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Topics - Penchant

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16
Questions & Answers / Recommendations concerning class
« on: March 02, 2013, 07:47:24 PM »
Would a recommendation concerning class be allowed if not from a position of power? I was going to recommend a lord and recent founder of religion, to consider becoming a diplomat as it would allow him to take care of his region better and learn oratory faster, thus making him able to extend his religion at a faster rate. Also, I am knight, priest, and ambassador, so I am speaking from a position of experience not power, trying to make a friendly recommendation.

17
Helpline / Non-responsive Group, what do you do?
« on: February 25, 2013, 07:37:10 AM »
If you have a message group that you can't get to talk, what do you do to make people more chatty?

18
Helpline / Sabotage
« on: February 24, 2013, 08:15:24 PM »
Does anyone know if the sabotage feature has actually been coded? Shadow Government

19
Feature Requests / Cancel Sailing
« on: February 08, 2013, 05:04:30 AM »
Title: Cancel sailing
Summary: The ability to cancel sailing just like when doing regular travel.
Details: Can be made exactly like that of regular travel, costing an hour to cancel.
Benefits:Improves Sea travel
Possible Exploits: None, its just traveling.

20
Development / Dev Blog
« on: February 06, 2013, 06:15:37 AM »
Would a dev blog like Tom's for MnF ever be considered to do here? http://forum.mightandfealty.com/index.php/topic,14.msg33.html#new

21
Questions & Answers / Messaging about class.
« on: February 02, 2013, 06:46:55 AM »
Could I send a message to all the characters of my realm with no subclass stating that the realm could greatly benefit from more traders and that they will paid handsomely for their services or would that go into singling out people and be an IR violation?

22
Development / Tournament-No Government members allowed?
« on: January 28, 2013, 05:18:19 AM »
What's the rationale behind not allowing government members to attend tournaments?

23
The priest/trader class combo has been not allowed because of too much benefit, but how much different is it than the advantage it has with other classes?

24
Wiki / Semantic Lists only partially working
« on: January 09, 2013, 04:22:45 AM »
Both the realm template and the region template is not working properly. The only issue with the region template is it doesn't show the economy. The issue with the realm box template is that it doesn't update in regards to regions. The regions aren't adding or removing when they should and it is not updating who the lord is. (This is based off of D'hara's realm page and I glanced at several regions of D'hara.)

25
Dwilight / What makes a D'haran?
« on: January 04, 2013, 11:20:50 PM »
What makes a D'haran in your eyes?/How do you see D'harans in general as. It's a semi-OOC conversation going on in game but I think it is easier when you are foreigner as its just, what do I think when I think of a D'haran. Examples being
Quote
Aurvandilians are generally arrogant, condescending ethnocentrics
Quote
Lurian's are vengeful, backstabbing vipers, but can organize fairly quickly toward a common goal for a time.
And simply,
Quote
Barcans are, well, quiet.
Lastly, if you don't like the descriptions, too bad it's just what another player said not me, and its his honest thoughts.

26
Feature Requests / Allowing Lords to choose which institutions to tax
« on: December 28, 2012, 09:12:45 PM »
Title:Allowing Lords to choose which institutions to tax
Summary: Allowing Lords to choose if they tax a guild house or temple.
Details: Giving Lords the option to not tax a guild house or temple in their religion. If the lord of the region is of the religion of the temple in his region it is quite possible that taxing the temple is not preferred by him, and if it isn't preferred why would he do it?
Benefits: Gets rid of the hassle of a lord taxing a temple or guild house, then having put the gold back into the treasury. Also it makes sense as far as RP would go that a region lord would be able to do that.
Possible Exploits: There probably are some but none that I can think of at the moment. Will edit in as people say them or I think of them.

27
Helpline / Weather
« on: December 13, 2012, 05:08:59 AM »
How much does weather affect food production?

28
Helpline / Militia in non-cities and non-strongholds
« on: December 08, 2012, 09:43:21 PM »
Is it still true that the only way to get militia into rural, badlands, and towns-lands is by dropping your unit?
Quote
You can also leave the men here as guards or local militia. They will not like that very much (resulting in a morale drop), and you will still have to pay them for the week. However, this is the only way to get militia/guards into rural, badlands or townsland regions.

29
BM General Discussion / Spies-Who were the most successful ones?
« on: December 02, 2012, 06:06:28 PM »
I know there are plenty of spies in the game but who were the most successful? (By spies I mean people who join realms to spy for a different realm, not an infiltrator.)

30
Feature Requests / Morale Boost options while in sea zones
« on: November 29, 2012, 07:04:25 AM »
Title: Morale Boost options while in sea zones
Summary: While traveling through sea zones, the option to increase morale. Costs personal hours just as regular morale but some options cost gold while others provisions.
Details: 2 options I can think of- 1. Feast/party/extra rations-cost 10% provisions and two hours, 2. Playing poker/gambling- costs 5 gold and two hours-possible chance of brawl over gambling causing minor morale loss. Also you can go for the lots of entertainment option which doubles the costs and uses rest of personal hours, but higher morale boost.
Benefits: RP option around mechanic, provides use to personal hours while at sea, and another tactic with sea zones that can be used.
Possible Exploits: None I can think of as there already is an extremely similar feature.

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