scouting reports up to the moment the turn changed...

303
Beluaterra / Re: Netherworld
« on: March 15, 2016, 09:00:46 AM »
Yup...

Now we have to put together an army capable of beating the Daimons...then destroy the temple, and THEN use portal stones to close the portal.

Hopefully.

Maybe.

Assuming there are no extra curve balls thrown...

304
Beluaterra / Re: Netherworld
« on: March 03, 2016, 02:29:13 AM »
A massive force of undead and monsters just recently assaulted the Daimons in Xinjin.

Absolutely shattered the Daimons.  Even killed their leader.  And in the chaos of the battle a Nothian adventurer walked in and used some portal stones to close the portal.

But the Daimons rang a bell in the temple that destabilized the portal stones and the dead Daimon leader returned through the portal with a large enough force to kill the entire monster and undead horde.

So while we know the Daimons and the rogues are at war, it doesn't seem to make any difference since the GMs will just resurrect any Daimons lost in battle.  And they made sure we couldn't close the portal too...

*sighs*

305
Helpline / Re: What is exact use of shrines?
« on: December 16, 2015, 09:15:22 AM »
Beluaterra, a few scattered temples around the continent, a few concentrations of them in the middle of the continent, and shrines all over whereever I can put them without getting run out of the area as the member of an enemy nation, have converted the continent to one religion.

It's rather amazing...:)

306
Beluaterra / Re: Good realm to join?
« on: December 11, 2015, 09:05:50 PM »
Now if we can just get Fronen back to the side of light at goodness, all will be well in the universe again...

 ;)

307
Atamara / Re: Darka's return?
« on: December 08, 2015, 07:06:52 PM »
I would judge the three great mistakes we made thusly:

Tara - Keeping Shanandoah

Cagil - Declaring war on Minas Leon

Strombran - Dealing dishonestly with Suville


Each of those three actions greatly weakened the nation that performed them, even if it gave us temporary perceived power...

308
Atamara / Re: Darka's return?
« on: December 07, 2015, 04:23:07 PM »
Yup...

That was the error that Cagil made that turned Minas Leon favorable towards toward Tara.  That and some of my messages and notes that I was looking to find a way to return Shanandoah to Minas Leon.  But as he said talk is easy and actions are hard.

And we aren't going to get a chance to see what happens there now.  But one way or another, whether through secession from Tara or as a gift to Minas Leon, I was pretty much decided that that city would leave Tara in the future.  Just didn't know how...;)

I actually had very few hard plans.  I had a basic idea I wanted to see but I didn't trust anybody enough to tell them what it was because I didn't know who would betray me.  And Tara was too weak to survive something like that.

So I took the dual strategies of breaking up other alliances while sending Taran troops into Minas Leon as practice.  Maneuver lessons.  Warfare training.  Not that I ever said that at the time.  It would have been an insult even worse than what I'd already given Minas Leon.  But Tara needed the practice.  We could barely field a 6k army when I became Tyrant.  So I practiced the army and then we...well...

The last year has been a wild ride...:)

309
Atamara / Re: Darka's return?
« on: December 07, 2015, 12:50:08 PM »
Unfortunately, I had successfully torpedoed Minas Leon and Taran relations before I had a chance to truly figure out what was going on.  Not returning Shanandoah to Minas Leon right away was probably the biggest mistake I made as Tyrant.  It robbed Tara of a lot of the moral high ground especially when Strombran started pulling their stuff with Caergoth.  And it alienated someone who could have been an ally if I'd been smarter.

And everyone was allied with Cagil or Strombran, so I judged that if I tried to push things right then Tara would have been attacked from the south, west, and north...and the army we could deploy at the time was pretty sucky...

The fact that Tara and Minas Leon got back to friendly relations at all is a bloody surprise to me after what I pulled there.  We were on the way towards mending fences, but that mistake on my part poisoned the well there for a good year.  If there is any single action I took as a Tyrant that I would reverse if I had the chance, that would be the one.

310
Beluaterra / Re: The War.
« on: December 07, 2015, 11:09:30 AM »
One thing I have learned about lands of Enweil is that...ever since Enweil fell there has ever been strife in those lands...

;)

311
Beluaterra / Re: Good realm to join?
« on: December 07, 2015, 01:03:21 AM »
I must say that I did not much enjoy playing in it myself.  That is why I pulled my warrior character into Nothoi some time ago.

But I know things change.

And I know Caelum has gone through a lot of changes.

So I would hope that that has changed.

:)

312
Atamara / Re: Darka's return?
« on: December 07, 2015, 01:01:50 AM »
I COULDN'T have done it any faster without making Tara target number one for the continent.

And without other rulers helping and proposing ideas as they did it never would have worked.  I could not have made the changes we did alone.  No way.  No how.

We all worked hard and long to turn Atamara around.

The story I just told was merely MY story of what I did.  And it is a very fragmentary one.  ;)

I most certainly did not "do" this.

We all did.

And I don't agree with the "too little too late" idea.  I know it is easy to say.  And I know many people agree with it.  I simply do not.  In my opinion, we did what we needed to do.  It was obviously too late.  The devs were already determined to sink the island.  But I don't agree on the too little.  We did what needed doing.  And the fractures that we generated to do it promise a far more fractured and interesting Atamara to play in.

And more than that, the rulers of Atamara know how bad things CAN get.  And we all know how hard we fought to mix things up.  If there is any island in Beluaterra less likely to have this problem crop up again it is Atamara.  Because we as a group, the rulers and the advisers and active nobles of just about every nation on the island, worked to break the problem.

I think it is an error to sink Atamara.  It has one of the best maps in the game.  And it has an effective and active player base devoted to a total war that promises to throw the entire continent into a new dark age of successor states to the grand League of the Eagle.

I think it is an error to throw that away and tell all those players they have to go somewhere else now.

313
Atamara / Re: lightning bolts plox
« on: December 07, 2015, 12:37:08 AM »
You don't amphib invade the city.  You amphib one or two regions away.  THEN march on the city with your whole army.

At least that's what I've seen.  ;)

As for the idea of them splitting up and bringing in new players...that probably would work...the question is whether or not they WANT to do that...

314
Beluaterra / Re: Ivory Vale has a troll problem
« on: December 07, 2015, 12:33:28 AM »
I dislike OOC bans and am glad that they are no longer an option.  I believe it is far too easy for one person to abuse a power like that, and believe that it is harder for a committee of people to abuse it.  As such I really think that OOC bans should be limited to Titan or higher authority.

315
Beluaterra / Re: The War.
« on: December 06, 2015, 11:46:37 PM »
Thalmarkin, Ar Gyr, Fronen, Old Grehk, Spearhold, and Gotland have united the north.

Caelum and Nothoi are currently holding the line against the north.  Sometimes the line moves north.  Sometimes it moves south.  Right now it is moving south.

Riombara and the various Vales are playing with themselves and...stuff...

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