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Messages - JDodger

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556
Every mobile device is different. While the sidebar acts up occasionally on mine I still like the main site better.

557
It's a matter of personal taste. I prefer having the sidebar rather than having to scroll up to the top of the screen all the time. The travel menu on mobile is all messed up and weird, I haven't been able to get routefinder to work at all. With a new char on colonies and zero previous experience with the island, that is a bit frustrating.

Then again others may have trouble with the sidebar, or not care about routefinder, and prefer the more streamlined feel of the mobile site. It definitely has its good points, they just don't outweigh the bad for me. I'd prefer to use the main site.

558
BM General Discussion / Forced usage of the mobile site for phone users
« on: November 16, 2015, 10:48:49 AM »
This is extremely frustrating. I previously was able to use the full site from my phone, now I can't. I'm automatically forwarded to the mobile site.

I can't stand the layout of the mobile site. Travel is messed up on it. Overall this change is extremely annoying.

People who want to use mobile will use mobile all on their own without a forced forward. It brings zero net benefit to the players of this game to force people logging in from a phone to use the mobile site. Give us the choice, please.

559
BM General Discussion / Re: Character limit changes
« on: November 05, 2015, 07:47:23 AM »
I have two characters on the same continent that are equally important to me personally and have equal influence in changing the continent for the better.

I see so many posts here making silly assumptions about how people use their second chars. "Well they must be zombies!" "Well they must be exploiting something!"

How about no, the potentialities for second characters are far more than that. And zombie characters at least improve the ability to win an offensive siege which is all too difficult nowadays.

Address the game mechanic issues relating to sieges before you make this massive game changing mistake, please.

Also since only infiltrators and traitors can be executed I find a lot of this discussion silly... I don't see anyone hiding their second characters behind walls, so this is a silly argument.

560
Dwilight / Re: Dwilight Adventurer Thread
« on: November 04, 2015, 08:52:55 AM »
I keep seeing new posts to the Dwilight forum

Then I click on it and see its only updates to your adventurer blog

Please... its really unnecessary

561
Dwilight / Re: New adventurer rumours.... thanks.
« on: November 04, 2015, 01:02:19 AM »
Famous last words:

"Man, the bounties in Mt. Black Nastrond are really great... you should totally go there... urk..."

562
BM General Discussion / Re: Character limit changes
« on: November 03, 2015, 04:14:13 AM »
Even though some of the statements here have been a bit more inflammatory than required I have to agree with the general sentiment that there are a few voices on these forums that get respect more for their tenure in the game than any real benefit their ideas are bringing to the table.

Less characters per continent will bring no tangible benefit to the game and in some cases will hurt things due to restricting certain active players who want to improve situations on certain islands by using the potential influence multiple characters on a continent brings, or at the least reducing the number of units a realm can bring to a siege.

I'm still waiting to hear a real benefit this change will bring other than "so and so the veteran thinks its a good idea due their own subjective experience of having too many characters" or "we have to do SOMEthing!"

No, we dont have to do SOME thing, we have to do the RIGHT thing, or this will be another situation where dev overreaction loses the game more players than it gains.

You're not gaining a whole lot of new players as far as I can see. So your best bet is to keep the players you have and try to figure out a way to keep the scant new ones that find their way in. Game mechanics won't help the latter - that is up to established players to welcome and foster newbies in what can be an overwhelming game.

563
BM General Discussion / Re: Character limit changes
« on: October 30, 2015, 12:45:26 AM »
this is a mistake.

while yes there are certain issues caused by multiple nobles per continent the far worse issue is the inability to siege militia garrisoned cities, which having multiple nobles per continent ameliorates to an extent.

while no one likes zombie characters it is a small price to pay when player density is so low.

564
BM General Discussion / Re: Closing Continents
« on: October 23, 2015, 06:04:46 PM »
FEI is the most interesting continent right now with multiple wars and more about to break out.

Certain top players are working to remodel FEI and make it a lot more interesting without need for dev involvement. Let this be a natural process and not some game mechanic cluster!@#$.

Pretty much every realm on FEI should be at war within two months.

The real problem with the game is a lack of good leaders whose main goal is to provide fun content for their realm and others'. Many players who get rulership spots become obsessed with holding their title and crush any attempt to do anything fun, because that's just too risky to them. These players should be removed from office, not continents removed from the game.

565
3 for lordship, 10 for gov, 15 or 20 for ruler though i lean toward 15

566
BM General Discussion / Re: game freeze
« on: October 12, 2015, 11:08:20 PM »
there seems to be an issue with scouts becoming available again upon turn change, at least on dwi. have not had occasion to bump into the issue elsewhere. bug report has been submitted.

567
BM General Discussion / Re: game freeze
« on: October 12, 2015, 09:57:12 AM »
travel working on fei

568
BM General Discussion / Re: game freeze
« on: October 11, 2015, 07:18:49 PM »
so cold

569
BM General Discussion / Re: game freeze
« on: October 11, 2015, 10:24:55 AM »
still no turns

570
Far East Island / Re: The Empire
« on: October 09, 2015, 09:08:49 PM »
agreed.

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