Well....
We devs have been in discussion and as I've mentioned to some players already, some bigger changes are coming between now and the end of the year. However, not everything is quite able to be announced as limited volunteer time means being careful about what we commit to.
But I can share that we do intend to adjust Dwilight's monsters to be more based upon noble to region density. And for character limits to be changed. And for large realm penalties to be improved and additional ones added. Relevant announcements in more detail for these and others will be forthcoming at the appropriate times, but this should whet your appetite for now. There are still some server move issues we must handle first.
We'd love to have a more dynamic region count like you describe, but a) it would essentially require closing or reworking all current continents, and b) everyone on the frontier of that sole continent would have to bear in mind that they would be in constant danger of being overwhelmed if the density drops, while those in the core would be insulated, creating a potentially serious balance issue with only one continent available to the player. Not the best player experience, especially for the additional work input.
Two things:
1. Why is just Dwilights monsters the only one being reworked? Shouldn't all continents have a similar change if it promotes value on at least one of the continents?
2. I don't think that the frontier issue is necessarily a bad thing. Everyone starts on the frontier, and then secured their borders as core regions. The incentive for pushing the frontier would simply be that new nobles come along and might want to forge a new destiny. Starting new realms along the frontier promote opportunity with difficulty. Also, I wouldn't propose that it only effects the frontier regions. The idea would be to balance it out by making sure that core regions have chances for instability. If a region has no lord for more than a week, chances of rogues showing up and the region going rogue would rise significantly. S
o you couldn't have non-dense central realms holding more regions than they should. It would definitely be a different style of game than we currently are used to,but it might be necessary to adapt. Finally, it doesn't have to be restricted as the only continent. It was just one idea amongst many. I do think all continents could benefit from such dynamic region count controls though. If applied to current continents, you'd naturally have size reduction as so many realms hold way more regions than they even properly have staffed with lords.