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Messages - D'Espana

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1
Questions & Answers / Re: Right to not have a unit?
« on: July 27, 2019, 03:01:17 AM »
Quote
The inalienable rights are:

Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
Choosing which type of unit to command
Going to tournaments
Pausing your character(s) because you have a real life to attend to
Choosing your class

IRs are pretty clear and specific. To my knowledge, it's not. You can be ordered to get a unit and even the number of men it must have, the only thing covered by the IRs regarding units is their type.

2
Development / Re: Make Battlemaster Great Again - War Overhaul
« on: July 18, 2019, 05:59:20 AM »
Yeah, right. First of all, holy mother of necromancy, guys.

Secondly, sure, there's a conspiration of the ruling BM classes dating back to 2010 to drive away all the great players, of which there are none left in BM, not even a single one of them, nah, not at all. I mean, it can't possibly be people leaving the game as they grow older and get !@#$ to do with their time and find no longer any interest or time to play BM properly, plus newer players not arriving in mass due to the well known loss of interest of browser games after their decay caused by the arrival of mobile platforms and the new generations being more familiar with 3d games in their much more powerful PCs and consoles. That must surely be a coincidence, for sure.

Thirdly, I can't comment on the other realms you joined, Fireborn, but one of them was Madina, a widely regarded hub of inactivity where you made a couple of characters over 2 days, not sending a single letter to the realm nor trying to interact with anyone before deleting them altogether. I believe your experience would have been significantly different had you bothered to maybe ask/look at which realms might be more active at the moment (cause you know, turns out different realms have different levels of activity, even the same realm can vary throughout time depending on the events happening in and around it.) Hell, even in those realms you'd have probably been greeted had you just taken the time to write a single paragraph introducing yourself. Who could've thought!

Finally, I would give you a brief summary of the most interesting realms to join atm and why, of which I am well aware in EC, BT and Dwi, where I'm playing right now. However, since your mind seems already made up and you believe there's literally nothing or no one left in BM worth playing for, I don't think I feel like writing it out for you just for my advice to go to waste. Hit me up if you reconsider your position, and if you don't feel like it, good luck and have fun wherever your gaming path takes you.

Regards to you as well.

3
Other Games / Re: Frostpunk (And Similar Games)
« on: July 18, 2019, 05:45:59 AM »
Frostpunk is a fantastic game. If you do decide to give it a go, hit me up. The very least I can do is to check it out.

4
Development / Re: Angry Peasants - Remove, Keep, or Change?
« on: May 10, 2019, 06:56:19 PM »
I like it. Would it be possible to make a combination of both concepts? As in, peasants still rise against low numbers of military strength (as in, fewer than 2k-3k CS or their rough equivalent in number of soldiers), which would help prevent a single knight or two staying in the same region and looting for a long time (I can see a bunch of peasants having funny ideas without many troops in the region, after all). However, if military strength is greater than that (a smallish group of coordinated nobles, and obviously an entire army), peasants do not dare to face them in open combat and thus resort to guerrilla tactis (such as the ones proposed by Anaris), thus preventing the entire slaughter of the region in open combat by raising wave after wave of peasants by looting a little. If you want to clear out a large region, it should take time and you should need to use the kill looting options.

I'd say militia should be counted for the threshold as well, intimidating peasants into indirect warfare as if they were mobile units.

5
Helpline / Re: Noble being declared a commoner
« on: May 03, 2019, 09:50:49 PM »
From Rania's letter, this seems like the relevant bit.

"The faith already has a word for that, written down in the earliest days. Literally by his own hand, Zebidaih Kabrinski has chosen the path of the Infidel: One of those who bear false witness against Obeah, her priesthood, or the teachings of the Faith. For this as well as his bitter, vile disrespect, the grace of my favor is utterly withdrawn. I will no longer protect him from those that mean him ill. I've shielded him too often from the rod, and it seems the child's mind has spoiled. Henceforward, he will be stripped of the title of Lord Templar and busted down to scholar adept, the initiate rank reserved for commoners. However, due to his longstanding debt with the church, he will be afforded one day to return the gold he has taken from the temples otherwise his entry will be entirely stricken from the Book of Names, meaning he will be removed from the faith. If removed, he will be stripped of all his titles, including command of the army as Marshal, and forbidden from holding any lands or offices beyond simple estates. For as long as he remains in disfavor, claiming him as a friend or ally will only tarnish. For now, this is sufficient, and in my opinion mercifully fair, chastisement."

6
Helpline / Re: Noble being declared a commoner
« on: May 03, 2019, 07:49:22 PM »
Plus a couple of other things. The situation has been irregular for sure, but IMO certainly not deserving of a Titan intervention. My POV:

Rania has a daughter, RPed from RL years as an NPC, which the player decided to eventually "bring to life" by making her an advie. This was meant to represent a daughter that was not officially recognized and that had been mostly kept hidden for many years. After that, the daughter is RPed to escape from his mother and begin a life of adventure in a different realm.

