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Messages - GundamMerc

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16
Feature Requests / Re: Royal Edict / Decree
« on: January 12, 2017, 09:07:49 PM »
Are you kidding? I see unit settings in general bulletins all the frigging time. Maybe GX wouldn't use it as an extra ruler bulletin, maybe it would, regardless, wouldn't stop others from doing so.

Every hollow message is annoying when logging into with a cell. I don't mind too much on my computer, but on a cell... Tack on a destitute royal message the ruler put there forever ago and that's just a vanity disclaimer, to incredibly outdated marshal standing orders as isn't uncommon, to a few pinned messages you haven't gotten to reply to yet or just want to be able to contact someone with the hot dial... on a cell, it gets really long, really fast. And it pops back every. Single. Login.

Most people don't consult the ruler bulletin because most ruler bulletins are incredibly outdated and were never relevant to begin with.

For the things you mention, I honestly think the ruler bulletin would work quite fine. Every time you update it, the whole realm gets a notification. If you get your players used to looking there for such info, they'll get the habit of doing it.

Of course, people can get overwhelmed by these things in GX... imo, what you ask for isn't the solution, it's pretty much an extension of the cause. Everything is so centralized. It all seems to revolve about bringing everyone around the Xerarch. It's about those singular events that target masses. If it was all broken down into pieces, with groups instead of a singular whole, it would be much easier for participants to keep up. The more massive you make the events, the more people will just give up and skim through it at best, skip it entirely otherwise. Just like the ridiculous tournaments from back in the days. There comes a point where people shouldn't be expected to read it all, and that people should be able to get involved without needing to start binge reading hundreds of messages per day.

Where !@#$ing hell do you see unit settings in a Generals Bulletin? As a person who has held that position, I can tell you that any General who does so and relies on people using that to have the right unit settings is criminally incompetent and should be protested out right away.

Honestly all the things you speak of are a textbook definition of how not to run a realm, and I feel like you're pulling this crap out of thin air.

17
Feature Requests / Re: Royal Edict / Decree
« on: January 12, 2017, 05:03:38 AM »
Because let's not forget, GX isn't gonna be the only realm with any such new feature. And I would really suspect most would rather not have to constantly scroll through what is essentially a pinned equivalent of the never updated and rarely useful ruler bulletin.

It would be the equivalent of one message, not really an amazing amount to scroll through even in a quiet realm. (I regularly have to go down the equivalent of several pages to get past all the turn stuff) So I am not quite sure where in the world you could possibly be coming from. Furthermore, you keep saying it would be another Ruler Bulletin, but I doubt that greatly. Ruler Bulletin is usually for stuff that you don't expect to have to change any time during your reign. This would be more for stuff that is relevant for a week or two, but you expect to change semi-regularly.

For example, you wouldn't put the unit settings for the army in the General's Bulletin would you?  So then why would the Ruler put a tournament announcement or other such stuff in the Ruler Bulletin?

18
Feature Requests / GundamMerc
« on: January 12, 2017, 01:39:06 AM »
Abington had at least 90 players. They once had 183 characters. I doubt everyone had 2 characters there either so probably had at least 120~130 players.

Abington is one realm out of how many? Just because it was memorable doesn't mean it was the norm.

19
Dwilight / GundamMerc
« on: January 12, 2017, 01:38:05 AM »
Realm size wise, Astrum was the largest. Noble count wise it was actually Asylon and Barca. At least in the west. I think in the east, it was Luria Nova.

Depends when we are talking about. For a long time Barca was only a small, tiny realm. It was only towards the end when they got the huge population of Dwarf Fortress players that it became large in noble population.

20
Dwilight / Re: Population
« on: January 11, 2017, 09:59:40 PM »
What's bad with that? :P

That being said, the North-East's geography, albeit imperfect, is fairly superior to other places'. Although I guess, despite it barely ever happening, things could be different with a bunch of city states in the West (as opposed to a few giant realms as it always was).

The west only ever had one giant realm, and that was Astrum. Possibly Caerwyn before the crusade that destroyed it. After that was Kabrinskia/Farronite Republic, Asylon, and Niselur that had to fight together just to match Astrum.

21
Feature Requests / Re: Royal Edict / Decree
« on: January 11, 2017, 09:57:19 PM »
I could have worded that better, I meant "over 100" more than "multiple hundreds". GX had, what, about 60? That's still a third of what some had, and half of what many had.

Except you're overlooking something. There may only be 60 players, but you forget that the past realms had the two character rule, meaning you could have 100 characters in the realm, but have less overall players than GX had at the 60 player mark. So basically multiply the current number by 2/3 and add it to the current total to see about what it would look like when Battlemaster was at its peak. GX would easily be near or over the 100 character mark. Plus I believe you're overstating greatly how many realms were over 100 characters. That may have been the case for realms such as Sirion, Perdan, and Cagilan Empire, but there are realms besides those that I doubt had so many people.

22
Feature Requests / GundamMerc
« on: January 10, 2017, 08:43:00 PM »
Too many "standing" letters also means more needless scrolling for people in a hurry to quickly  review stuff, especially on their cells. I don't really think adding more of them would be a good thing.

Rulers bulletins aren't frequently consulted, but they aren't frequently updated either. People may not consult them on  their own, and probably not more than once, but nothing stops you from telling people to check it.

