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Messages - Andre

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31
Feature Requests / Re: Tournament wounds
« on: July 14, 2014, 11:10:20 PM »
Oh did not know that...

32
Feature Requests / Tournament wounds
« on: July 14, 2014, 09:43:33 PM »
Title:
Tournament wounds

Summary:
A small chance of being wounded on tournaments. Not too big though.

Details:
Well not really much details to add, but i was thinking like a 1 or 2% small chance of being wounded on tournaments, maybe increased by 1% for every 100 gold (or 50? 200?) that you have on your head, so it would be like the opponent wanting to get the gold. I am not sure about swordfighting or jousting skills of you and the opponent mattering in the chances, and if he is an infil, but maybe.

Benefits:
Would add some flavor possibly and create some RPs. And make more chances for long sitting rulers/generals/bankers to lose their position and have someone else sit on the position for some time atleast.

Possible Downsides/Exploits:
Could maybe get a bit annoying to be wounded on tournaments, but that is why i gave such a small chance.
Dont know of any exploits with this.



Although this is one of those ideas i think will easily and fast be rejected, i thought i would just throw it out there to be considered :P.

33
Atamara / Re: Future of Atamara
« on: May 16, 2014, 10:18:51 PM »
Yeah it doesnt look good for you Darkans, you better join Talerium, i heard they were really nice, you can likely chat with the other Darkans :P.
(Newb here, dont know anything about previous history of Atamara!)

34
BM General Discussion / Re: No peace time Generals
« on: May 12, 2014, 02:28:21 PM »
I like the idea of an expedition, or Sven does... :P. I couldnt figure out anything else to do, so once we get back from the expedition im going to ask what i can do there, or you know, go on another expedition... ornah
Although i still think generals are needed at peacetime, although they shouldnt order people and they wouldnt have much authority as the armies arent really being used. So they would basicly just be a normal noble with maybe slightly more authority still and respect. Tho im still very new. So i dont know how much a general is needed or not when the realm isnt in war in this game.

35
Helpline / Re: Archers Without Range
« on: May 11, 2014, 10:35:52 PM »
Love mass archer armies in other games, although i cant see archer armies moving down cavarly... cavarly usualy would reach the archers faster than the archer can kill in other games.
Also really enjoying the game so far.

36
Other Games / Re: War of Omens
« on: May 06, 2014, 08:05:53 PM »
Looks like a pay to win kind of game.
A lot of people say that. It isnt very true though. You can find games that are much more pay2win. You can get every card just from oak packs, sure it takes a long time to max scarce+ and even uncommons take a bit of time, but its possible. I only have half UC maxed and have beat people with nearly all rares maxed, so its all really dependant on that you have your commons maxed and have a good deck.

37
Other Games / War of Omens
« on: May 06, 2014, 07:41:21 PM »
So, this is a very good and unique CCG. Belive it was released sometime at the start of Januari, cant remember at the moment.
Well, at the moment a lot of the campaign isnt released yet, only for 1 of the 12 publicly available heros, and only 5 chapters of 20 of it. Pretty hard at the harder levels. So not much to talk about there

The packs that you buy will randomly give you a card tier and 3 random cards from that tier, you can then choose one of them to get it, or give it experience, which then upgrades it with enough experience, you can upgrade each card twice, it takes 4 experience to get to lvl 2 card, and 20 for lvl 3, you get 1 experience every time you get the card again.
There are also 4 tiers of packs:
Oak, the most basic pack, you can get any card in the game from this pack, although epics are like 0.1% chance to get, and rares are pretty hard aswell. Cost: 100 silver
Silver, chances to get higher tier cards are significantly improved. You can only get Uncommons and higher, best to max every common before moving on to this. You need to buy for a worth of atleast 3 dollars to unlock this. Cost: 300 silver
Gold, chances for Epics improve very much. You can only get scarce and up from this pack, best to max every uncommon thats good for almost any strat for that faction or that you care about before going to this one. Need to buy for atleast 10 dollars worth to unlock. Cost: 1000 silver.
And finaly the gem pack, this can only be got with gems, which you can get 1 free gem every 7 daily rewards, note that the daily rewards dont reset if you miss a day. From this you can only get Rare and Epic.

There are 5 tiers of cards, Common (The most important level of cards, its almost impossible to make a deck without these), Uncommon (You can probably make a deck of these and higher only, also important cards), Scarce (These are mostly cards which arent neccesary to have but help a lot), Rare (Very costly cards, impossible to win with only these, but very good if played well together with lower tiers), Epic (These are very hard to get, you can get the 3 heros in this category, and 10 different coins, which you can get 10 each of, more of these below).
Now coins, this is a very intresting part of the game, you start with 10 basic coins in any deck, and you can make them better by replacing them with the epic coins, which have different abilities like:
20% extra coin
20% skull
etc etc

There are currently 3 factions:
Vespitole (Green): This is a faction that is a lot of about buying as much as possible and cycling cards, as every card they play draws a new card, which gives you more resources, and you draw even more.
Daramek (Red): They are a lot about swarming the field with minions who then attack, give resources, or get sacrificed so you can play bigger creatures.

