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Messages - Blint

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Development / Option to Reply All to group messages.
« on: February 17, 2017, 07:12:00 PM »
Sorry if this topic already exists, I am rather new (or returning from a long hiatus prior to which I was very new) to the forums, and couldn't find this.

I would love an option to be able to reply all to messages that have multiple characters in them. I ran into this issue the other day. I received a message from someone and the message was to myself and three other players. To reply all I had to start a brand new message and include those other three in my response, a reply all option would save time and be more convenient I think.

Helpline / Re: Regional protests over war
« on: October 28, 2012, 05:33:30 PM »
This coding destroys the tactical aspect of the war, it puts the power entirely in the hands of one side, SA in this case. How can you expect us to even begin to fight this war when all our regions are revolting, when Sea Travel makes it way too easy for SA to land anywhere on the coast and begin a takeover. This isnt even a practical code for the times, there was a thing known as patriotism, the belief in ones nation and ones ruler.

There were people that followed every word their rulers said unto their dying breath. I already pointed out earlier in this thread that during the mid-evil times in England there were some villages and towns that had no idea that their nation was at war with the french for more than a century. So if they had no knowledge of the war how can they protest to it? They cannot. Declarations of war were not always released to the general public, and especially not immediately after they were declared. Especially regions on the fringes of the realm. It, in a practical and realistic sense, would take time for the message to reach the outlying regions and a turn after war is declared there are protests and region revolts to the declaration.

To me it also doesn't make a lot of sense that peasants would protest against their own realm after their own realm had war declared against them. It would be slightly more reasonable and believable if they were protesting a war that Aurvandil declared, but they are not.

It just outrages me that this stuff happens. Similar things happened in Thulsoma with the entirety of the northern realms, with the exception of Averoth, ganged up on Thulsoma simply because they would not accept SA as their official religion. Then they cried about it when they could not break the level 6 walls the stronghold in Storms Keep had.

This code makes it unfair for Aurvandil, there is no longer a tactical aspect to war. There is the mass declaration of war and then watch as the target realm crumbles into rubble and ash from the inside out because of protests to the DECLARATION of a war. Not even the actual war taking place yet. The mere declaration sends a realm into an uproar... How does that make any sense?

Helpline / Re: Regional protests over war
« on: October 25, 2012, 05:47:11 PM »
The war aspect of war has been removed from the game with this coding. A realm can lose a war simply by its enemies exploiting game coding. Similarly how Thulsoma survived for a long time using gold exploits, though not to this extent. Aurvandil's regions have no love for S.A and to be fair, peasants wouldn't complain en masse about a war.

To give an example, in the Hundred Years War there were some towns and villages in England that had no idea the country had been at war with the French for a century. This is ridiculous stacked against Aurvandil at a rather convenient time seeing as the northern SA realms have been gunning for our downfall for quite a long time now..

This has made victory impossible for Aurvandil on a coding level which defeats the purpose of Aurvandil even trying in this war.

Development / Re: Dukes without estate unable to join an army?
« on: June 19, 2012, 03:21:06 PM »
Then I must ask how on earth a duke is supposed to be assigned to an army then if they don't have a superior and they themselves can't do it?

Development / Re: Dukes without estate unable to join an army?
« on: June 19, 2012, 02:56:36 AM »
I have a similar problem, only mine is that I don't have an estate due to the fact that I am not a lord of a region in the duchy in which I am the duke of. There are plenty of estates available for knights to hold, but none for the duke...

Is this also known?

Magistrates Case Archive / Re: Clan in Fontan and Aurvandil
« on: April 09, 2012, 05:55:01 PM »
What about in Fontan where orders are not given until the last minute to either the Mashals or the realm.

I cannot speak for Fontan, as I do not have a character in Fontan.

Magistrates Case Archive / Re: Clan in Fontan and Aurvandil
« on: April 09, 2012, 05:47:17 PM »
In this case, it's not that Fontan is winning or losing or whatever. It's how it's done that worries me. More importantly, it is the how that is the subject of this case, nothing else.