Lol, what? It would be about the same size as the current standing orders, so I really don't see where this would introduce needless scrolling when it's already needed to prevent that in places like GX where the sheer amount of messages means you're likely to miss the order to check the ruler bulletin. We should be making things better for realms that have lots of nobles because they are successful and we want that to continue. We shouldn't refuse to help these realms be a fun place just because the majority of realms are not that big. It would be like saying a city should not have a metro because the majority of towns do not.

23
Dwilight / Re: PeaceMaster: Dwilight
« on: January 09, 2017, 07:45:31 PM »
The first mistake is playing in Luria, a realm with as many (when not more) regions than nobles, and yet basically  a continent away from anyone else. The day Luria gets in a war will probably be the day one of its neighbors decides to put it out of its misery. And given the culture of Dwi's realms, I don't really foresee that happening.

A better bet would be in one of those realms that neighbors Astrum, like Arnor or Westfold. Or Astrum itself.

Astrum is forming a huge powerbloc, joy of joys. So yeah, the realm that could probably take on all the realms in its vicinity (besides Westfold) at once is allying with the realms in its immediate area.

24
Dwilight / Re: Population
« on: January 09, 2017, 05:56:52 AM »
I've only seen one person do it on a scale that we need. JeVondair.

There was the Dwarf Fortress community... until certain events happened.

25
General Talk / Re: Visiting West Coast USA
« on: January 09, 2017, 12:36:44 AM »
Wait... you are driving? Damn son. Have fun with that XD

This. Also, LA is overrated, highly suggest avoiding it. You'll spend two weeks just in the traffic, let alone actually seeing anything of note.

26
Dwilight / Re: Population
« on: January 08, 2017, 11:01:11 AM »
The problem with large realms is that they have an oppressive effect on the continent, or at least the area around them. If you are a small realm located near a large one, either you're their friend, or you're going to get invaded very painfully.

You would have a point, were this not Dwilight. Its sheer size prevented even the SA alliance from influencing the whole of the continent.

27
South Island / Re: South Island goes random?
« on: January 07, 2017, 05:09:59 AM »
I believe that would enforce the nationalism, players from the defeated realm would hold their honour and die with their nation. It makes sense to me, that would fit perfectly with the rule that once you are in a realm you can not switch from it.

I'm not sure how you got that out of Zakky's post. The difference being people can still play with one, while in the other they can't do anything until one of the other countries falls, which can take months. Not exactly fun.

28
Beluaterra / Re: Is BT worth it?
« on: January 05, 2017, 07:28:21 PM »
Again? No one in Gotland ever kneeled for a daimon.
Unless they have mistaken a daimon for a goat.

Maybe goat was daimon D:.

29
BM General Discussion / Re: war island rant
« on: January 05, 2017, 07:25:58 PM »
Noble count is potential power, but to gain that potential power, you need gold. More people means less gold to go around. Longer refit times, more careful planning required to ensure everyone moves.

Etc.

Noble count is not everything. There's a lot about war on BM I believe you do not understand. It is more than just "March and kill." The battle is only a single step after many.

You are frustrated, I understand.

However, your argument is, "I have been inconvenienced, I want my character to live." That is the very basis behind most of the complaints, "Why should I have to do this?" 

"I don't want to do it."

There are no semantics, the logic is clear. I will put the equation for you to simply see:

Lose = Character Dies
Win = Character Lives
Character Dies + Character Lives = More specific group of victors.
More specific group of victors = More justified/Satisfying reward for victors

Why is everyone else to blame, about the mess that happened in Sandalak? You had Generals who didn't understand what they were doing, a judge who didn't do his job. Nobles that had no unity.

That is a lot of frustration BEFORE your realm was defeated.

To hate the devs for enforcing rules stated at the beginning is truthfully unfair. They made it as balanced as they could, (I am sure they added many numbers to distribute things as well as possible.), The rest was quite literally up to the realms.

Except I would argue that new nobles on War Island shouldn't have a choice in realm. Make sure that noble numbers are even. People don't scapegoat so much if the loss was purely on merit. This wasn't the case. In addition, War Island is the last place I would put up a "not enough gold for the nobles" argument. The concentration of gold there approaches East Island levels of obscene, if not overtaking it.

30
BM General Discussion / Re: Need a rage section of the forums.
« on: January 05, 2017, 07:11:49 PM »
Nope. Scientific studies have shown that venting your anger doesn't actually make you less angry—it makes you more likely to get angry again.

If you want to rage, go to Reddit.

Scientific studies, or 'scientific' studies that are quoted by the news before they've been crosschecked and repeatedly verified outside of a single experiment? Even if it is scientific, the methodology may be wrong, or the sampling unrepresentative. If venting doesn't help, then why are bottled up emotions a thing? That's definitely something that has been proven to occur.

The basic point of this isn't that we're trying to prevent anger anyways, we're trying to direct it to the appropriate area for it so that the other areas do not have as many conflicts. If I knew I had a place to put down a rant, I could put all my emotional baggage in that post, select the stuff that had any merit afterwards, then post in the normal part of the forums with a much calmer, more logical insight. Often meaningful points are lost in the emotional content of a post, and I think this would cut down on that outside the rage section.

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