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Messages - Chenier

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16
Helpline / Re: Holy Man
« on: January 16, 2019, 12:47:33 AM »
I've... never heard of this fame. Not sure Fame was around last time I founded a religion. I've got an elder priest and a head of religion (not founder), doesn't appear on either.

17
Dwilight / Re: The Shameless Westgard Recruitment Thread
« on: January 15, 2019, 02:24:59 PM »
Looking at the horizon from Farrowfield: Nope, no lurians in sight. Already giving up?

18
Feature Requests / Re: Build/Loot roads
« on: January 14, 2019, 08:23:34 PM »
I'm not sure I see the impact on priests/advies, as it is. Well, especially advies. 16+ hour treks are always reduced to 16 hours for advies, no?

The ability to levy taxes to improve roads, or manually impose toll fees, could be interesting as well.

19
Feature Requests / Build/Loot roads
« on: January 14, 2019, 07:32:11 PM »
Title: Build/Loot roads

Summary: Allow troops to both improve travel times by working on roads and hinder them by looting them.

Details: Looting roads is a great feature on stable that, while extremely situational, has been used rather effectively in a small number of battles. Thus, it is far from game-breaking. It is no longer available on testing, though, and it would be great to have it back. Reversely, there never was any means to improve travel times, and roads on Testing especially tend to be, as the game puts it, "extremely bad". It would be nice if armies could work to improve the road conditions, both as a counter to looting them, and just in general to help improve the travel times, namely on Dwilight, that can be horrendously long (40+ hours is not uncommon, Mountain of Woe to Sabadell is about 70 hours, for example, 69 hours for myself).

Benefits: More strategic options and overall allowing players to actively take travel times into their own hands, and thus decreasing the time they spend travelling.

Possible Downsides/Exploits: Looting roads has never been exploited as far as I'm aware. And good roads are pretty much the norm on stable islands, so allowing players to improve the road conditions in war-torn continents can't really break the game.

20
Feature Requests / Re: Dungeon Message Tweaks
« on: January 14, 2019, 01:49:33 PM »
Also, the guy getting yelled at gets a written record of it. ;)

21
Feature Requests / Re: FR: Vice Marshal title appearing in signature
« on: January 14, 2019, 01:48:43 PM »
Eh, well we were discussing it on Discord and I told him to bring it up here.

22
Feature Requests / Re: Dungeon Message Tweaks
« on: January 14, 2019, 01:27:59 PM »
Eh, sure, but it's still nice to get a record of it for our logs. I mean, when we send role-plays, those don't just go poof. Our message history logs a bunch of things that aren't letters, too, like infil attacks, GM events, and such.

23
Feature Requests / Re: FR: Vice Marshal title appearing in signature
« on: January 14, 2019, 01:26:27 PM »
Well, making it visible to everyone is a feature request, since it hasn't been that way since the early days of the new army system.

24
Feature Requests / Re: FR: Vice Marshal title appearing in signature
« on: January 13, 2019, 12:38:03 AM »
I would rather it show in all signatures, as it was at first. The crazed concerns of back then are no longer applicable. And it's really, really confusing to deal with a bunch of anonymous vice-marshals when coordinating with other armies, especially allied ones (but even domestic).

On a related note though religion ranks no longer show either.

25
Feature Requests / Re: Imperial/Hinterland Regions
« on: January 10, 2019, 04:04:10 PM »
"More war" is not an end in itself. "More war" is a means to the end of "more fun."

It is our hope and intention that the changes we are making will lead to "more fun."

True, I agree means should not be confused with ends.

But wars are the core of this game. BattleMaster is a game where you hang out with a bunch of other players to wage war on a bunch of other players. Over the years, it has evolved and become a lot more than just that. But we also can't just remove that from the game, it is the foundation upon which it rests, and without which the rest crumbles.

Wars give every character purpose. They provide stakes. They grant interaction, meetings between large quantities of players that could not otherwise speak to each other.

Extras should either enhance the war experience, or assist with the luls of between war periods. But any extra that cuts down on war is unlikely to have an overall positive effect on fun.

And just as we must remember that fun is the final goal, and not war, so must we do so with density. Density was historically correlated with fun. But that correlation weakens considerably once we enter forced density. Which is really forced partial density, since the underlying problem it seeks to address is that "everyone having a title tends to make realms passive", while only considering what is increasingly a smaller and smaller share of titles available. Bara'Khur, for example, is among the densest realms in the game. Possibly the densest realm in the game, with 3 nobles per region. Is the goal to make the whole game a bunch of Bara'Khurs? Because we've got 7 titles to share around those 3 folks, not to mention lesser titles like religious ranks or ambassadorship. That's over 3 titles per noble on average.

Compare with the most hollow realm I can think of, where there are regions without lords: Nivemus. They've got 19 regions for 15 nobles in 4 duchies. That's 29 titles. That's less than 2 titles per noble, or 66% of the title density BK has.

I've always agreed that realms with more nobles than regions was a problem, but I can't agree with solutions that put a huge block on wars.

26
Beluaterra / Ruins of Wudenkin
« on: January 09, 2019, 08:42:14 PM »
5 Angmar nobles in Bara'Khur's dungeon, yet another military defeat, and the city remains fairly solidly under control. The month(s) long starvation is also over.

God Handkor is having a blast.

27
Feature Requests / Dungeon Message Tweaks
« on: January 09, 2019, 08:33:40 PM »
Title: Dungeon Message Tweaks

Summary: Put yelled messages in the message history and allow prisonners to reply more than once per turn to letters

Details: Right now, when you yell in the dungeon, you don't get a copy of the message in your log. Heck, it doesn't even show on the confirmation page. And when you write letters to your captives, they can only reply once, severely limiting exchanges with them.

Benefits: Better tracking of messages and more interaction

Possible Downsides/Exploits: None for the first part. For the latter, I think spam was the concern back then, but you can just set them to ignore, and I don't think it's a threat to begin with anyways.

28
Feature Requests / Re: Targeted Disrupt Travel
« on: January 08, 2019, 08:29:45 PM »
probaby due to the delayed arrival? Ever since that got implemented, I haven't really seen people use disrupt travel much.

Maybe instead of disrupting travel, maybe send people who were moving to the region back?

I don't really see infiltrators getting any update since they are planning to be reworked completely.

Well looting the roads got removed from testing.

On stable, we've done it a few times, but it's really rare you want to do that, honestly.

As for disrupting the roads specifically, well, it's extra rare that you want to hike travel times AND have an infil on hand. Plus I think that action requires the infil to actually travel? So impractical and added risk, especially since now many lead units.

29
Feature Requests / Re: Edit function for statues and monuments
« on: January 02, 2019, 12:33:18 AM »
within X days of erecting them, maybe? By dude who built it only, maybe?

Then again, even real life monuments can have glitches, and it's kind of funny. We have a statue of Christopher Columbus holding his sextant upside down, on Parliament Hill. Good laughs.

30
Feature Requests / Re: Imperial/Hinterland Regions
« on: January 01, 2019, 10:08:28 PM »
You can maybe get more war by adding things to fight over, but you certainly won't get more war by blocking things people were already going to war over.

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