It seems to me that the argument only became prevalent after Aurvandil began to win its war. As you have stated it matters not that we are winning or losing the war. It matters how we got to that state. Aurvandil got to that state by being proactive, giving orders 2 or 3 turns in advance to ensure that everyone was where they were supposed to be when they needed to be there. As it has been previously said, the few times we did not do that we lost the conflicts we were engaged in.

It matters not that we managed to raise a rather large mobile CS force quickly but how we did that. I for one am unsure of how exactly we did that. The orders were given to recruit as much as possible and if you needed gold to maintain a unit over 40 men or so you should ask for it as there are plenty of players willing to help if you ask for it.

That seems to be a big point in Battlemaster to me, If you need help with something ask and 99.9% of the time someone has the answer and the other 0.1% of the time someone knows where to get the answer and can point you in the right direction. You as a player need only take the initiative and ask for the help you require. I have done this on several occasions in different realms on different continents requesting help on a whole range of topics. I was never chastised for asking for help but rather applauded in some cases for admitting "I do not know how to do xyz. Could someone please help me to do so." etc etc.

I doubt anyone in Aurvandil is against sharing How they went about contributing to the realm. That is after all what this thread is about

Magistrates Case Archive / Re: Clan in Fontan and Aurvandil
« on: April 09, 2012, 05:00:57 PM »
It seems from the different posts that are on this thread that a few people have different ideas as to what "clanning" is, could someone perhaps a magistrate or Tom or someone define Clan so we are all clear on that.

Secondly how would posting a link to our family pages show that we are not "in a clan" as it was put?

Magistrates Case Archive / Re: Clan in Fontan and Aurvandil
« on: April 09, 2012, 02:14:09 PM »
I too do not see what the issue is. It seems to me that Aurvandil has been deemed a clan because it is a fairly new realm to Dwilight and was declared an enemy of Madina, they went to war and Madina is losing badly.

It has been said that their military works like clock-work with almost no in game communication. That is untrue in my opinion, For weeks before we went to war those in the higher up positions of the military were asking those that reported to them for constant updates on unit sizes and strengths, training cohesion, Mobile CS numbers, the whole nine yards. That gave our military leaders an idea of how we were put together as an army so that when the time came to move out against our enemy (i.e Madina) they did not have to give direct and specific orders all the time. Not everyone can log in all the time at every turn change and that is just a fact of life, but the fact that Aurvandil was so well put together and communicated before going to war IN-GAME and IN-CHARACTER. Our leaders and military personal could give orders a turn or two in advance so that most people would be where they needed to be when they needed to be there.

I also think it is highly dishonest and frankly pathetic that players in Madina have grown so fussy and upset that their realm is being taken apart piece by piece by a stronger and more functional realm that they claim a completely untrue and inaccurate "OOC Cheating" claim and take an In game conflict to the forums. Not everyone is on the forums and so not everyone will be able to see and reply to these claims and accusations but I feel as though it is unfair to those that win a war that they should be deemed as cheaters simply for winning the war.

There has been some claims that we are hoarding gold from other continents, I have not partaken in that I earn an income as a knight of Candiels and it is more than enough to keep a rather large sized unit afloat for a few weeks before the next tax day comes in. We share our wealth if a player needs gold for their character they ask In character and we as a realm help them in character. We are brothers and sisters in character as friends should be when playing a game, you have allies and you help those allies. If someone needs gold and I have extra gold that I wont need to keep my unit alive then sure I will send them some bonds to help them out. Does that mean i sit on my other characters and hoard gold to send to my family so that my character in Aurvandil can hand out gold to other players? No. In fact my other characters are much poorer than my character in Aurvandil. I do not have a high family wealth as I have not been playing this game for more than a few years.

