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Topics - fodder

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46
Helpline / auto da fe
« on: May 30, 2011, 07:16:24 AM »
Quote
With enough popular support, you can invite the local population to drive away nobles who do not believe in the majority faith. You can drive out local knights (turning them into imperial knights and causing the region to have one less knight) or you can even try the local lord.

You can drive them out even if they are not here right now, because what you in fact do is casting out their households and burning down their estate. Note that any military controlled by nobles will protect their peers, and make it very difficult for you to succeed. Militia, on the other hand, consists mostly of believers in your faith at this point, and will most likely stand down.

This process will always use up all your hours, success or failure, and requires at least 6 hours.

so local knights -> imperial knights.

imperial knights, as in listed under ruler under realm hierarchy? or one of them unpledged, dark out version in the same region/capital? what % oath and who pays them?

similarly lords. they get turned into imperial knights too?

47
Helpline / delayed arrival
« on: May 26, 2011, 06:14:01 PM »
what is the criteria for it to appear?

i'm travelling from A to B. it takes 12 hours. i have 11 hours on hand. next turn i'm 1 hour away... but i think i didn't see a delay arrival link.

turn around and i see a delay arrival link... so i turn around again to see if i missed it... nope. no link. so turn around again.

so... i guess the question is... if you are really close to the destination, you won't see the link? does it simply freeze the ETA? or drag you closer (some random hours)? will you get sucked into battle if you are 1 hour away and freeze? how many times can you freeze before your men beat you up and leg it? (i mean.. you can't turn around too much)

48
Helpline / Current revision: 5432M <---
« on: May 24, 2011, 01:44:04 PM »
I'm a bit puzzled about this. That should mean any and all things with lower numbers should be fixed, or at least the fixes are active.

And if it still bugged, then the fix doesn't work, right?

For testing islands at least, or is that the number for dwilight with bt lagging a bit? (and stable a lot)

49
Since I don't know how taxes and trading will work with the new map, this may or may not matter.

Currently everything is dead simple. 1 single rate determines how much a knight gets from taxes and trade.

What if there are multiple rates?

For example, what if a lord wants to horde the (base) taxes whilst giving most of the trade income (bonus) to the knights, or vice versa or any combo of?

An argument in the game has shown it may be a good idea to implement separate rates to encourage gold redistribution via trade over redistribution via realm taxes... strangely it's a bit like capitalism vs communism XD

Of course, if the new map stuff gives a lot more power/direct income to a knight based on his piece of land.. then this might be rather moot.

50
Some advies, probably those who never "changed" realm have the above line in play-status.php

Problem is, it can't be "fixed", because no one seems to know what it's supposed to do.

so... eh.. what is it/do you think it's supposed to do?

---
told to ask here in bugtracker.

51
Helpline / caravan trades
« on: April 08, 2011, 04:58:07 PM »
this is interesting...

there's a manual offer of buy 1gold/100 bushels
supposed to be an automatic one for buy 20 gold/100 bushels

caravans with min price of 1/100 got there and sold the food for 1/100.

going to try and replicate it after next harvest.  has anyone seen it before? (bt)

or for that matter, what is supposed to happen?

52
It's all very strange, ever since the BT invasion ended, I noticed lots of peasants left the region my character rules. Almost everyday.

"X people are leaving the region for the open lands nearby"

What I don't get is where they are going. Is it literally the region next door? Does anyone notice it happening on other islands?

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