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Topics - Geminus

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Other Games / Anybody wanna learn how to make an online game?
« on: June 25, 2015, 11:45:28 AM »
ttp://forum.astro-galaxy.com/index.php/topic,9173.msg76304.html#msg76304

Its a really good opportunity for wannabe game developers out there (I myself signed up, my name there is Madden).


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Other Games / Star Wars Combine
« on: June 13, 2015, 10:47:25 AM »
In many ways, Battlemaster reminds me of a game I used to play, Star Wars Combine. I don't play it that much anymore, but its still a must-play for avid Star Wars fans. Even if are not really a fan of Star Wars, you should still check it out, its extremely similar to Battlemaster, except that you can only have one character, there's only one world with over 4000 planets (I think) lots of factions and lots of players. It is a very complex simulation/roleplaying game, and if you somehow manage to get into the higher ranks of a faction (which usually takes a long time) you can get involved in the politics aspect of the game as well. Also, its not a pay-to-win game, you don't get much benefits from donating (other than removal of ads I think). So do check it out, my in-game character is Jorvi Torshikel and message him if you want some financial aid. :)

According to François Deliège: "SWC is not only a MMORPG, it also offers the best Star Wars universe simulation fans may ever dream of." Star Wars Combine has its own various game mechanisms related to the physics, economy, politics and engineering in the universe. It requires both logic and socialization skills from the players. All those mechanisms are defined by game rules that are debated between players, written by the game administrator and made available to the whole Star Wars Combine community. Whilst performing rather common tasks (many of which could take hours, days or even weeks depending on complexity and type) players interact in their forums and chat rooms, planning the next operation, role-playing their character, trading in the open market or in the black market and organizing events. As Josh Augustine states in his article, "The amount of free spontaneous creativity within this game is mind-numbing, dwarfing even the machinations behind EVE Online." The game dynamics allow players to be what they want it to be. Players can roleplay, be in character all the time or not at all. Some players are heavily into roleplay and hardly do any in-game participation, while others focus on in-game actions only.

In-game actions take time, and the character's creation is more complex than in other, similar simulations, and many veterans have been playing since the game's creation. The purpose of this slower, real-time pace (in comparison to other simulations) is also devised in order to allow players – who are spread all over the world and covering all time zones — to have the time to respond to events happening around them while being offline. The player's character is present in the game regardless of the player being online or offline. Therefore, results such as being killed are always possible, and unlike many other simulations a character's death is often permanent. However, players can create a new character after a short waiting period and begin again, minus all prior possessions and positions. In an interview by Joystiq's Massively in 2008, a number of in-game features were discussed, along with any possible issues the administration had encountered.

Source: Wikipedia

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