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Topics - ^ban^

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1
BM General Discussion / I'm back
« on: October 07, 2016, 10:24:12 PM »
Are you ready?

2
Development / It's the small things
« on: December 28, 2014, 08:55:39 PM »
The "Edit Data" page no longer tells you that your profile is not public just because you have a single character. I suppose this explains all the new accounts that never show public information.

You're welcome. Praise and gratitude for resolving this ancient, game-breaking bug can be directed to me.

P.S. If you know any minor, annoying bugs like this please report them on the bugtracker and PM me either here or on IRC with the ID.

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Questions & Answers / Implied Threats from Powerful People
« on: July 02, 2013, 01:16:17 PM »
Is it...?

Yes, it is.

A suggestion from a position of power is not a suggestion.

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Dwilight / Meanwhile, in Solaria...
« on: October 23, 2012, 05:26:54 PM »

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SM General Discussion / GMs and Tom are not on the same page
« on: October 21, 2011, 06:44:25 AM »
According to Tom's tooltips, Mind covers "spirit".

However, according to Tom's comments in the Concepts thread, Control/Death should raise the dead, despite having been rejected consistently by the GMs as a means to do so....

The interpretation of the bases and intents provided to us by the GMs (through the spell accept/reject feature) has left us with an extremely inflexible and nonsensical system of magic. If this game is to function properly it is necessary for the GMs and Tom to be on the same page on things such as this. When the GM interpretation makes an archetype such as Necromancer and Druid unplayable, only for Tom to point out how much sense spells they have rejected actually made, it means there is a communication problem that needs to be addressed.

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This Forum / SM board "New" icon is broken
« on: September 06, 2011, 04:24:04 PM »
The SM board is looking for the new post indicator at http://forum.battlemaster.org/Themes/manuscript_smf20final_b/images/english_british-utf8/new.gif

...which does not exist.

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Magistrates Case Archive / Public List of Magistrates
« on: August 17, 2011, 10:45:06 PM »
This list is made available for ease of access and for those magistrates who have a title superseded by another, such as those on the dev team.

Public list of Magistrates
(In alphabetical order)


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Other Games / Lords of Creation: Redux - IC
« on: June 12, 2011, 07:16:25 AM »
In the space before there was anything, there existed a single point of light that drifted from possibility to impossibility as if a ship upon open waves. The Light drifted for eons or perhaps a single second before it reached out from itself and made it more then what it was before, never able to return to that perfect point. It called itself Aman-Rul the First and in the span of time it watched countless worlds drift away from itself, able now to perceive the creations of others like it. But it grew jealous of these shards of glass on the tapestry of creation and it sought to make creation in its own image to stand above the shattered remains of what came before it. And in that space it created a globe of earth covered placid water. But it did not desire to rule or shape any further as the rest of creation spun forth from its first act. So it set to make those that would rule in its steed. Ten in total it made, shapes and colors it invented at that moment to create them.

Each form was made from the stuff of the very world, tied to it and made from the salt of the Earth. Ten Shapes, Ten Children and he fled away into the darkness, a single word hanging in the black void that wrapped itself around the world and kept all but the smallest of the Ten from touching the soil of the world they were to look over.

"Maintain."

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Other Games / Lords of Creation OOC Thread
« on: June 10, 2011, 11:48:32 PM »
This is the Lords of Creation OOC Thread. All OOC discussion should take place here.

The IRC channel can be found at irc.quakenet.org #bm-loc

All approved players, please repost your character sheet in this thread. Please do not post in this thread if you do not have an approved character. Your post *will* be deleted.

MODS
^ban^ (ADMIN)
JPierreD (formerly known as Anders Celsius)

Approved and In-Game
Name                 Player            Divine Powers                                Domains                             Custom Artifact Slot     DR
Arglwydd^ban^Impulsive, Divine AuthorityDream, Fate, MindUtility3
AhkramBedwyrOrganized, Leader of MenKnowledge, MagicUtility3
ArkhJPierreDLandshaper, PlaguebringerCold, UnlifeBoon/Bane2
CelonaBerardArtificer, Divine AuthorityWind, TravelUtility, Utility2
CaradonSolariLivegiver, ProgenitorLife, Water???1
Dwyn GaaldPerthOrganized, Divine InterventionDeserts, TradeUtility2
LauneSypherImpulsive, Divine InterventionFey, ChaosUtility3
MikhaSilverhawkDivine Intervention, ImpulsiveFire, ProtectionCombat2
NicolaiDoctorHarteMythic, ProgenitorSun, NatureBoon/Bane2
OofrumsAdriddaeImpulsive, ProgenitorJoy, MusicUtility1
SophiaTa|iMythic, LifegiverMoon, LoveUtility2
ToridasJimgerdesLeader of Men, PlaguebringerShadow, IllusionUtility1
VarrachIltaranMythic, PlaguebringerVengeance, SorrowCombat2
ZbartivlastFleugsWarrior, Divine InterventionMadness, FearBoon/Bane2
TorusArtemesiaOrganized, MythicChange, KnowledgeUtility1
BromMadmonk77Mythic, Leader of MenWar, TraditionUtility1

