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Messages - DoctorHarte

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586
Feature Requests / Re: Dwilight Character Limit
« on: March 06, 2011, 06:12:29 PM »
And very few people can have 5 characters.

Another 9 months and I'll be rocking 5 characters :D

Anyways I think the problem here is that BattleMaster doesn't have enough players rather than characters. All the more reason to develop a better program for teaching new players how to play this complex game.

587
Development / Re: New Player Retention
« on: March 06, 2011, 06:03:19 PM »
Well I was going to post this exact topic with my idea, but it seems a great community is already on the subject. Rather than edit my post, I'll just let you guys read it. It has some interesting points that haven't been mentioned. I understand my idea would bring more work to the Dev Team, but it would also funnel many more players into the game. Players that will stay.

Yeah, so the discussion has gone around a ton and BattleMaster has tried different tacts at advertising - but it costs money.

The problem I see BattleMaster to have with new players is that the game is just so complex. Even for a new player, finding a "liege" setting up and "estate" with an "oath offer" etc. All these terms are new to some players and familiar to others, but they still have little knowledge of what to do.

Of course there's always the FAQ and newbie guide, but those take a while and doesn't everyone just want to start playing, anyways? Today, modern games are not text based so we already are trying to find a specific audience. Granted some who try BM are not looking for a text-based game with such a complex system and get hooked, but majority of the time we all see the "Noble has gone inactive" message on the announcements from a new player going inactive.

Another aspect to look at this is "the first impression", when you meet someone new and want them to stay, you try and make a good first impression in them. Make them feel comfortable and fit in. This isn't what happens to new players. Most of them are just overwhelmed by the options the game provides and most of them don't want to take the time to read the manual.

So what's the solution? I see it a little something like this. The player starts out with the least amount of options possible to get started:
1) Say hello to them realm.
- Basically the left hand tab would only have the option "Messages". Once the new player has completed this, they receive more options as if they passed a section of a test.

2) Accept/Offer an Oath.
After passing the first "section", the player has the "Politics" button appear below the "Messages" button. 

3) Travel to the region and set up their estates.
The Travel button appears and once they arrive in their region, the Command button appears.

This process continues on until all the basic steps are complete. Meanwhile the whole time a window at the top gives instructions and tips to help the players along as well. For example, at the Travel section, the instructions should plainly lay out the facts that every turn is 12 hours and are at ______am and _______pm for you, depending on what they entered for their timezone. Explain the hours in the simplest form and that the player will arrive in the region of their estate in ____ hours.


With all this, I believe more players would stick with the game. It's just too hard to leave the job of teaching new players to those already playing. It's very disappointing for a new player to message someone and never receive a reply, especially on their first day. So rather than lay the first impression on the current players, give the game a smooth introduction so they are on somewhat of the same levels of knowledge about the function of the game once they start interacting with our armies and other aspects of the game.

Comments, questions, suggestions?

588
BM General Discussion / Re: Religions
« on: March 05, 2011, 10:10:30 PM »
Nothing wrong with being an religion of violent crusades against unbelievers. If you've gotten to a point where you can systematically pull that off that's great. If anything more religions should try and go for something like that, instead of being content at leaving others alone.

Perhaps, but their means of waging wars is a little over the top. I would like to see more role-playing like Dwilight is meant to hold, rather than all-out war and little correspondence.

589
BM General Discussion / Re: Tops and Flops
« on: March 05, 2011, 10:04:47 PM »
Tops:
1) The game is unbeatable
2) Many options in all aspects of the game minus the Banker and Trader
3) Friendly environment

Flops:
1) Estates limit a realm by far
2) OOC involvement. As mentioned before, but I have been screwed out of lordships due to OOC excuses, it ruins the environment.
3) Empires are all too common, there needs to be more features to counter an overpowerful realm.

590
BM General Discussion / Re: Religions
« on: March 05, 2011, 03:59:44 PM »
Come on, from what I've read in the wiki Sanguis Astroism is one of the faiths that offers nothing for you to grab on to(no rituals, no concept of afterlife, barely anything comparable to gods, barely any concrete teachings, nothing on how we maybe came to be..you know, those important bits most religion tend to try to answer). Having been a part of it for a while all you did was scheme politics there. Sure, it's successful, but far from being a well rounded religion as far as actual teachings go(even Darkanism and Estianism have more to offer in that regard).

SA isn't as much evil through the religion as the people who control it. The "crusades" they are going through with in the north of Dwilight is pretty brutal. First Ravian Empire, Thulsoma, now Averoth? Caerwyn is threatened, etc.. I can't reveal much, but I know SA is one of the worse religions via their actions than their actual religion.

591
General Talk / Noisehead.com
« on: March 05, 2011, 03:49:07 PM »
A website for unsigned artists to post their music! Free to sign up and listen to online. It was developed by my father and does have some pretty cool tracks. Kind of an underground-website like I view Battlemaster as.. you know, not main stream, yet.

So check it out if you got some free time between messages on BM.. If you get really into it and create a cool playlist, I could probably get it featured which grants you credit to download some music.

Peace!

592
Other Games / Re: Dungeons & Dragons Online (DDO)
« on: March 01, 2011, 05:16:05 PM »
I remember DDO and played it up until a point. The leveling system is pretty interesting but it didn't appeal to me. I've played a few MMORPGs, but their aren't exactly my thing. I think the one I liked the most was Perfect World International and even then I only got to level 30 and then quit. Same with WoW at level 40.

But I heard they did some updates since I played it (big ones) a year or so ago. Why'd you pick it over all others, Tom?

Oh yeah, and I used to play the actual paper-and-dice D&D, so I've already had my fair share of the game for years before this :P

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