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Messages - Zane

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16
SM General Discussion / Re: Power Boost coming up
« on: September 26, 2011, 09:10:11 PM »
1) Is there a noticeable difference?
2) If so, is the difference suitably large/small enough to serve our intention?
3) If not, what, if anything, should be done?

1) I haven't been casting a lot of spells and most aren't very challenging (so generally low XP).  In  addition, I've been kind of scattershot in choosing skills instead of specializing much.  I have skills at 12,5,5,4,3,3,2,2,2,2 - and at least one in every other base/intent.
2) The impact of casting experience has been relatively small as compared to the hourly accrual from what I've seen.  But that may be because I'm not firing off a lot of high-powered spells.
3)  I feel it might be better to either increase the XP gain from spellcasting or reduce the time-based accrual (or both?).  Sitting around and waiting gets you more than doing stuff, from what I've seen.  By the time you have enough XP to cast a spell, your skill levels are high enough that actually casting it doesn't get you much additional XP.   It's a struggle to find a spell that can gain me more than 4-5 XP total, while I gain 24 XP a day.  That seems to me a little out of balance.

17
SM General Discussion / Re: Dev News
« on: September 26, 2011, 05:31:29 PM »
How close are we from launching the game? Since my char is dead, I got nothing to do  :o

Cast a spontaneous body heal or something. We'll have some fun with the shifts and you'll have a character with more "character" to play with for a while. :-)

18
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 23, 2011, 05:15:40 PM »
OOC: Unclear how you could cast magic as a cat.  =)

OOC - fair enough.  That does beg the question, though, what are the limits regarding the casting of spells? 

He could see the target, so it's not like he's shooting at something blindly.  He wasn't shape-shifted, according to the spell he's just controlling the cat's mind and using its senses, he's not actually being the cat (he's hiding in a nearby hayloft). 

19
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 23, 2011, 07:04:33 AM »
First fire, now lightning. This was starting to be entertaining. Zuno decided the chaos below needed a little more fun. Zuno/cat twitched his tail and concentrated on drawing water onto the white-hot shield  - spontaneous magic (Control/Water - 4-1-2) (2 shifts).

20
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 22, 2011, 11:48:31 PM »
OOC - yeah, it was difficult figure out how to not blow up everyone in the area with that many shifts.  Feel free to override or completely disregard.  I'm still feeling my way though how shifts work.

I was also tempted to target the templar's codpiece instead of his shield just for comedic value. Or the caster's, for that matter. The Codpiece of Eternal Flaming. :-)

21
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 22, 2011, 11:26:30 PM »
spontaneous magic (Harm/Fire - 10-2-1) (6 shifts)

(shifted to 5-1-7)

One of the templars emits a horrible scream of pain as his shield flashes into a disc of blinding incandescent light.  He casts the shield aside and falls to the ground, rolling around to extinguish the flames ignited on the shield-side sleeve of his gambeson.  The mud around the shield sizzles and cracks as it slowly sinks and melts its way into the ground.

22
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 22, 2011, 06:34:14 AM »
A scruffy black alley cat sits atop a nearby house and watches with apparent amusement as the men and horse fly in various directions.

23
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 22, 2011, 04:09:01 AM »
Zuno was just turning the corner to see the Brother and the vomiting man face off when he heard an astonishingly loud shout and the sounds of combat from somewhere near the docks. This was getting all too out of control. It was definitely time to find a hiding place.

A quick jog down an alley revealed what appeared to be a small stable attached to the back of a burned-out house. The smell of soot was strong, the house was apparently struck by lightning in the storm and burned, but the stable seemed to be intact. Zuno climbed up into the hayloft and arranged himself a comfortable nest behind a few bales of hay.

Information. That's what I need. Zuno laid down and closed his eyes. His mind ranged out, eventually finding a scruffy old tomcat. Seizing control of the creature's mind (Miniature Infiltrator) Zuno/cat shook his head, flipped his tail up and sauntered off toward the harbor to see what was going on.

