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Messages - Dante Silverfire

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Atamara / Re: Dear Atamara...
« on: November 21, 2015, 01:11:22 PM »
I think most of the super active, highly interested people have left. What's left are those of us who can withstand the inactivity, but are less motivated to make sure we move every day.

Either this or a combination of those super active highly interested people being us, but we've turned into those who can withstand inactivity.

Atamara / Re: Dear Atamara...
« on: November 20, 2015, 10:06:54 PM »
Well thank you for your thoughts. Not being on Atamara, it does sound like an interesting change. I hope it keeps up and doesn't quickly revert to stagnation.

BM General Discussion / Re: Character limit changes
« on: November 20, 2015, 08:20:17 PM »
Dwilight is less comparable though because of the system of circle townslands that start to allow better siege mechanics. While super cities exist, it's much easier to contain people in them.

Atamara / Re: Dear Atamara...
« on: November 20, 2015, 05:39:37 PM »
Honestly that just sounds more like OOC abuse of game mechanics than any legitimate IC thing.

Helpline / Re: Possible diplomacy bug
« on: November 20, 2015, 12:43:15 PM »
The problem is that if just being at war was sufficient, it would create a bunch of situations that contradicted each other. That's why there is a series of If/then statements. There must always be a tie breaker.

While you're correct that it's not exactly the most intuitive, now that you understand it, the situation should be easy to correct in the future.

Also, it's fairly realistic to not always fight someone you're at war with even if in the same location. History is riddled with examples of two armies at war being near each other and never actually engaging with battle because they both had reason not to want to fight at that specific moment. Having bad terrain, insufficient military intelligence, or simply wanting to rest your troops and clean up the leftover enemies. Which is exactly what would have happened if Astrum had attacked and won the first battle. Now that Astrum controls the battlefield, you would attack their much weakened force, and likely win.

Meanwhile, being at peace with Luria Nova means you don't actually care whether their TO succeeds or not, you simply want to kill Astrum. It may mean you want their TO to fail, so you can be the one to TO it yourself.

BM General Discussion / Re: Character limit changes
« on: November 20, 2015, 12:34:15 PM »
I think the main problem for sieging is you can't force people to change their unit type.

Sure you can ask the whole realm to 'get more infantry!' but if people don't give a damn or they have been with their units for so long their captains have over +10 bonuses, who want to switch over anyway? You really can't do much about unit compositions. Have to work with what you have. There is of course a dirty way to force people to recruit a certain type of unit like getting rid of all archer RCs and etc but it is just a dumb idea which costs a lot.

Sirion has 5 cities. 2 SEs every day will get you 10 a day so to get 100 you will have to wait 10 days. Do you still have to travel to other cities to pick them up or can you pick them up in your own capital? Also, this isn't just about Sirion.  How do you expect a single city realm to besiege a city with lv5 wall? You will have to sit in your city for 50 days. Or bring 5 single city states if you want to sack a city in 5 days. I don't know how many we will gain/lose from the limit change per continent but I doubt we will get enough to sack a city like even 2 years ago. Nowadays it is just flat out 'don't you dare attack a city'. Even if you win, you get tossed out by peasants.

I think maybe instead of making people pick up multiple SEs, why not just make people pick up 1 SE per person. So you don't have to make a few people to carry 10 each? Instead maybe people should be only able to pick up 1 per person but more you gather for a battle, the more synergy you get out of?

Anyway, the siege problem is not just one or two things causing it. It is a complex problem affected by multiple changes over the years.

Oligarch is honestly a special case though. Most cities don't have that much CS. I have been in multiple battles where the attacker brought over 100 siege engines. I was a military attacking leader in one or two of them.

You really do need to bring close to that 1SE per 10 men to fully neutralize the lvl 5 walls.

Finally, on the topic of unit type that really only means one thing. Sirion's nobles don't actually care enough about defeating Oligarch. If they did, then people would all drop their archer and cavalry units for infantry.

If they choose not to do so, then the leaders of Sirion haven't done a good enough job of convincing them of the need. If they can't do that, then the attacks should fail regardless. The whole concept of the "they don't give a damn" is your root problem.

And again, Oligarch is a special case. It's strong enough to hold you off, which the Duke apparently planned for. He won. That's how it works sometimes.

I agree something should be done with tweaking some balance, but there are so many things you could do to improve your advantage, it would make sense to start there first.

