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Messages - fodder

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61
Other Games / Re: Crown of Conquest
« on: December 23, 2012, 06:30:45 PM »
problem for me is finding those dungeons in the 1st place.. i've got my 3rd town
the 3rd one is far far away from the other 2.... but has... at least for now a lvl 3 dungeon nearby.  town 67,98. dungeon 70,86

62
Helpline / Re: Priest Game
« on: December 19, 2012, 11:32:35 PM »
um... your lot can die too, i imagine.

63
Other Games / Re: The War Z
« on: December 19, 2012, 10:50:16 PM »
um...  the steam forum sounds fun...

http://www.theregister.co.uk/2012/12/20/valve_gives_up_on_zombie_war/

---
not the 1st unfinished game on steam to go badly... doesn't even tell anyone it's beta either.

lmfao... made it into bbc news.

64
Development / Re: Sea Travel Feedback
« on: December 18, 2012, 08:43:44 PM »
hmm... forgot to check this morning.... but it's 8 gold and 2 hours now.

65
Wiki / Re: Pages to Delete
« on: December 18, 2012, 03:44:36 PM »

66
Development / Re: Sea Travel Feedback
« on: December 17, 2012, 06:29:00 AM »
built a harbour in avenmgil. and so far i don't think i've seen price/time change for my priest.... (10 gold 2 hours)

but build screen did say... production will start tomorrow (eh? wonder what it produces... most likely it'll be like blacksmith....)
will check tomorrow for the difference.

67
BM General Discussion / Re: Special Force
« on: December 16, 2012, 07:44:42 PM »
Location based

thus.... whilst one would think higher pop gives more recruit per day (if not... why does city having lower pop than rural matter?)... you would still want a bigger rc for more reserves, etc... no?

68
BM General Discussion / Re: Special Force
« on: December 16, 2012, 06:32:54 AM »
Since the population rebalance, there are a couple rural regions with more population than some small cities.

is rc lvl pop based or location based though?

69
BM General Discussion / Re: Special Force
« on: December 15, 2012, 08:34:58 AM »
.... rural regions not really a good place for SF... they simply don't recruit that many each day..

cities are best as the RC lvl limit is higher..

70
Feature Requests / Re: Modification of southern Dwilight sea zones
« on: December 14, 2012, 11:14:44 AM »
Now you are losing productive thoughts. Port raviel to Sallowtown never was a route so your claim does not apply as he talking strictly the old sea routes, not how they were used  when combined. As to your complain comment at the beginning, that is precisely what he said , though he may have implied you were complaining due to the way you talked traveling through the sea zones partially sounded like complaining, nonetheless arguing will not help this so try to stay away from comments solely to argue something. ( Yes, this is a bit hypocritical to my last statement, but can't be said otherwise.)

precisely - port raviel<->sallowtown was never a direct route. Now in a single stroke Port Raviel and Raviel gained multiple 1 hop routes like that whilst Port Raviel lost its 1 hop to Paisly. You don't think that on balance, D'hara has come out on top already? If Port Raviel<->Paisly is to be changed into 1 hop, surely the same argument can be applied to make all those new 1 hoppers into 2 hops.

bear in mind, I play trader (from time to time) in D'hara.

71
Feature Requests / Re: Modification of southern Dwilight sea zones
« on: December 13, 2012, 07:09:17 AM »
complain? i didn't complain at all about riombara. why would i complain? i just gained a bunch of quick routes for my old characters. bargain.

bear in mind that d'hara just gained a big load of shorter routes and you complain 1 is made longer... by 1 turn on land?

or do you prefer zones being altered to having to sail 2 or 3 zones to go from port raviel to sallowtown, like it used to require? (port raviel->port nebel->walk to qubel lighthouse->sallowtown) after all, it's only fair to alter the whole lot if you want the old routes equivalents back.

72
Feature Requests / Re: Modification of southern Dwilight sea zones
« on: December 12, 2012, 09:28:50 PM »
have you actually tried travelling with a unit?

look at the map, what's the best way of going from Rines to Jidington or some such down south?

by sea. You save a lot of equipment damage that way. also quicker

how do you go from Rines to Jidington? Do you go like an idiot and sail north around melegra, east or then south?

or do you embark from Avengmil to eastern drift, then sail south, saving you, I don't know, 3 days or some such?

as i said, there's absolutely no reason to equate harbours with cities. harbours aren't that expensive and there's no reason to stick 1 in 1 city and nowhere else when you can put them in multiple regions. having a harbour in 1 place doesn't make it more expensive elsewhere.

why does it matter that d'hara is split into 4 pieces? why on earth would you need to go to all 4 pieces regularly? and if you need to go to all of them so regularly, then having more harbours make even more sense. heck, since raviel can reach all 4 pieces in 1 hop. all the more reasons to stick harbours there.

just because port raviel is called port raviel doesn't mean raviel can't be used as a port. there's no reason not to have the whole island as a giant port. just adapt, not that hard.

73
Feature Requests / Re: Modification of southern Dwilight sea zones
« on: December 12, 2012, 07:43:39 AM »
Cities should be the transportation hubs, the travel nodes. Encouraging people to split their harbor investments into a ton of townslands just serves no purpose at all.

i don't agree with that. take BT. i'm going to stick a harbour in avengmil, because that's where it makes sense. if you want to go the southern route via boats, then you go from Rines to Avengmil to take a boat. instead of embarking from Rines, then sail the long way around up melegra then down again.

if you take Raviel. It's obvious that you should stick a harbour there too. look where it leads.
laraibina, panafau, aveston, mattan dews, sallowtown, etc to the south and east, as well as paisly and all on the other side.

thus raviel to go sw/s/se/e, port raviel to go nw/n/ne.

gain so much as it is, so you lose port raviel<->paisly 1 hop trip. big deal.

how many harbours do you need in a single region? does stacking make things cheaper? i would have thought 1 is enough

also... until port raviel is the capital again, you won't even bother going there.

74
Feature Requests / Re: Modification of southern Dwilight sea zones
« on: December 11, 2012, 07:49:28 PM »
with the current map as it is....why would anyone want to sail from paisly to port raviel anyway?

go from paisly to raviel then go by foot to port raviel.

similarly.. port raviel<->farrowfield. or port raviel<->sallowtown

saves a lot of time.

win some. lose some... 

75
Helpline / Re: Regional protests over war
« on: December 07, 2012, 08:46:06 AM »
same topic, new material. don't remember anyone talking about effects and dead realm before.

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