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Messages - Chenier

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7426
BM General Discussion / Re: Council Power
« on: June 28, 2011, 02:06:34 AM »
I agree. Put those two together and you have the security to face down opposition and actually lead your country as a true monarch, rather than a figurehead or Ambassador with a nicer title. It is being done too, in some realms, but I do feel that it would be better were it a more common trend.

Finton.

If I can pull it off in a republic, then people just aren't trying hard enough! ;)

7427
Helpline / Re: Command Staff Settings
« on: June 28, 2011, 02:04:23 AM »
One extra round over Infantry charge.

Problem is, you have to watch out for the enemy starting Front while you have your archers on Front. That means your archers are attacked in melee on Round 2. If you start your Infantry on Back, then the battle lines meet.... on the attacker's Front, right where the archers are. You get two shots, tops. That's assuming that on Round 2, your archers don't run away because there's no infantry screen. You could start your archers on Middle, but that's Range 3 to the enemy's front, meaning some of your archers may move closer to get better shots, and not shoot anyway.

Start your infantry on Rearguard, and your archers will get shredded before you can get there to defend them. Or, again, your archers back up instead of shooting. And you still don't get many shots in.

Anyway, Anaris is working up some changes to archer behavior that will change some of this stuff. Not sure when it goes live. He'll announce it when it happens. I think you'll like it. :D

I do find that there should be more space between both sides' front rows. :P

7428
Atamara / Re: The Current War
« on: June 28, 2011, 02:00:09 AM »
He did admit he doesn't really know what is going on with regards to AT :)

Yup, I'm completely clueless. I put the dynamic map next to the diplomacy page and still can't really figure out what's going on. All I know is that Minas Ithil ain't doing much of anything.

7429
Dwilight / Re: Dwilight IC and OOC updates and news!
« on: June 28, 2011, 01:55:09 AM »
I actually asked Sword that very question. Never got a real response though. The impression I got was they were from a land we have not ventured onto, though someone else in DOA did suggest that they were some horrible mutation from the sunken war islands, Human nobles cursed into their current form.

lol, if that's so, that's yet another piece of cultist lore later discovered in BM mythology.

I mean really, didn't you all know by now that monsters were mutated humans? I thought it was obvious.  ;)

7430
Dwilight / Re: What is your greatest dream on Dwilight?
« on: June 28, 2011, 01:49:43 AM »
I'm not sure if I've posted here or not, but my current dream for Hyperion is to become a ruler of a realm. Doesn't have to be a new realm, might be Caerwyn, but with such a large ruler's channel and such a large continent, it would be fun to lead a realm on Dwilight more than anywhere else.

That or sell a city to another realm for 10,000 gold.  ::) Nah, probably not, but that would be an easy family wealth boost.

Nothing gets said on the ruler channel. Maybe 2 messages in the last 2 months or so. Exchanges are mostly kept regional.

7431
Other Games / Re: Minecraft SMP server
« on: June 28, 2011, 01:24:21 AM »
So how do I join with a torrented version of MC >_>

15 euros ain't all that much. Especially when you consider some people paid 50 bucks for Duke Nukem Forever  ::)

7432
Dwilight / Re: What is your greatest dream on Dwilight?
« on: June 27, 2011, 04:14:09 AM »
You're beginning to sound like Draco Tanos, only trying to attack my post count.

No, I'm stating a fact. You guys really don't understand just how tough low food income is on Dwilight.

As opposed to the Zuma, with a handful of badlands that probably have a total population count of about 13?

7433
Atamara / Re: The Current War
« on: June 27, 2011, 04:08:54 AM »
I always wanted to fight a central realm.

Actually, we did fight Hetland, and that was frigging amazing.

If I understand everything correctly, there's a strong central realm resisting a big gang bang? The gang bangers must be awfully poor strategists. Attrition is my best friend, and attacking realms don't use it enough.

If the defenders are surrounded, that means they can't afford counter-attacks (unless the attackers are really, really stupid). Freedom of movement granted by this has such amazing potential.

Too bad I'm totally clueless as to what's going on in Atamara right now. I'm a MI lord. Maybe I'll petition for a marshal position if we ever get involved? Is MI friendly to the central guys or the surrounding guys?

7434
Sometimes those reasons are a bit dumb. Many times it's called "thinking for the future" or something, when it couldn't be clearer the realm just doesn't have the guts to make that enemy realm's characters/players hate them for a long time. Of course it's sometimes interesting to wonder just how long term some players think. BM's been going on for what, 8 years? That's already a pretty long time, but just how long do they want their plans to take? I wouldn't place any bets on any 10 year plans because you're probably better off investing in some stocks in the hopes that the economy gets better in 10 years. Maybe 5 year plans are a bit more credible, but even then, BM would be 13 years or so. That's a pretty long time for a specialty online game.

