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Messages - Hroppa

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31
Helpline / Re: Evading Battle
« on: December 05, 2012, 06:58:13 PM »
OK, thanks, that's good to know.

32
Helpline / Evading Battle
« on: December 05, 2012, 06:47:48 PM »
No Battle in Anacan   (25 minutes ago)
Battle preparations were made in Anacan, but no battle took place because the following units successfully evaded combat: The Men of the Banner

***

Does this mean that someone's unit was set to murderous? So there WOULD have been battle for certain if my unit hadn't evaded combat?

I'm in Cathay's capital with an Arcaean; we're allied, so murderous is the only setting that would cause battle, correct?

33
Far East Island / Re: History of the Far East Island
« on: November 30, 2012, 05:16:47 PM »
I remember Septimius' death; it happened shortly after I joined the game. I really regret my old account's vanishing during my period of absence, or I'd still have a character around to talk about those days. Septimius was a fun martyr figure.

34
Far East Island / Re: Tournament in Ozrat...
« on: November 24, 2012, 05:12:27 PM »
Wait, they'd have to build a new throne? What happened to the cool old one with the skulls of Jenred's enemies on it?

35
Dwilight / Re: Luria
« on: November 22, 2012, 10:43:12 AM »
I wanna tv show(soap opera) thats set in medieval era with Chenier,Mendicant,Allison,Glaumring and the rest of "big dogs" in it. I would watch it all the time...

...have you seen Game of Thrones?

36
Kinda a shame that there's a separate message group for all this. Astrum looks kinda empty right now.

37
Far East Island / Re: Sorraine vs. Ohnar West
« on: November 16, 2012, 01:06:04 AM »
Yes; *can* I realistically stop being a small realm, too.

38
Far East Island / Re: Sorraine vs. Ohnar West
« on: November 16, 2012, 12:12:58 AM »
To be honest, given that Battlemaster involves battles, there is a serious existential question that realms too small to go to war have to answer.

39
Helpline / Re: Soldiers starving?
« on: November 22, 2011, 11:51:39 PM »
How many healers are enough?

40
Feature Requests / Re: Guild/Temple Estates
« on: November 21, 2011, 01:01:37 PM »
Haha, good point... I suppose that just shows the limitations of a message reminder :P

41
Feature Requests / Re: Guild/Temple Estates
« on: November 21, 2011, 12:41:28 PM »
How about some form of notification when a player's rank in a religion entails some debt? (Or, maybe even better and more flexible, a customisable message per rank that's sent whenever someone's promoted.)

Right now, it doesn't seem to me that many players even notice whether they're racking up debt in a religion or not. There are pretty much no consequences that I've seen.

Yes, this is stuff that could potentially be done with the message system by a bunch of very active and attentive priests, who keep on top of when people sign up, and always follow up promotions with personal messages outlining duties. But that's not happening. This would be a useful RP tool, to ensure stronger obligations.

Edit: Also, stronger consequences for debt?

42
Feature Requests / Re: Guild/Temple Estates
« on: November 17, 2011, 12:01:33 AM »
Lords should definitely be able to claim the land back. But the church is going to hate that, and any local peasantry of that faith will be very upset; the trick is to make it sufficiently hard for the lord to claim it back, without making it impossible.

I love this idea. It creates another mechanism for conflict. It gives religion a way to gain power, to create an incentive for people to be involved. And, bonus, it's historical roots are absolutely authentic.

43
Development / Re: Religion is missing something?
« on: November 15, 2011, 01:59:07 AM »
Actually, what am I saying, my character on Far East Island was an elder priest of MAE, and made fairly substantial additions and changes to the faith. New rituals and ceremonies, new religious iconography, new theological doctrines...

It is harder to work with existing material (while respecting others' previous work) than to create your own theology from scratch, I agree. On the other hand, there's much more motivation to engage with an existing body of theology and worshippers.

Edit: And this was all long after the founder, and subsequent dignitaries, had basically lost interest.

44
Development / Re: Religion is missing something?
« on: November 14, 2011, 09:30:56 PM »
Not that it is exactly the most powerful of religions, but I believe Verdis Elementum on Dwilight has survived its founder's departure.

45
Other Games / Re: Die2Nite Coalition BM Recruiting
« on: November 14, 2011, 03:38:11 PM »
I'm Hroppa there, as I'm Hroppa here :D

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