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Messages - Dante Silverfire

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1651
BM General Discussion / Re: funniest moments in battlemaster
« on: November 08, 2011, 02:39:24 AM »
That's why Darka is best. 8)

Yep, giving CE archers target practice, one unit at a time...

1652
Other Games / Re: Diplomacy: The Game of International Intrigue
« on: November 08, 2011, 12:05:54 AM »
I'm definitely up for this, playing a private match online or whatever.

Plus, I know playing against the two of you will be quite intriguing indeed.

1653
BM General Discussion / Re: War Islands again?
« on: November 04, 2011, 11:49:56 PM »
I used to play a while back and wouldn't mind setting up a game with some ppl to try out the new map and stuff. Don't want an extremely competitive game but a good match would be good.

1654
Atamara / Re: The Current War
« on: November 01, 2011, 02:25:20 AM »
We actually did attempt to attack CE from that direction for a while. Hammarsett, BoM and Eston made some raids through Talerium. The problem was that Tara's entire army would show up and kick our ass every time we did, hence the shift in strategy. We thought that as long as Tara was intent on propping up the Empire no questions asked, we should probably take the fight to them and try to damage their warmaking ability.

Tara and CE are more or less wedded at the hip, I know. It's disappointing actually. Talerium and Coria are almost window-dressing, those two alone are the real power bloc. As long as Tara and CE are so tightly knit I don't think there's much chance of a change to the status quo.

The thing is, that you are half correct and half dead wrong.

The correct part is: Let's say Talerium and Coria just weren't here right now and that space was empty. You are correct in that with the way the war is currently being executed by CE/Tara's enemies they would still lose to Tara and CE.

The wrong part is: CE and Tara being unified in a federation is NOT what is stopping this war from going in your favor. CE/Tara are quite beatable, I just don't believe its being executed correctly. Or, that as Carna has stated that the enemies against them really want it to happen. Then again, I don't plan on saying how I think they could be beaten, because well I'm on their side right now. (or at least my char is).

1655
Atamara / Re: The Current War
« on: October 31, 2011, 05:33:43 AM »
Look at what comes up if you search for "Medals" on the BM Wiki. The first link that comes up is "Sandalak (SEI)/Recipients of Service medals." Please don't imply that I didn't even bother looking around, because I did.

He's not implying that at all. It is well understood that some things are hard to find. Just provided the link.

1656
Feature Requests / Re: Feature Request: Buy elections
« on: October 23, 2011, 04:11:43 AM »
How would you handle a situation where two or more people rig the election?

For my system, any gold used to insure the election would could towards reducing both of them in a manner befitting the gold put forth. However, it would be related to the fraction that each of them put forth to rig the election.

I.e. If person A rigs with 250 gold, and person B rigs with 500 gold, and I set forth 100 gold to insure the election. 33 gold would go towards reducing the chances of A and 66 gold would go towards reducing the chances of B, based upon their respective fractions.

1657
Feature Requests / Re: Feature Request: Buy elections
« on: October 22, 2011, 09:31:09 PM »
I think there are two important things to note with this feature:

1. I think that the amount of gold it costs to "rig" an election should be variable. One should be able to put as much gold as they want into rigging the election, and by placing more gold on it, they increase their chances of winning the election by rigging it. This would be on a percentage basis, with a standard minimum and maximum chance of failure.

Ex: The game gives you a "minimum required gold" level in order to bribe the election offices, and this would result in perhaps a 50% chance of failure. However, you could put more gold into the bribe in order to reduce the chance of failure down to a minimum threshold (let's say 10%?) chance of failure. This gold increase could operate on a logarithmic scale or some such where the more gold one puts in the less % deduction as the % chance of failure approaches the limit.

2. There should be a way to "insure" an election. In other words, place money on the election, not to change the results, but in order to counteract bribes and attempts to fix the election. This would operate by someone seeking to insure the election placing X amount of gold into the election pot in order to make sure the results run true. This increases the chance of failure of any attempt to "bribe" the officials by a % equal to the fraction (X/Y)*100 where Y is the amount used as a bribe. If X > Y, then there is a 100% chance of the person bribing the officials of being caught. Also, if (X/Y)*100 + Z > 100, where Z is the % chance of failure by method 1, then there is a 100% chance of the person bribing the officials of being caught.

In other words, I want a method whereby I can ensure that an election proceeds true. If we have a feature where people can use gold to buy things, I want a feature that helps others with gold stop it. If not, everyone can simply put 200 gold towards bribing into an election and its random chance who wins. The actual values, and percents, can be discussed and decided upon by the devs, but I think this is a decent method of setting it up.

1658
Atamara / Re: The Current War
« on: October 21, 2011, 11:22:40 PM »
Nothing that any of you are proposing though has anything to do with fighting and hurting CE. Simply put, to hurt CE you have to go through either mountains (Coria) or Talerium. If the NA's goals in this war were to hurt CE as they say, then even destroying Coria and burning some of Tara does nothing to accomplish this.

Talerium and a token CE force can hold the mountain-pass indefinitely while not losing any ground in the south against Carelia. In other words, even if you are 100% successful in all that this strategy would entail, you are still 0% successful in actually hurting CE the realm itself.

