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Messages - Dante Silverfire

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1681
SM General Discussion / Re: Spells Feedback
« on: September 01, 2011, 08:17:22 PM »
Tom,

I think the Parser should include a "10" setting when choosing rituals as you have just added that capability. Perhaps I am wrong in this but it seems like a simple oversight? Or are such epic rituals not meant to be used in the Parser at all?

1682
SM General Discussion / Re: Rise of the Engine
« on: August 31, 2011, 10:23:05 PM »
try now, please


Also, the parser is now available. Test it out, everyone.

I'm not sure if I'm the only with this problem, but I have concentration while having "0" Energy. So the parser is unlikely to accept my spells.

1683
SM General Discussion / Re: Beta Testing "Launch"
« on: August 31, 2011, 10:17:23 PM »
I'm officially announcing the start of beta testing.

That means two things:

a) Please test and play with all aspects of the game
b) There will be a reset on launch, so feel free to trade spells, spend XP, etc.

You mentioned a system whereby we could "officially" enter spells into the database so that it processes additional experience gain for the casting of spells. Is this system active right now or not? I can't seem to find any way to access something of this sort.

Also, I can also report the change password problem still persisting.

Edit: It is amazing how this sort of thing appears instantly after I write it down...

1684
SM General Discussion / Re: Launch?
« on: August 31, 2011, 10:05:41 PM »
I'm also up for testing this out and trading a spell or two, msg me in the forum if interested.

1685
SM General Discussion / Re: Launch?
« on: August 31, 2011, 04:37:20 AM »
Tom will have to answer about the launch date, but you can look at the Skills UI and see that you have some points already there.  They have been accumulating too.

Well I don't happen to have any skill points at all, or have any accumulating, but I guess I'll just toss that up to having only created my account maybe 8 hours ago or so.

Also, I just thought about this, but how exactly will the story telling work? Will we be able to start ourselves in any of the three regions? (North, South, Colonies) or will we be stuck in one to begin with? Also, will we need to start a roleplay such as walkign into a village and attempting to do something, and then have a GM or other character follow up with what we find or whatever or do we do that ourselves? For instance, if I was seeking to find lost magical treasures some villagers might have and I ask around for them, would I just wait to have a GM pick up the NPC part and see how that goes or what?

Having never played a game like this I am unsure, even with the information provided.

1686
SM General Discussion / Launch?
« on: August 31, 2011, 04:06:48 AM »
So, I know it was stated in one thread a while back that launch would potentially be set at September 1st. Is this date still accurate for launch or are things delayed?

Also, I've seen somewhere listed that we will be given a certain amount of starting basic spells to begin the game with and that these will be based off of our skills. Are we going to be choosing initial starting skill values or something or how will this be determined? I've seen no place on the actual spell master site to do this yet, and am just trying to get an official update on things.

I've never played a game like this before so am trying to get an understanding of it if at all possible.

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