Approved and Awaiting Rollover
Name                 Player            Divine Powers                                Domains                             Custom Artifact Slot     DR

10
Hello, and welcome to BattleMaster's Lords of Creation. This is a message board god-game imported from the Giant in the Playground forums (where it has had great success). Instructions can be found below. I would prefer to have - at a minimum - five Gods to begin to the game, though preferably more, and at least one person willing to work as co-mod with myself. Recruitment for the game will never close, so new players are welcome to join at any time pending character approval. And so, without further adieu:

The Rules of Creation

  • Introduction
    • Lords of Creation (LoC for short) is a message board game. We are on a message board, and it is a game. That much should be obvious. As a player, you control a god - designed and role-played through your writing - in an epic collaborative storytelling experience. Together with the other players and their gods, you will shape a setting - create mortals, land, nations, concepts... whatever strikes your fancy. It should be stressed that the goal of this game - much like D&D, upon which it is loosely based - is not to 'win'. The goal is to weave an epic tale of gods and heroes and the forging of a world. To that end, the hopeful end result of this 36 week game is a world that can be used as a campaign setting for games of Dungeons and Dragons.

      What separates LoC from a free-form RPG is that it has rules. The 'core mechanic' of the game - the Action Point, or AP - functions much like its namesake; the Action of many tabletop games. By spending AP, your god can shape the world to their whims... or bring ruin to the works of an enemy god.



  • Character Application
    • Name, Optional Epithet
      Played By: Player Name
      Symbol: Holy or Unholy Symbol
      Home: Home Plane
      Domains: Primary Domain, Secondary Domain
      Favored Weapon: Weapon
      Divine Powers: Divine Power 1, Divine Power 2
      Extra Artifact Slot: Combat, Boon/Bane, or Utility

    Additionally, we would much appreciate it if you include a brief description of your character with your application. What is her personality like? What are his goals? What do they seek to do in creation, and what do they seek to avoid? There's no need to write a novella here, but the better your description is, the better idea we have of how you'll fit into the game, and the more likely you are to get approved.

    • Explanation
      • Name: Something we can take seriously, please. An epithet is a decorative title (Optional, though most deities here have at least one) similar to Richard "the Lionheart.", or "Ironmaster" Ichmod
      • Symbol: Describe what type of symbol your followers will wield in order to show their devotion towards your deity. For example, the Sunbust of Pelor, or the Black Fist of Bane.
      • Home: Deities cannot psychically walk upon the material plane due to the nature of the universe. While avatars may be used to bypass this issue, your god still needs a place to dwell and hold court when not interacting with mortals. Most gods come to be in the Void - a featureless realm beyond the boundaries of creation, but if you plan to either create your own plane or share an existing one (with the owner's permission, obviously), you may put your desired place of residence here.
      • Domains: At character creation, you may choose two domains - these can be anything from "War" to "Ocean" to "Gnomes". One of these will be your Primary Domain - you will only ever have one primary domain, and it cannot be changed, so think carefully. A newborn god may NEVER take a primary domain already being used as a primary domain by an existing god (although they may take one that is being used as a secondary domain.) Your second Domain is your first Secondary Domain - while not quite as influential as your primary, it is still a powerful force on your god's nature. You can acquire additional Secondary Domains over the course of the game. Starting play with an Alignment Domain (Such as Law, Good, or Chaos) is strongly discouraged, but possible - if you desire these domains, is is preferable that you acquire them through the Gain Domain action, after having performed actions to earn it.
      • Favored Weapon: Your deity’s weapon of choice, if any at all. This is purely flavor - it can provide a signature weapon for your followers, and can be an important part of a militant god's identity.
      • Divine Powers: A list and a better explanation of Divine Powers is provided in the following section. In short, these are special talents or perks - skills that give your god an edge in areas they excel in. You may choose two at creation - think carefully, as they may never be changed.
    • Divine Powers
      • Not all gods are equal. Each has their own areas of expertise and unique specializations. A god of war might be mighty, but even a much younger god of earth might prove his better at the shaping of land. To this end, each god must select Two of the following Divine Powers – these represent your god’s greatest strengths. Players are encouraged to think of both the mechanical benefits and storytelling potential of their selections, but should keep in mind that their selections may be questioned or even vetoed by MODs if they seem to be chosen without regard to the nature of the god they apply to. (Feel free to argue your case if you disagree – but the MODs are by no means guaranteed to change their mind.)