Eventually, and to the case at hand, the daughter comes home and, in a public RP ceremony, Rania recognizes her as her daughter. The RP then continues as she takes part in a ritual where portal stones are used, and the daughter sacrifices herself in the process. This daughter of Rania, now dead, had reciprocal emotional ties to a couple other nobles present in the RP, these ties dating all the way back to when she was used as an NPC. These nobles mourn her, as does Rania.

Now this is where things get interesting. Due to an irrelevant IC issue, dustole's character confronts one of the mourning nobles and berates him for mourning over a commoner. Several nobles, including Rania, jump in over several days and remind dustole's character that, no matter her origin, the daughter of the Rania was, well, the daughter of Rania, and due to how respected Rania is and the sacrifice made by her daughter he is to stop all the ruckus at once.

Alas, he does not. Dustole's character keeps charging repeteadly against the mourning noble and, later on, Rania, and says increasingly severe statements that end up becoming direct accusations to Rania (the leader of the realm's religion, a theocracy), stating that she may have been banging commoners or even Daimons and insinuating that perhaps she might even be an undead abomination. That doesn't sit well with Rania's allies, who come to the rescue and start accusing dustole's character of several things, the final one even being heresy for saying such things about the highest figure of the faith.

Finally, Rania comes in, demotes him to adventurer-level in the religion's temple and says that he is to be isolated as a consequence for his words and actions. Dustole's character doesn't take it good, faces the possibility of a holy trial against him and here we are now.

This is a brief summary, I will respond any questions to the best of my ability.

So irregular? Yes, the decision to have Rania's daughter made as an adventurer and dustole's character demoted to adventurer rank in the faith are inusual. A breach of the game mechanics and reason for the Titans to intervene? Probably not.

7
East Island / Re: Greater Xavax Imperium
« on: September 22, 2017, 06:29:27 AM »
Duly noted. I'll see if I can unpause next week, now that I'm (finally) all set up in LA. Been missing you guys last month  ;D

8
East Island / Re: Greater Xavax Imperium
« on: September 22, 2017, 01:54:29 AM »
So are we still migrating North?

9
Careful, last time someone did this it caused a small conflict to turn into a continental war, with ancient realms on the verge of destruction, epic conflicts, shady court politics, hundreds of pages of amusing roleplays and entire continent's storyline being effectively rewritten... this sentence started off as a warning and ended up as an encouragement, huh.

Nah, he's just a little adventurer, not a continent wide-known political figure. What harm can be done?  ;D

Do ittt! ;D

It's already done  8)

10
Thanks to you both for easing my worries. Looks like a resurrection RP is coming my way!  ;D

11
My Beluaterran advy was probably executed a few days ago, never received any message about it, but he was in prison and seems quite likely. However, I did not bury him for days, as I wanted to save some of his messages before doing so and never actually did it, but today he has healed back to life and is now lightly wounded. I have already added some notes in the related bug in the bugtracker and I intend to keep him for a few days, just to see whether he ends up healing completely or not, but I wanted to know if I should delete him after I compile all of the relevant information or not.

TL;DR: A dead adventurer has healed back to life. Should I keep him or delete him in the spirit of fair play?

12
Beluaterra / Re: Sacred Obia'Syela
« on: July 16, 2017, 04:33:42 PM »
I remember a certain starving cycle in Port Nebel that left it in a pretty sorry state when I was first made its lord and duke. That was actually little after my arrival to the game, was left wondering if I could had done something to save it from doom.

13
Beluaterra / Re: Sacred Obia'Syela
« on: July 15, 2017, 03:41:47 PM »
Well the capital is moved and things seem to be [hopefully] stabilizing. I've never seen a region in as rough shape as Rines, though.

I've seen a few region rebuildings from the 1 peasant mark, so believe me when I tell you it can be far worse.

14
Dwilight / Re: What makes a D'haran?
« on: June 11, 2017, 06:51:42 PM »
It was really rather underwhelming to learn about the metamorphosis many realms went through in my absence, so many things spawned out of nowhere, while so much establish culture abandoned not through epic mutations, but passive apathy and forgetfulness. One of the things I had loved about BM was the epic stories it would create, and I haven't really seen many of those in quite a while.

Couldn't have typed that better myself.

Bloodmoon Fruit scandals

Now that was fun stuff  ;D
RoF was Ireland and D'Hara was Canada?

Don't know much about either of them to really relate, sorry.

Does that mean I'm an 'Old Timer' now?

Definitely not a Chenierian dinosaur, but I'd say you qualify pretty well for the 'Old Timer' title  ;)


15
Dwilight / Re: What makes a D'haran?
« on: June 09, 2017, 02:00:25 PM »
Was speaking about both of them, actually. Besides, the regular player barely ever visits the wiki or the forum, there's usually the need of someone (usually a big name) to point them out that there's a wiki page for the realm they've just arrived to. But hey, people don't care about reading or updating the bulletins, why would they care about the wiki? However, I am definitely not refuting your points. We all know about apathy, yes we do.

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