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BM General Discussion / Re: Colonies and "Enough" Nobles
« on: March 17, 2011, 10:07:13 PM »
Which makes sense when it is, in theory, a colony of the starter kingdom/nation.
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Battlemaster Missionaries!Exactly.
Just out of curiosity, do you lose your preaching skill when changing class away from Priest?It's also immersion breaking and annoying.
Honestly, it takes no time at all to be able to switch classes to priest compared to some other sub-classes like infiltrator. The only benefit I could see of having the priest class persist during emigration is if you lose preaching skill in the process.
I like the idea of religions persisting across continents. I know, the official answer is that "you can create it, but the game will treat them as separate." Fine by me! But that would give all of my characters the opportunity to join the same religion, which is quite common in real life.
The larger benefit would be that the same wiki pages would be used by more islands, which means more development. They could easily keep separate lists of temples, or just add a column "Island" to the existing list.
Question is...which religions are developed enough to survive a transplant?