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Messages - Blint

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46
My thought as well! I think it would be a neat addition to give players that don't necessarily have a Lordship/Government position a title to feel proud of rather than Knight/Dame or Sir/Lady

47
Title: Adding 'Guild Titles' to title list outside of guild msg groups

Summary:Not sure how useful or 'desired' this would be, but I haven't seen a topic on this yet, and thought it would be neat. I would like to see the titles/ranks a character has in guilds displayed in their signature line along with other titles they have earned

Details:In a character's signature line currently it reads "John Smith, King of Blintia, Royal of Blintia, Duke of Blint City." I think it would be neat if we added titles/ranks from guilds a character is in as well. I can imagine that if a player/character is in 5 different guilds it could get increasingly more cumbersome, so perhaps we limit it to 'Full' and/or 'Elder' ranks of a guild? I would also imagine that Secret Societies would not have this.. since they are.. secret..

Benefits:Increases the value in the titles/ranks, gives players something to strive for within a guild, rather than growing complacent with their current position helps advertise the guild more

Possible Downsides/Exploits: If a player is in more than 1 or 2 guilds the list of titles could grow drastically. A possible 'solution'/workaround for this could be limiting it to either 'Full' and/or 'Elder' ranks and/or limiting it to 1 or 2 guilds based on which guild you have been in the longest? I think allowing a player to select the guilds (maybe on the character info screen) to display, would be cool, but also understand that development wise that might get tricky and cumbersome, and be more trouble than its worth..

48
BM General Discussion / Re: Do you remember the War Islands mini-game?
« on: November 30, 2017, 03:19:08 PM »
I really enjoyed that, was especially fun to hope in a Skype/discord call with some friends and play against one another real time, rather than having to wait for "randoms" to make their turn.

Either way, was good bit of fun! Would play again

49
Beluaterra / Re: Sacred Obia'Syela
« on: October 17, 2017, 10:37:37 PM »
It just pisses Vahanian off that Erheas is leading the army from the comfort of his city.

Vahanian in all likelihood will be ignoring all commands to stop dueling Goriad II.... Unless Rania specifically tells him he cannot duel, or a law is put in place :P

I thought of this quote today which I think is a compilation of other quotes and I intend to use it against Erheas..

"A man who will send others to die for a cause he will not fight for, can never be a true leader"

50
Beluaterra / Re: Sacred Obia'Syela
« on: October 16, 2017, 08:59:08 PM »
You already lost my friend  ::) Inquisition has become the elite army and thus the place to be for cool people  8)

This does make it a new goal for me though. Become General and then ask the title to be changed to Grand Inquisitor

LOL That would really piss Vahanian off...

NOT IF I BECOME GENERAL FIRST!

51
Beluaterra / Re: Sacred Obia'Syela
« on: October 16, 2017, 07:53:17 PM »
I don't think we really need anymore rivalry between the two armies. Vahanian and Goriad II are doing that quite handedly by themselves..

That being said, I don't like the idea of all knights being Templars, it gives the Templars less meaning and feels like the Inquisition is the place to be (Which it's just not :P)

Besides the General is called The Grand TEMPLAR :p

52
Feature Requests / Re: Marriages
« on: October 03, 2017, 03:08:01 PM »
I think IG the impacts of death/pausing/deleting are relatively simple. I was thinking more from the standpoint of the "status page" or whatever that would look like..

Another thing to think about, do both parties need to consent to a divorce or is that dictated by the "religion/vows/oaths/etc"?

53
Feature Requests / Re: Marriages
« on: October 02, 2017, 05:33:35 PM »
I don't mean to complicate this by all my questions/thoughts below.. but....
Quote
Guys, what if we made it so that players could choose what their family marriage views are during their first character creation the same way we choose what region our family is from? Here's the flow:


Choose a name for your family:
Select the following marriage beliefs your family holds: Traditional vs. Free Love? Divorces allowed? Can marry anyone or only those of equal/greater standing?


I think that giving the individual players critical choices like these is the right move bc not everything in this game is SMA and an unknown amount of players will feel very strongly about having their own choice. And, just like your family home, you can change the setting later and that change would be recorded in the family history.

Running with this idea a bit, what if there are 2 characters within the same family that have entirely different views. i.e. Character 1 is of a Saxon/Christian mind and believes in 1 woman for 1 man under the eyes of God. but they have a relative (distant uncle, brother, or child or whatever) that is more of a Viking mentality - divorce happens and there is not really any shame in it. As long as the two remain semi civil and don't cause undue stress or harm to anyone else in the community, no one really cares about it..

I am not really in love with the idea of a "family" view of Marriage, but more on the character by character basis..
_________________

Following a different stream of thought..

What if one spouse dies, is paused, or is deleted, how does that impact the status page? Does that complicate the coding at all?

A) If a Spouse dies, 1) I imagine the views on re-marriage from an IG perspective are dependent on the religion (assuming we bring religion into this) 2) from a functionality perspective - is remarriage a problem? do we denote the # of times a character has been married and to whom? Or once two characters are not married any longer (regardless of reason) do we pay no mention to the fact that they were at 1 point married?

B) What happens if one spouse gets paused? Do they remain married? This might get sticky in the sense that the player of the spouse might feel like they have the "right" to break the cardinal rule of RP.... don't take control of another player's character w/out consent..

C) What if a character is deleted? How does that impact the marriage - functionally I am thinking here.. Obviously in game the character (probably) dies and the surviving spouse becomes a widow/widower..