It seems to me that those that play this game well and with others have a more enjoyable time than those that sit back and claim those playing the game with friends are cheating. Why should we be forced to endure this trial by forum when all we have done is play the game in character as it is meant to be played, why should we be forced to suffer these punishments and consequences when nothing has been substantiated. It seems to me that as soon as someone claims a clan exists there is little to no investigation and immediately judgement and punishment are bestowed.

Lastly I would like to rebute the "these are the same guys that played in Thulsoma" I played in Thulsoma, I joined the realm because I had a friend in that realm that I met in a different realm on a different continent. I wanted to make a new character and he sent me an OOC message that said, "Hey we have fun roleplaying together and a good time playing together I am in Thulsoma on Dwilight if you want to join us, if not thats fine to. Just thought I would mention it."
So i decided to send my new character to Thusloma to play with a friend of mine. Was I given anything special? No. I had to work for everything I gained there. I wanted my character to be judge so I had to endure months of campaigning and trying to gather loyal supporters to vote for me. I had to spend months serving as a knight before I was even considered for a lordship. I was unaware of any cheating that went on in the hierarchy of that realm.

I joined Aurvanidl because my character in Thulsoma was executed for treason. I made a new character and sent him to Dwilight because I enjoyed the serious mid-evil atmosphere. I decided however to send him to the south of the continent because the north was overrun by the realms that destroyed Thulsoma. I wanted nothing to do with that and it seems that as soon as a realm starts winning on Dwilight they are claimed to be cheating in some way or another. Aurvandil is not cheating.

Aurvandil is not a clan, it has never been a clan and it never will be a clan.

Helpline / Re: Wiki
« on: March 26, 2012, 04:26:21 AM »
Ah yes i was, thank you for the help.

Helpline / Wiki
« on: March 25, 2012, 11:54:02 PM »
I am unsure if this has been covered in a previous post or not, nor am I certain this is the proper board for my request, and I would like to apologize if it is not.

The wiki has changed recently, I can no longer edit my family page nor the sub pages that branch from it, is this intentional? If not is it being worked on? It it is why the change?


Personally I've been trying to move a few big realms into war.
Though The RP's breed from the boring peace in EC keeps it interesting for me.
though I can only speak for Sirion.

And I would LOVE to start a war  ;D

As would I, but I find it works best when you have a legitimate in game reason for doing so. Just for the fun of it doesn't really work to most people... sad as it is...

Development / Re: Recent Updates
« on: March 07, 2012, 09:11:01 PM »
PLEASE read the existing threads. This is a known issue and the work arounds for the various browsers exist. What browser are you using? For Chrome at least it is as easy as crtl+right click to get the spell checker.

Apologies, where might I be able to read the threads?

Development / Re: Recent Updates
« on: March 07, 2012, 04:10:44 AM »
I just noticed this fact as well, in the new messaging system the spell checking function does not work as it used to. In fact it makes it quite difficult to see the spelling errors and fix them..

Now this may be there to promote proper spelling and grammar but it may also be a bug that is worth looking into. Just some food for thought..

War is an essential part of Battlemaster, it's what makes the game fun. No one should sit on their computer and think "gee I hope there is nothing exciting happening in my realm today!" I relish the chance to take part in the conflicts of the realms I belong to. War makes the game fun, it adds that risk factor that gives you an adrenaline rush when you read battle reports (or at least as much of an adrenaline rush as you  can get from a text based RPG...).

I agree with the first post that If GDoF had aided Madina sooner than Madina might have lasted a wee bit longer but Aurvandil has the strongest military on the continent and was able to raise that in a matter of a month or two. Madina stood no chance, even with the aide of GDoF they were only prolonging the inevitable..

But my original point remains the same,  war makes the game fun, war is essential to the game. Players should not be afraid to lose what they have, otherwise they don't deserve it. So what if they "worked so very hard" to obtain a position or what have you. Half the fun is working to gain something and the other half is fighting to defend it. In mid-evil times if a noble was raised to a lordship and then it was threatened he would call his banner-men and fight to defend what he had earned. Why should Battlelmaster be any different.

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