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Messages - D'Espana

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61
Development / Re: Volunteer Task: Map Re-Creation Project
« on: April 09, 2016, 12:14:32 AM »
I was speaking about an actually broken laptop which has the screen covered in pinks and greens to the point that I barely bother using it now, as I can't see a damn thing in it (not to speak about precision mapping, of course). The new one is just so much better (and newer, of course) I can't wait to get it, and after looking at AoW requirements I can safely say that this will be the first game I will be running on max settings since a LONG time 8)

Based on his last image update, I'd say you could start working on the north end of Dwilight without duplicating effort.

Yes, sir!

62
Development / Re: Volunteer Task: Map Re-Creation Project
« on: April 08, 2016, 11:15:19 PM »
I could give it a try quite soon, as I will have a new (and finally decent) computer very soon. I've read the thread, but don't know what should I start doing exactly, as I don't want to steal Ossan's work. Some input please?

63
Development / Re: How might one volunteer in BM? (Besides Coding)
« on: April 08, 2016, 11:08:31 PM »
That's OK, it doesn't require any.

It's entirely about re-creating the existing game maps using the Age of Wonders map editor, which just lets you place map tiles and then little decorations on those tiles.

The current South Island map was created entirely by me in the Age of Wonders map editor, and my drawing and artistical skills are similarly deficient.

Ossan hasn't updated on his progress since February, and even if he's still going to get Dwilight done, I'd very much like to have AoW map files for all the maps—including the ones that are currently sunk, though they'd be lower priority.

What the heck, I'll give it a shot. Do know that if I end up being thrown cabbages at for the poor look of it, I will put the blame on you. You've been warned!  ;D

I'm going to take a second look at the thread, post something there so that we stop spamming the wrong thread and then start planning everything. I'm about to buy a new computer way better than the genuine crap I am using right now, so I guess I will start working on it.

64
Development / Re: How might one volunteer in BM? (Besides Coding)
« on: April 08, 2016, 10:47:57 PM »
There is, and I've created a thread for it in the appropriate place.

I had seen that thread before, but I thought Ossan was taking care of it already. Besides, my drawing and artistical skills are... how to put it delicately... deficient?

65
Development / Re: How might one volunteer in BM? (Besides Coding)
« on: April 08, 2016, 10:12:25 PM »
[...]
[...]

Please, no name calling. You are both working towards making from Battlemaster a better game, so you should be actually quite proud of yourselves and quite fond of other people's efforts towards the same goal. You're on the same page here.

If it would help, I would consider offering my help as an Agile coach and practitioner to the team. It's one way to bring big, expensive programming techniques to volunteer teams.

That's more like the attitude. Thanks, Shulee.

Yay, you know how to do well in large teams of well-paid people.

I'm sure all that knowledge will transfer over perfectly to a small and shifting team of volunteers doing all of this entirely in their spare time and for personal satisfaction.

Anaris, is there something you think that us non-coders can help you with?

66
East Island / Re: Xavax Imperium
« on: April 08, 2016, 10:02:22 PM »
He now believes he is Kellan Dodger.

Never heard about him.

67
East Island / Re: Xavax Imperium
« on: April 07, 2016, 06:06:22 PM »
So you may note I've "rerolled" Magnus. He's a blank slate.

Rebuild him as you all desire. Influence the return of select memories.

Shape him. Help me make him an avatar of Xavax, or whatever y'all feel would be most interesting. :)

Have fun with it ;)

Don't do that unless you're prepared to deal with the consequences. Like, for real. Lots of disturbed people in this forum, believe me. You wouldn't believe what I've seen, but it's all true. Believe me. BELIEVE MEEEEEEEEEEEE!!!

68
East Island / Re: Xavax Imperium
« on: April 07, 2016, 06:03:14 PM »
So basically someone activated some portal stones, and the portal stones attracted a bunch of chickens to the region in question. The swarm of chickens crowded around the portal stones until they activated, and then when the portal stones deactivated, the chickens charged out of the forest for a bunch of people to catch and eat. They were said to be the most delicious chicken anyone had ever eaten, but all who ate them gained random eccentricities until their dying day.

That... Is AMAZING,

69
East Island / Re: Xavax Imperium
« on: April 07, 2016, 01:28:04 AM »
Or the chickenpocalypse of the Colonies

That sounds awesome. May you fill me in, good sir?

Everyone thinks Selenia did this on purpose and I am torn between denying it or becoming the Witch-Queen of Xavax...

Why the hesitation? Witch-Queen, of course!

We've been sharing the information. If the generals aren't sharing it with their rulers I don't know what to tell you.

It's even reached me, and I'm at Nivemus. I read the horde is about to leave Vix Tiramora, which means that we're the next  :(

70
Dwilight / Re: Dwilight players, we are Mongols!
« on: April 07, 2016, 01:21:09 AM »
Because we're so cool  8)

71
Development / Re: How might one volunteer in BM? (Besides Coding)
« on: April 06, 2016, 04:21:48 AM »
I was talking about this post from Anaris, it's in your own thread proposing the "Volunteer Tasks" stuff in the Development forum.

Quote
There's actually very few things in BattleMaster that would take less effort to set up a way for volunteers to help with than it would to just do ourselves.

Drawing sea zones probably aren't in that list, because we would want to be the ones deciding how they are laid out, and once we do that, communicate it to the volunteers, and create the script for drawing them...we might as well have drawn them ourselves.

That's what I meant.

72
East Island / Re: Xavax Imperium
« on: April 06, 2016, 04:17:43 AM »
What else can it be, when a peasant army is fielded that defies all logic?

Either that or the GM's are having a lot of drunken late-night fun ;)

Nah, they leave that for Beluaterran invasions  ;D

73
East Island / Re: Nivemus (Welcome to join)
« on: April 04, 2016, 02:41:40 AM »
lol sartanists. i think ow eventually got screwed by sartanist alliance with arcaea,but Cathay got them back bad in the months leading up to the sinking. now that was a war that highlighted this point, one realm beating an alliance triple their size... badly.

Maybe, I wasn't around between mid 2013 and my return one month ago or so. But yeah, Sartanists were quite amusing back then  ;D

74
Development / Re: How might one volunteer in BM? (Besides Coding)
« on: April 04, 2016, 02:37:20 AM »
pick an island,

1) start a "Volunteer Task - Sea lanes for X Island" in the Development area to see if anyone wants to work with you. Tasks usually are more fun & get done more quickly if there's a couple of people. Move all of this post over there.

2) Write up a proposal of seas for that island. You can save a copy of the actual map & mark it up with Paint or any program like that, or just explain where they would be drawn.

3) Get dev input on your proposal, since they have some strategic bearing on the game

4) While waiting for #3, create a list of possible names to use

5) Ask the devs if they can supply you a list of coastal regions - name & id - to save you time. Find out exactly what info they need to tie the Sea Id to the Region Id so that a number of hours can be set. The same with Sea Id to Sea Id.

Off the top of my head, that's all the non-coding stuff that can be done, but it's considerable and only really requires an understanding of the game.

Is that an actual task that can be volunteered for? I thought the dev team had said that they would rather develop it themselves, they would likely change so much for strategic reasons that they might as well do it and skip the volunteer part. Am I right?

75
Development / Re: How might one volunteer in BM? (Besides Coding)
« on: April 03, 2016, 01:33:32 AM »
good on you! I was actually referring to the game, but you definitely pass :-)

Oh, my bad then. I have actually never seriously considered doing it, but you do have a point there. I have the time, though my computering skills are below zero in most complex matters. What more can be done?

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