Just for the humiliation of the beating, that realm's nobles are likely to hate them for a very long time. And in a lot of cases, it's not the first time war broke out. Take Riombara and Enweil, for example. I don't think the old blood in Enweil really were out for Riombara's extermination, but due to Riombara's historical hostility against Riombara, a significant portion of Enweil wanted to do away with her once and for all, to finally be able to "move on to other things". People tire of fighting the same enemy over and over, I would assume. Pity can only go so far before the patience that supports it crumbles.

7435
I think people don't destroy their enemies often enough. The most recent one that got me slightly scratching my head with a big question mark popping up over it was Sirion letting Fontan go. Remember when Arcaea was down to like Akanos in the summer of 2008? Yeah...Now it's the one dominating FEI while Soliferum is dead (Good work). Falasan was allowed to continue its cursed existence as a fate worse than death more or less before they finally got wiped.

But then again, I'm also someone who, given the opportunity on a smaller continent like maybe Colonies, would seek to have my realm conquer as many regions as it can support, then wipe all other regions on the continent rogue, thus effectively declaring sole inhabitant of the island before rebellions and/or secessions occur. Just for, you know, the rights to claim that "achievement". So maybe my destruction > disarmament is biased. meh.

I've got plenty of reasons to seek it myself. If others don't wish to destroy their enemies as much as I do, then they must have their reasons.

7436
This is, in fact, what happens. Starving regions do not experience immigration, only emigration.

The new migration system is quite well balanced, IMHO, based on my observations of it in Terran, Barca, and D'Hara. We've actually gotten Barca's population levels up much faster than I thought would be possible.

Which makes D'Hara that much more happy, as we can maintain optimal production while having less mouths to feed.

7437
I agree with you. There has to be some reasonble middleground, but from what I can tell, it takes too long right now.

It is probably holding back more than war. Which duke would seceede with his city while production is at 50% or less?
Which realm would feel it worthwhile to take over a region that will give them almost zero production due to the missing population that will take ages to return?

And so on.

It is realistic, but it makes battlemaster less fun than it could be.

If we make it considerably quicker, then there will be no more way to truly cripple realms, and since it will be too easy for them to get back on their feet and seek revenge, aggressors will be more inclined to completely eliminate their foes, which is not something I would particularly favor. I'm not saying they shouldn't, just that we shouldn't give them any more incentives to do so.

As for secessions, well, the wait makes it all the more legitimate. If you can say you built a city from the grounds up, you have much greater rights to govern it autonomously.

And for expansions? People do it all the time on Dwilight. And elsewhere. It's an investment. If you leave a city rogue, others will take it as soon as they get a chance.

7438
I personally think the new migration code to be a good balance.

7439
Helpline / Re: Command Staff Settings
« on: June 26, 2011, 09:19:45 PM »
Has anyone actually used waves, careful attack, or weakening skirmish?

All bad.

7440
Dwilight / Re: Dwilight IC and OOC updates and news!
« on: June 26, 2011, 05:09:08 PM »
Well, despite all that, Enweil did in fact survive, and still has the potential to be of considerable size and strength. The same cannot be said of Avalon (dead), Bara'Khur (Dude, they really still have Dyomoque. What's up with that?), Thalmarkin (Northern area completely gone, wedged between OG and Melhed, though at least they did survive...maybe. Unless the Undead GM's "master amazing Xanatos casino plan" did some other bad stuff to Thalmarkin)

Oh yeah, Hetland's dead too, and they even had a Light temple. Come to think of it, they're the only one of the three Light realms that died.

Still, I'm pretty sure if you guys were winning fairly easily you wouldn't have complained as much about the mortality or the invaders. It's a common thing that winning makes everything feel better.

You know what, I actually wrote a lengthy reply to this. But just erased it. I said my arguments already, and don't care to repeat myself any more. Winning does feel better, but that's not what Enweil's critics were about. And some northerners did complain as well, and at least some of these complaints were quite valid to me, the undead also had some nasty things that were quite cheap.

Would have complained less? No !@#$, Einstein. I !@#$ing hate mortality. When I lost a hero character to it, I swore to myself never to make a !@#$ing hero again. And then it was forced upon us. "Stop playing the character you love or I'll might make you stop" was basically the message given by mortality, because emigrating had basically the same impacts as death but with 100% certainty, while you could hope to be lucky and avoid mortality by staying. The realm feels like a hollow shell since then. The damage can't be undone. Just another example of how trying to force an atmosphere totally ruined the gaming experience for a bunch. At least if it was Enweil dying, and not its nobles, we could all stick together to an allied realm and plan our resurrection together. Instead, we play the walking dead.

Other realms lost a few nobles, but nowhere as much as Enweil. The effect of character deaths on realm morale (see: player morale, and not character morale), politics, and activity is exponential. I campaigned heavily against mortality once Nicolas died, because all the time I used to play him was now free. I didn't do so to protect my other character, he was a priest and so risked it very little (I stopped preaching). I did it so other realms didn't have to suffer from it.

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