P.S. As far as destroying Coria goes, none of that would have even been necessary due to us having been out of the war by treaty. However, y'all chose to bring us back into the war and thus we caused problems once again.


1659
Atamara / Re: The Current War
« on: October 21, 2011, 05:57:55 AM »
Would you fight Coria should they do that?

If I had to guess, they probably would. However, anyone who honestly believes that the best way to win the war in the north is to attack and attempt to destroy Coria is sadly mistaken.

Coria has mountain regions, and to get to CE even using Corian lands you have to go through the mountains. That is probably the easiest route to defend from CE's perspective possible. In addition, Coria is a highly fortified realm. We are small, but you won't be able to sack Barad Falas without pretty much the entirety of the northern armies at your disposal. (And don't talk about how you have before, because that was a fluke with the Duke not in the city). With a duke standing guard it is not an easy task, especially because we can scout you out way in advance. In other words, any attacks on Coria ultimately will never allow you to attack CE.

Now, Talerium is mostly rural regions and a straight run to the heartland of CE's regions. However, if they are off limits CE is fully protected from any attacks.

However, it is likely too late for any of that to matter. If Darka had attacked Talerium at the beginning of the war, or soon after Coria was first forced out of the conflict it may have won the war. Now, it likely would only ruin Darka Talerium relations wihtout any benefit. This war is tipping already, and is slowly moving towards CE's alliance winning.

1660
Atamara / Re: The Current War
« on: October 19, 2011, 11:44:59 PM »
Me? I think that the rulers of Atamara secretly support CE's continued rulership of the continent. Eston won't attack Coria (or vice versa) and Darka won't attack Talerium (or vice versa). I haven't paid too much attention to the lakeside war, so I can't say that the northern realms up there are failing to push, but what do they hope to do, march through the realm that was specifically built to provide a buffer to CE? If you think about it, Coria's nothing but a long chokepoint that any northern army will have to fight their way through.

Yes! The plan is working...No one realizes the truth. Yes, the rulers of Atamara have a secret plan, however it is really to support Coria's continued rulership of the continent. The whole idea was to make it look like we are simply a buffer realm, but really every ruler knows each government member of Coria is just sitting on 100,000 gold pieces waiting for the fun to really start...

1661
Atamara / Re: The Current War
« on: October 18, 2011, 06:40:46 AM »

Hey, this war may be boring, but at least Atamara managed to conduct a relatively even war. I mean when was the last we had a war on Atamara that wasn't a huge like 5 vs 1 gangbang?  ::)

Well we could avoid all of that if all of you other realms just decided to let CE do whatever it wanted and stopped trying to act like it isn't the supreme power of the continent. It needs to get its 5v1 gangbang in once every year or so. After all of the realms fighting CE realize they just want to have fun every once in a while and the chances of being the target of the gangbang aren't that high in each individual sense, then we'll go back to those good times.

;)
 (satire....)

1662
Atamara / Re: The Current War
« on: October 16, 2011, 05:00:54 AM »
I like the fact that they attacked BEFORE declaring war.  ::)

What is this "war declaration" of which you speak? Battles first, Politics much later down the line...

1663
Atamara / Re: The Current War
« on: October 10, 2011, 05:47:19 PM »
I could be wrong, but I don't think so.

Naw, he's just hiding my true soothsaying ability...

1664
BM General Discussion / Re: Strategic Secessions
« on: October 07, 2011, 08:10:11 PM »
Out of all the ideas that have been bandied around for non-capital recruiting, the duchy-based one is the one that Tom said he would look at, if he ever decided it could work. I think the idea was that you could only recruit troops from the duchy to which you belonged, and you would do it in the "duchy capital". (Which we don't have anymore...) It would not be open recruitment where anyone could recruit any troops that were available in the region. They would only be available to nobles who were aligned to that particular duchy. Not sure this would ever actually happen, though.

I really like this idea for some reason. Could be that I have a duke character who is really intent on improving his duchy all the time and I think it would throw a nice dynamic into the game. This way lords and dukes would really have a way to work with and against each other. This gives lords more leverage because if they have a strong recruitment center in their region, then the duke will want the lord to stay, but the lord can leverage for less taxes and more gold so that he doesn't just move to another duchy and offer his troops as recruitment possibilities there.

1665
Feature Requests / Re: Hero's honor/troop recruitment
« on: October 04, 2011, 07:06:54 AM »
I think cavalier is a great class.

In PeL on Dwilight, we had a noble RP seeking acceptance into the society of Cavaliers of our realm, as those who are cavaliers are "highly honorable" and thus could be seen as a select group. Of course, Game Mechanics wise and IR wise we couldn't and wouldn't deny them, but RP wise it made great sense and worked extremely well to provide positive RP for the realm and our characters. Not to mention it is really fun to be able to lead a unit of 80+ Cavalry or Special Forces into battle. And yes, funding can be found for these especially when a Duke or otherwise. And you don't have to be a greedy duke to do it if you've been a cavalier forever and slowly build up the size of your unit. IT tends not to get destroyed very much outright on Dwilight anyway if your military is smart.

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