54
Quote
Quote from Nosferatus:
It's very hard for an individual to describe where the line would be crossed and that line is very different for every individual.
Any attempt at finding a middle way wouldn't work any better then doing nothing.
The ignore feature in BM is more then enough to deal with sources of serious shock or offense.
People who write shocking rps can think of adding a warning on top of their rp and perhaps players can be informed upon joining BM of the possibility of being confronted with all kinds of shocking things.
Because BM is a sandbox game and the context is all player based, which is for many of us the beauty of BM.
We shouldn't meddle with that.

I could not agree more.

55
Quote
Here is a possible way to deal with it if you think its a problem. You could have a mechanism like the vulgarity rule where other players decided if a post contained excessive violence or sexual content.

That seems like duplicating the Vulgarity mechanic..

Also in regards to your opinion about this being "excessively disturbing" while I respect your opinion. I wholeheartedly disagree. This was no where near explicit or graphic in terms of content. I wouldn't even classify this as anything close to Rape fantasy..

Not saying you're a snowflake, but I do feel that you might be being a bit oversensitive here...

I am of the opinion (and I think someone echoed it above..) that we are way to sensitive these days. The media and all this "Social Justice" has conditioned people to be so cautious and careful of what they say and do. Sometimes, and this is a very minor instance of this, I just want to scream, "Grow the F up and recognize that its not for you, and move on."

I don't mean for this to be a post where I am attacking anyone, I just get rather frustrated when I perceive people to be complaining about something being "too XYZ" for their taste so we should change the rules to make that never happen again. That's not how life works. The world isn't a cuddly safe space.

All in all, I think we have hammered this topic pretty much to oblivion.. It isn't a widespread issue, so I don't think there is any need for action to be taken.

I do also appreciate that we were able to have a civil and productive conversation about something that has the potential to be so polarizing.

END RANT.

56
I don't believe "official" Guidelines need to be established, I think if we start to establish what is "okay" to RP we start down a path where we severely limit players in what they can and can't RP. I personally find realms far more fun when there is active RP going on. I think if we start to establish rules around what can and can't be put into a RP then we start to dump sand and dirt on the fire and passion for RPing that some players have.

I don't at all agree with your opinion that the cited RP was over the line and graphic. It was, I think, ambiguous to the point that a child (Someone say under the age of 10 or 11) wouldn't really get/understand what was implied to have happened next.. I.e. the rape and/or murder of the peasant.

I hope I don't come off as condescending here, but I think if the RP was truly graphic and over the top, more people would have stepped forward and said something, myself included. I am not advocating for allowing players to brutally and graphically describe rape in game, but I don't think players should be limited by official guidelines around what is acceptable or not.

I am of the mind that if someone crosses the "line" then they will be reprimanded and action can be taken accordingly. (No idea what that would be). I think it was mentioned before, but if you find that a player or players are continually RPing things that you would rather not see, the ignore feature is there for that purpose..

57
I am in the realm that this RP took place, and as was discussed among several players OOC, I have no issue with what was Roleplayed.

There are clear statements in the Takeover activity messages as well as other horrible things that we as players can have our noble characters do.

For the takeover activity messages one clearly states

Takeover Activity   (12 minutes ago)
message to everyone in Oligarch
Soldiers of [NAME REMOVED] have been patrolling the streets and attacking peasants critical of the regime change.
The locals now fear Sirion somewhat more. There is a little bit less sympathy for Sirion now.


Additionally think about the actions that a Judge can take, i.e. Torture a noble to get information about messages that have been sent/received. As a player whose had characters tortured as well as characters who have done the torturing, I find it enjoyable and challenging to RP these events. As was stated before in game, I think there is a clear line between creative liberty about game mechanics and violence and brutality that is over the top and obscene for the sake of being over the top and obscene. In my experience I have only ever ran into a player that breached that line and went into the realm of over the top brutality (against one of my characters without my consent which is a whole other issue) for the sake of proving a point that the character had more power over mine.

It was also cited in game that BM is a medieval simulator, and that era in time was called the "dark ages" for a reason. It was not uncommon for a noble to see a commoner/peasant and decide that he or she would be the nobles pleasure for the evening.. I am not saying that it's okay to go around and in brutal and explicit detail describe a rape, or a sexual encounter between two consenting nobles to the point of it becoming pornographic, but semi-ambiguously describing a Brutal Takeover of a region is not something I feel should be denied to players.   

58
Helpline / Re: QUESTION - Infiltrator Actions
« on: August 17, 2017, 09:56:35 PM »
Perhaps I was misremembering and was getting spotted while performing those actions..

Thanks!

59
Helpline / QUESTION - Infiltrator Actions
« on: August 17, 2017, 09:48:05 PM »
I remember a while ago that performing certain actions as an infiltrator (i.e. Stealing Tax Gold, Murdering Militia, Assaulting someone, etc.) caused an Infiltrators stats to plummet.. I know Personally my stats went from something like 65 prestige to 3 over a period of time..

Not sure if my character has "bottomed out" or if that was changed, but recently I haven't seen the notices that my honor/prestige is being impacted (positively or negatively) by infiltrator actions..

So my question is: is that, for lack of a better word, feature, still in the game? If so, does it matter if you successfully get away with an action without being spotted? For example, I seem to remember performing an action - let's say it was murdering militia... using the Low Risk option and successfully completing it. The game text said something along the lines of "You find 3 isolated guards and manage to murder them quietly without raising alarm. You vanish unseen into the woods" And then another message would pop up and say "As your deeds become known throughout the land your honor/prestige drops X points"

To me that doesn't make a whole lot of sense, if I was unseen performing the action and the only witnesses are dead victims.. how would MY deeds become known throughout the land..?

Any insight into this would be helpful! Thanks!

60
Development / Re: Option to Reply All to group messages.
« on: February 18, 2017, 02:11:16 AM »
None that I can find, You can reply to the sender but that doesn't include the others on the message..

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