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Messages - Draco Tanos

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1096
BM General Discussion / Re: Colonies and "Enough" Nobles
« on: March 17, 2011, 10:07:13 PM »
Which makes sense when it is, in theory, a colony of the starter kingdom/nation.

1097
BM General Discussion / Re: How did you learn about BattleMaster ?
« on: March 17, 2011, 02:35:58 PM »
Word of mouth.  Uceek.

1098
BM General Discussion / Re: Religions
« on: March 17, 2011, 01:46:23 PM »
^ What he said.  While I can understand, IC, asking that you take a more active role in the war effort (not ordering), the OOC bit is what strikes me as a no-no personally. 

Battlemaster Missionaries!  ;D
Exactly. 

Just out of curiosity, do you lose your preaching skill when changing class away from Priest?

Honestly, it takes no time at all to be able to switch classes to priest compared to some other sub-classes like infiltrator. The only benefit I could see of having the priest class persist during emigration is if you lose preaching skill in the process.
It's also immersion breaking and annoying.

1099
BM General Discussion / Re: Religions
« on: March 16, 2011, 07:17:41 PM »
I like the idea of religions persisting across continents. I know, the official answer is that "you can create it, but the game will treat them as separate." Fine by me! But that would give all of my characters the opportunity to join the same religion, which is quite common in real life.

The larger benefit would be that the same wiki pages would be used by more islands, which means more development. They could easily keep separate lists of temples, or just add a column "Island" to the existing list.

Question is...which religions are developed enough to survive a transplant?

Would love to see this.  Then priests wouldn't need to go warrior/etc before emigrating.  They could head to other continents and spread the faith.

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