Metris (Blue): Every card they play gets destroyed, meaning it doesnt go into their draw deck, and you cant draw it again, but they have a certain hero who has 10% chance to prevent destruction and let card go into deck to be played again, and a card that does the same for 100% chance. They may seem weak because they cant draw their cards again usualy, but most of their cards are very cheap for what they do.
A fourth faction, the purple is going to be added soon, currently we have the last bit of a contest to name the faction.
There are 4 heros for each faction, but you only start with 1 from red and 1 from green, as blue isnt very beginner friendly and needs most commons maxed or atleast lvl 2.

Then, lets get a bit into the battle mechanics, as i said before, you start with 10 coins in your deck, which is your draw deck, left of that you have 4 cards all with costs on them, every turn you draw 3 cards from your draw deck, and hand has a limit of 4 at a time, you can go over this, but you wont draw any new cards, it allows for an intresting mechanic of going infinete (more later), at the start of the battle it will mainly be coins, for which you can buy those 4 cards, when you buy these cards they go into your deck (except Metris cards). The bank (from which you buy) consists of 10 cards, which you assign in the deck editor, you can do the same with the coins. You have 4 resources, Gold, Food, Skulls and Magic. Gold is for buying the bank cards, Food is for activating certain allies, healing them and healing your hero, skulls are to attack enemy allies and your enemy hero, and magic you can do anything with.

I think this covered most of it. And its one of the least p2w CCGs imo. As commons are basicly must have here and the most important card tier, and you cant win with rares only, which in some other CCGs isnt the case.
I suck at writing things like these so yeah :P.
Main site here: http://www.warofomens.com/
You can also play from Facebook and Kongregate, currently names in battle can only be seen for kong users.
And the chat is usualy pretty active with pros and such, who you can ask help from, usualy people help, chat 1 is the best chat in kong, the pros are there, so advice is best to be gotten from there. Hope you like it if you decide to try it. I might do a list of the heros here, but too lazy, there are are also 4 exclusive heros that are only available for the backers that posed for that hero and for the AI, and 1 other exclusive hero for several backers.

38
Other Games / Re: FTL
« on: May 06, 2014, 01:46:59 PM »
Hey, FTL is awesome. A bit late, but i would just like to give some tips for the boss and other general things.
Max Shields, shields are just youre best friend against the drone part of the boss, and generaly any beam or laser ships.
Get engines decently high, not as important to max. That dodge is very good.
With the addition of mindcontrol lvl 2 cockpit is a must have, if they mindcontrol the pilot you will lose all evasion.
Missiles are not the best weapon, laser oriented or beam + ion is the best setup, exception is if you have like 40-50 rockets or more and its late game and you find a good rocket launcher.
Cloaking is a very good thing, try to get it if you have trouble, the augment that lets you charge weapons while cloaked with cloaking makes cloaking even better.
Upgrading Medbay and Oxygen to lvl 2 can save you. Try to get these upgraded, and theres some nice new options you have in some situations with lvl 3 of these  8).
As some others have mentioned, drones are great aswell, especialy defense drones.
I would also advice to stay away from boarding if you dont have 2 or so mantis, or 1 with lvl 3 fighting, and some rockmen or good fighting skill humans to back them up. And upgraded teleporter, teleporting can be dangerous.
1 last thing: Search for Arumba on youtube, he is great at FTL, except for the mistake you will see if you watch one of his modded FTL videos, selling rocket launcher with 90 rockets, pffffff.

I could proly say something more, although i cant think of anything right now :P
Hope i dont bother too much here with a kinda late post, even though the last one was 4 days ago, not so long.

39
Helpline / Re: Archers Without Range
« on: May 02, 2014, 08:52:37 PM »
If you recruit more men, your range will be some weighted average of your current range and the range of those you recruit. You may be better off ditching these men and recruiting a whole new unit if you can get the finances .
Right now i have 123 gold and 100 in bonds, so i think ill do that if i can, i want units that actualy do something else than try to stab with arrows

40
Helpline / Re: Archers Without Range
« on: May 02, 2014, 07:41:39 PM »
To be more exact ive been in battle twice, i did get some nice stuff from the first one though, even though my men didnt fire a single shot  :D. 51% condition +2 prestige book. But yes i cant see any range on my archers, i am going to recruit more men now though, so maybe i can be more useful in battle other than charge at the enemy and then not even reach them before they all die... with archers.

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