Atamara / Re: Dear Atamara...
« on: November 20, 2015, 12:22:12 PM »
How could CE support them in that? Sounds messed up.

Also, were murderous settings not an option?

I think I would have dropped that alliance much earlier. If you aren't fully defending a realm, then you need to simply be at peace. But, yeah AT politics are too messed up.

BM General Discussion / Re: Character limit changes
« on: November 20, 2015, 04:02:45 AM »
They had something like 50 in that last big battle. Not quite enough, but not none, that's for sure.

50 isn't really anything. Even with 25 nobles in an attack, you should be able to field well over 100 siege engines.

Bring 1 siege engine per 10-15 troops. Per 10 if possible. With 50-60 man units you're talking about 4 or 5 siege engines per noble.

BM General Discussion / Re: Character limit changes
« on: November 20, 2015, 01:14:45 AM »
Just a quibble with the oligarch thing: sirion only brought half their nobles, and do did Caligus. If they had both brought all their nobles leading full units, they had a good chance of breaking the city.

Having said that, I do agree that militia right now is too powerful.

Especially if they were properly outfitted with the correct number of siege engines. All you have to do is destroy the lvl 5 walls, and you should be able to destroy the lvl 4 walls in the next assault, before lvl 5 can be built.

Atamara / Re: Dear Atamara...
« on: November 20, 2015, 01:11:22 AM »
We still hate each other. We just hate Strombran more. Enemy of my enemy, and all that. apparently you still don't understand how much Strombran pissed off *everyone*.

Although, to be honest, Suville is pretty pragmatic about the Wayburg secession. We don't have enough people to take it back. We were screwed, and knew it. Julius made an amicable treaty with them pretty quickly.

And stop complaining about giant gold reserves. Strombran had multiple cities and few nobles for years. And your lands were untouched for this entire war. Hell, it's been *years* since you lands have ever even seen a battle that didn't involve rogues. If you don't have gold it's your own fault. If you're that hard up, ask your allies for some of their hundreds of thousands of reserves.

Just curious, is this more or less pissed off than people were at Merlin with the founding of Silnaria? (Throwback Thursday for me)

Tell your browser to force the desktop site. All decent mobile browsers should be able to do it.

I never realized I could do that. Thank you.

Working great now

I just want the option. Now I can't even access the main site when I try to remove the mobile in the html.

Never hurt anyone before.

Why do you think the main site is easier?

I can access the sidebar at any point. I just zoom in and click on the link I want. This saves a bunch of time when you have dozens of messages blocking the links at the top.

There is also the matter of uniformity from how I play on my computer.

The major appeal is definitely the ability to click links on the sidebar at any time.

I have always used the main site on my phone so that I can have much easier use. I don't like the change if it is intentional long term.

BM General Discussion / Re: Character limit changes
« on: November 03, 2015, 11:33:05 PM »
That's what we wanted to prevent in our realm on FEI at least; until we spent a few weeks without a banker and thus my second character was more or less forced into the role to prevent the realm from taking damage from the lack of willingness from other players to take responsibility. Said character is the banker of the realm and holds a second city region in my realm. Both are technically against the law in the realm but until more people show up who are willing to take such positions of power and responsibility we've been forced to utilize it. We've been actively trying to grant our newer nobles positions of lordship but they lack the mandatory honor/prestige requirements at this time. (That and the city my second character holds is notoriously annoying to keep in check, I have the secondary character doing extensive maintainance on a daily basis or the city destabilizes and causes trouble in the space of 2-3 days while she does her bankery business in her study....) Oh well, it'd be nice if people'd come on over and live with us in FEI... it's fun and my character still have cake and tea on offer. >_>; And Lordships; we got plenty of those as well. :p

This is purely my opinion, and I'm pretty sure I hold zero influence in how game changes move forward, but the situation you describe is one where I think your second character is causing more harm than good. If you didn't have that character, your realm would have more problems. There would be unrest in the city and due to lack of a banker. That is a good thing. It's the game telling you that you need to make more effort to retain and attract players to your realm. If things were actually falling apart, people would have to work harder at making the realm interesting.

Feel free to disagree, but I can only see opportunity arise and more interaction take place if your regions like that city were to start revolting, or go rogue. This allows other realms opportunity for conflict, expansion, or cooperation. All of that is prevented by the second character. While I can see why you wouldn't want your realm to experience it, such consequences cause conflict, and conflict keeps people interested in the game.

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