        • Warrior: You are a formidable combatant, even by the standards of your fellow gods. You gain a +2 modifier to your Divine Combat Rolls.
        • Plaguebringer: When using the Curse Divine Action, you may choose to have effects calculated as if you have spent two more Action Points than you actually did (In essence, you may increase the MR by 1 for free). This Divine Power does not allow you to use Curse without spending Action Points. The virtual augment from this power does not count towards your growths.
        • Lifegiver: When using the Bless Divine Action, you may choose to have effects calculated as if you have spent two more Action Points than you actually did (In essence, you may increase the MR by 1 for free). This Divine Power does not allow you to use Bless without spending Action Points. The virtual augment from this power does not count towards your growths.
        • Landshaper: When using the Alter/Create Terrain Divine Action, you may choose to have effects calculated as if you have spent up to two more Action Points than you actually did. This Divine Power does not allow you to use Alter/Create Terrain without spending Action Points. The virtual augment from this power does not count towards your growths.
        • Leader of Men: You revel in teaching mortals everything you can and guiding them to follow your example. You may use the Lead Populace action OR the Create Class action once per rollover without paying any AP. This free action does not count towards your growths.
        • Artificer: Your deity understands the fine art of artifacts, both their creation and their use. As a result, they get an extra artifact slot, of a type chosen at character creation. Additionally, their masterful skill gives any Grand Artifact they participate in building an additional 1AP with which to purchase effects – should multiple gods with this ability or Divine Presence cooperate on the same artifact, the effects stack.
        • Divine Intervention: You prefer a hands-on approach to dealing with mortals. If you have an avatar actively interacting with mortals, the avatar gains 1AP for the week during rollover that can be used on a Curse or Blight action. The action must be done on behalf of the mortals with which the avatar is interacting or on their behalf to aid them in some way. This AP may not be transferred or combined for more expensive actions, and is considered Bonus AP.
        • Divine Presence: You are a charismatic leader, even among the gods. As a member of a pantheon, you count as two members for the purposes of generating Pantheon AP. If you are creating a new pantheon, it costs you only 1AP instead of 2.
        • Divine Authority: You have great ease at attuning your essence to the fundamentals of the divine world. The Claim Domain Divine Action costs 1 less AP to use. Additionally, you may claim a domain having performed only 3 actions related to it, as opposed to 5.
        • Impulsive: Woe to the fool who seeks a pattern in the actions of one such as yourself! Unlike many other gods, with their far-reaching schemes and plotting, you live in and for the moment. If you have no AP at the time of Rollover, you receive 1 additional AP. This AP does not stack or roll over, and counts as Bonus AP. Additionally, you may choose to Join Pantheon for free – although doing so does not count towards your Growth.
        • Progenitor: The art of creation comes easily to you, and nothing pleases you more than diversity. Once per rollover, you may use the Create Life action without paying any AP.
        • Organized: You can do more with less. While other gods might like to think of themselves as mysterious and ambiguous, you prefer clarity and efficiency to all that nonsense, often giving mortals direct instructions. When using the Create Organization action, you may create up to two related prestige classes rather than one. You may also use the Create Society action once per week without spending AP.
        • Mythic: Whether through careful cultivation or pure serendipity, the exploits of your god have a way of finding their way into the myths and legends of mortals. Your mighty example serves as a beacon for great people of all races to follow. You may use the Raise Hero/Exarch action once per rollover without paying any AP. This free action does not count towards your growths.

      Sample Character Application:
      • Name: The Dude, Doctor of Love
        Played by: ^ban^
        Symbol: A bleeding heart being held between two hands
        Home: The Astral Sea
        Domains: Love, Peace
        Favored Weapon: Bow
        Divine Powers: Divine Presence, Lifegiver
        Extra Artifact Slot: Utility

        The Dude presents himself as rather ugly person. He is very fat, has a messy beard along with long hair. Even though as a god he could easily change his appearance, he rather remain ugly since he believes that love does not come from physical appearance. He often wears a bandanna on his head and a bright psychedelic colored shirt.

        Being the Love Doctor, the Dude has a very lovable personality. Easily humored and easy going, the Dude enjoys nothing more than spending time with mortals, mingling with the common rabble and teaching them things like how to properly reproduce and get along with each other. His goal is to create a world full of love and peace. At the same time, the Dude loves the mortals so much, that he will be often creating sub-races.




    Now, as I open the floor to applicants... one final note. We'd love to have you as a player, really, but please, please only apply if you actually intend to play. Players who show up, post once or twice, then leave, are the bane of games like this one. LoC thrives on steady players, and building history between characters and factions.

    To have your character approved, you'll need two votes. These votes can come from the ADMIN (i.e., me) or from our fine selection of MODs (Bedwyr, Anders Celsius). Full mechanical rules can be found in the next post.

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This Forum / "Resize large images" extension
« on: April 12, 2011, 04:44:03 AM »
I'd like to make a second request for the "Resize large images" extension. As demonstrated in the Dwarf Fortress Succession thread, large images behave strangely on the board.

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This Forum / Feature Request: BM profile linking
« on: March 15, 2011, 04:26:53 AM »
It would be handy if accounts linked through core automatically included a link in the avatar to a user's family page.

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Other Games / Dungeons and Dragons
« on: March 04, 2011, 07:56:23 AM »
Forget that online crap!

We're talking about real Dungeons and Dragons here, with the wizards and the wacky and everything in between.

How many here play?

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This Forum / Forum page rendering issue
« on: March 04, 2011, 05:40:13 AM »
It seems as though every page I go to only half-renders the first time I view it, but renders fully if refreshed.



Using Chrome 11.0.686.3 dev.

Additionally, post preview creates a large amount of whitespace between the top of the page and the beginning of the actual preview.

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