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Messages - Chenier

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31
Dwilight / Re: The Shameless Westgard Recruitment Thread
« on: December 27, 2018, 01:42:05 AM »
Guess the Empire will just have to bring more than 1/5th our nobles next time.

Yea, and maybe Westgard will too. ;)

32
Feature Requests / Re: Colonial Master!
« on: December 27, 2018, 01:39:09 AM »
I'm sorry, but I can't help but read that as "limit alliances to the size of my own alliance bloc". Lurian bloc members demanding a limit of 33% when their own bloc forms almost exactly 33% rings obnoxious to me, doubly so given they were what caused these alliance blocs to begin with.

If there was no problem with a large alliance gangbanging a lone realm, I see no problem with a similarly larger alliance forming in response. Unless you think alliances should not be able to declare war on parties less than 75% of their strength, for example?

Also, yet another "don't fight the war you want to fight" mechanic.

33
Feature Requests / Re: Imperial/Hinterland Regions
« on: December 27, 2018, 01:34:43 AM »
I do feel like the density restrictions should have waited for hinterlands before going live. They are blocking various options on various islands. They do not help create conflict, they stifle it. Realms at war or wanting to go to war end up going "uh, I can't do a TO, can you? No, you? No, you? Uh, so... what do we do?" It's really starting to get utterly ridiculous.

34
Beluaterra / Re: The State of Beluaterra: Time for an Invasion?
« on: December 27, 2018, 01:31:30 AM »
Whenever the last invasion was "officially" over, the mini-invasion mechanics have meant that no one really got a break, ever.

35
Dwilight / Re: Shameless Astrum Recruitment Thread
« on: December 20, 2018, 05:25:53 PM »
Also, yea, I'll add that, as you said, Astrum has a fairly good track record. Regarding achievements, it's certainly at the top or near the top of the list. It didn't do too much in recent history, but going back a little, there's a fair amount there. Most realms, you can go back to ancient history, and still not find anything worth mention.

36
Dwilight / Re: Shameless Astrum Recruitment Thread
« on: December 20, 2018, 05:24:18 PM »
Something tells me people have a problem with Astrum recruiting and it's giving a bad vibe. The point of this whole thread is to recruit to fix these issues.

No, not at all. By all means, Astrum could use more nobles.

But you aren't recruiting for Astrum anymore, you are recruiting for a colony. And I don't care who would be making this colony, I'd say the same thing: it's a very, very, very bad idea. I hear there's also another colony project, by other people. I also think THAT's a bad idea. And there's Tol Goldora, and I also think THAT was a bad idea.

I mean, sure, this forum might allow you to recruit an odd noble or two that doesn't already play on Dwilight... but odds are, almost 100% of the nobles that are going to form these colonies already exists on Dwilight. Thus, you are going to be draining realms to make it happen.

Which would be fine, if the continent was flooded with large towering realms. But it isn't. There's not a single realm on Dwilight that could lose a noble and go "meh, we had too many anyways". You are free to try a colony, but I'm almost 100% certain that it will backfire on you.

I mean, as a rule of thumb, I'd say every realm should have 3 nobles per city and 2 nobles per non-city. Add in some unclaimed regions that would kinda be advisable to take, that would mean that Astrum should have like 30 nobles, minimum. 30-35 would be a good number, really. But you have half that, and aiming to cut it further via a colony.

I get the RP importance of Caiyun, it's the first temple, it's holy, and all that. Makes perfect sense for your characters to strive for it. But I'm telling you, if you send nobles that way to make a new realm, a few months down the road, you'll regret having done so.

I don't think any realm with less than 20 regions and 50 nobles should really consider a split. New realms create a rush in activity, and then, in almost every case, the sum of the parts will be way, way, way lesser than the original whole.

37
Dwilight / Re: The Shameless Westgard Recruitment Thread
« on: December 20, 2018, 05:14:18 PM »
Hey, I gained enough honour out of all this to recruit one more man! New total is 107 SF! Hell yea!

38
Dwilight / Re: Shameless Astrum Recruitment Thread
« on: December 20, 2018, 03:33:30 PM »
Caiyun is:
3 regions from Donghaiwei
5 regions from Nifelhold
5 regions from Muspelheim
4 regions from Aegir
5 regions from Freke
5 regions from Mimer
4 regions from Uterstrom
5 regions from Balance's Retreat
6 regions from Flowrestown

All regions, except for HD, have at least 1 non-owned region between themselves and the region.

For Astrum, that's 2 rogue regions to reconnect it, but it also already has 2 core regions that are rogue (Moses End and Libiddo). Morek has Nidhoog's Mark that it might reconsider taking. Arnor has Stratford. Sol, assuming it's displaced... you'd need a minimum of 8 colonists just to have the density required to expand all the way to Caiyun. And then you'd have a linear realm that would likely get wrecked by rogues.