24
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 20, 2011, 07:25:07 PM »
Zuno watched the vomiting man run out the door and down the street. Curious about the chaos that seemed to be erupting inside, Zuno cast a quick Vermin Spy. Peering through the eyes of a mouse hiding in the rafters, Zuno spotted the three piles of bones and a room full of cowering locals.  One of the piles moved and chased the vomiting man out the door.

Interesting. Dangerous, but interesting. Zuno quietly headed off on the trail of the vomiting man and the pile of bones, curious to see who they were and what they were up to.

EDIT: fixed to match Tom's modification of the escape.

25
SM General Discussion / Control/Death or Create/Mind?
« on: September 20, 2011, 04:18:06 AM »
I'm trying to wrap my head around where things might fall in the intent/base map.  What would be an example of a "Control/Death" or "Create/Mind" spell?

Control/Death - could this be used for a spell to animate the dead (Yay! Zombies!)?  Or perhaps prevent someone who would have died from dying?  Not healing, but simply preventing them from crossing from "mortally wounded" to "no longer living".

Create/Mind - it seems like this could be used to give life to inanimate objects - part of creating golems, for example (I assume there would be additional magic needed to allow them to move).  Or perhaps "uplifting" unintelligent flora or fauna to intelligence - giving one's pet cat the intelligence needed for sentience and speech?

26
SM General Discussion / Re: How to RP Casting Spells?
« on: September 20, 2011, 03:32:13 AM »
23 shifts

Ye gods!  23?!  I can hardly wait to see what happens here.  This town may cease to exist at this rate.

27
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 19, 2011, 06:39:18 PM »
"You there!", a commanding voice floated out of the common room. "Will follow us for questioning. Move it."

Zuno hesitated at the door, decided discretion is the better part of valor, and stepped aside and into the shadows outside the door.

28
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 19, 2011, 05:57:14 PM »
As it grew darker, the rain increased. Zuno was soaked to the skin. There was no way he was going to be able to sleep in this filthy alley. He sighs. He'd just have to fall back on the old skills he used to get by before figuring out there were easier ways of filling his purse.

Zuno waited in the shadows just outside a raucously loud tavern. Before long, a group of drunks came stumbling out of the door, singing at the top of their lungs. Zuno slipped into the group, throwing an arm over the shoulders of one of the revelers and joins in the singing.

When the group reached a darker spot between the street lamps, Zuno concentrated hard on his drunken companion ( Lesser compulsion ), "VOMIT". As the man leans over and empties his stomach into the street, a deft flick of Zuno's knife lightens the man's belt and Zuno slips off into the shadows again.

Excellent, this nice fat purse will feed and house him for a few nights.  Zuno heads back into light and dry warmth of the inn.

29
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 18, 2011, 06:10:50 AM »
Astalos took a deep breath and emptied his mind of all meaningless thoughts. As he focused more, he felt a warm sensation around his wounds and body.

spontaneous magic (Heal/Body - 3/2/1) (with 2 shifts)

The warmth grew and intensified.  Soon it was painfully hot.  Suddenly, the pain was gone.  Astalos felt magnificent, as if he were years ... no,  decades younger.  Astalos sees his own face reflected in the panes of the window as he hadn't seen it since before he was old enough to shave.

(2 shifts to Heal/Body - 5/2/1, not only did he heal, he reversed his physical age back to adolescent/early teens)

OOC: I think I did that right.  It doesn't have to be a GM to write what happens with spontaneous magic, correct?  GMs, feel free to override me if I misunderstood how spontaneous magic and/or shifts work. :-)

30
SM General Discussion / Re: Test Roleplaying Thread - JOIN IN HERE
« on: September 17, 2011, 06:36:06 AM »
The rat's screaming lasted for a solid minute, before the whimpering began as it slowly dragged itself deeper into the shadows, with much of it's body rotted away to the bone.

Zuno glances around, hoping nobody saw or heard the rat, before dashing into a shadowed alley to hide until dark.

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