Yes, it is feasible for a number of realms to take over Caiyun. But, in my opinion, the only way to hope to actually keep the region, instead of losing it to rogues again and again all the time, would be from Donghaiwei, with at least 12 nobles.

Where will you get those 12 nobles, though? All of the north-eastern realms are already fairly stretched, maybe Arnor could migrate but I doubt that's the plan. Thus, any expansion towards a realm that will have a fair chance of actually keeping Caiyun will require sacrificing lands somewhere else. Is Morek going to give Muspelheim to Arnor or Avernus? Is Astrum going to give Eidulb and Libidizedd to Westgard?

Again, I can appreciate the RP drive to get that region. But mechanically speaking, you can't have it all. There are monsters, density mechanics, and diplomacy at play. Either this new realm will be a miserable tiny realm like HD, that we really shouldn't be striving to multiply, or it will suck the life out of one or many existing realms.

39
Actually, does "listen to rumors" in actions even do anything any more? Wasn't it a thing to spot infils back when they were hidden?

40
Development / Re: Re-thinking peasant mobs
« on: December 20, 2018, 01:54:37 PM »
I don't think removing peasant mobs would instantly cause all wars to be total wars. Looting kills peasants, but not by the thousands per unit that loots. It would take a big army a while to kill a lot of peasants. Coding in a degressive mortality rate would also be easy to code in. "The peasants are hiding and running, the army has already killed all the elderly and has a hard time finding more victims this turn".

For example, first guy loots brutally, kills 100 peasants. Next guy does the same, kills 90. Next does the same, kills 81. Next doe the same, kills 72. Etc. There are other ways to slow down the speed at which an army kills a region than "HA! BITCHES! EAT THIS 20K OF PEASANTS! HAHAHAHAHA!" I mean, this literally just happened on BT. Worked in my character's favor, but OOC, I find the whole thing pretty ridiculous.

Also, regions already recover way, way, way faster than they used to, in the old days. This should equally be taken into consideration.

I don't mind peasant militias existing in some form or another, but I do much rather they be the result of player actions, and not some form of passive defense. In other words, it's the automatic spawning of peasant hordes that I hate. If the horde required some noble being in the region and spending gold and hours to arm those people, it'd be another story.

41
Dwilight / Re: Shameless Astrum Recruitment Thread
« on: December 20, 2018, 01:47:54 PM »
I totally get the RP appeal of reclaiming Caiyun...

But... really? Really? A new realm?

Realistically, the only way that's going to happen, with the current mechanics, is with a realm out of Donghaiwei... and since I'm assuming you aren't going to give the region to HD...??? Your best case scenario is that you crush HD, and place your own realm there... In other words, you kill a tiny miserable realm, in order to place your own tiny miserable realm. Meanwhile, Astrum loses so many nobles, that you fall under your density cap... so you... give Eidulb AND Libidizedd to Westgard...?

It's all so... ridiculous... Dwi needs less realms, not more.

42
Dwilight / Re: The Shameless Westgard Recruitment Thread
« on: December 19, 2018, 02:05:43 PM »
Still is. Took a coalition of half the continent to beat 1/3 of our mobile force forever away from the homeland. A force that hadn't refitted in a month, I would add.

43
BM General Discussion / Re: Infiltrators and Tournaments?
« on: December 17, 2018, 05:14:25 PM »
Infiltrators and government members cannot attend tournaments. And hosts can't attend their own tournament (they are 'attending' as an observer). Who would feel right besting the host of the tournament?

Reasons are infiltrators would be unfair competition for rest of nobles and so that other player's characters can have something fun to do without the government member characters dominating/doing everything themselves/hogging all the fun stuff for themselves.

That used to be true.

Nowadays, I don't really see how ex-advies are any more fair than infils. Most infils don't have the highest swordfighting skills anymore. And with dwindling population... would seem fair, to me at least, to allow infils to join tournaments now.

And all gov members at least as observers.

44
BM General Discussion / Re: Infiltrators and Tournaments?
« on: December 17, 2018, 03:51:30 PM »
I think they can't...? Because of... reasons...?

45
Beluaterra / Re: Sacred Obia'Syela
« on: December 17, 2018, 02:41:25 PM »
Hah, Highmarch is a tiny realm, but already reached our cap... So much for being at the front line and proximity wars, we can't even aspire to conquer our neighbors because the game won't let us...

I really hope this cap never goes harsher than 2:1, because it feels fairly ridiculous. Or that the eventually hinterland mechanics bypasses this restriction.

Also feels like there should be a lower cap to this cap... like, density restrictions can't bring you max region count below, I don't know, 7-10 regions or so.

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