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Messages - Zane

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46
SM General Discussion / Re: Rise of the Engine
« on: August 31, 2011, 11:43:32 PM »
So it seems to parse the ones I can cast fine:

Mental nudge
Completing these actions would result in the following changes:
0.80 concentration expended
4.00 energy expended
0 XP in Control gained
4 XP in Mind gained

But where should the XP show?  Shouldn't it show in the progress on the skills page?  I still see "o of 60", etc. on all of the skills.

EDIT: never mind.  I missed the subtle difference between verify and commit.  Verify is essentially a preview.  Commit actually triggers the action (which isn't available yet).  Got it.

47
SM General Discussion / Re: Beta Testing "Launch"
« on: August 31, 2011, 10:13:55 PM »
:o [47|af1d5c0f525b5f9afdac865002c2806f43b381c8]

ROFL.  Love it.

48
SM General Discussion / Re: Beta Testing "Launch"
« on: August 31, 2011, 09:30:32 PM »
A power level 4 harm/fire spell requires harm at level 4 to cast.

Ouch.  I missed that.  I guess I better start figuring out some 1,1,1 spells or my character won't be able to cast anything initially. 

49
SM General Discussion / Re: Beta Testing "Launch"
« on: August 31, 2011, 08:55:32 PM »
Is it intended that I'm unable to cast Power Level 3+ spells if I have both the Base and Intent at Skill Level 1, and enough Energy on hand? Meaning that there are minimum requirements for Base/Intent Levels based on Power Level, on top of Energy/Concentration requirements?

I noticed that, too.  I show a power level 4 spell where I have a 1 in both the intent and base skills and enough energy and concentration.  Shouldn't I be able to cast it?

50
SM General Discussion / Re: Launch?
« on: August 31, 2011, 05:57:14 AM »
eh... what am I suppose do to with only 2 exp? I need at least 10 to do anything..

Give it time.  You accrue some each day, I think.

51
SM General Discussion / Re: Prelude - Making Waves
« on: August 26, 2011, 02:23:08 AM »
Mirwin hid in an alley - just another nameless, faceless beggar - until the dark hours just before dawn when few were on the streets.  Witnesses would just not do.  Not at all.  Clutching his basket of rats to his chest, he creeps through the winding alleys to the market square at High and Bellflower.  There lay the pestilent corpses, slowly rotting.

"Yes my children," he whispers into the basket, "it is time for you to exact retribution on these foul southerners.  Come, my children,"

Waiting until nobody was in sight, Mirwin enters the square and carefully approaches the corpses from upwind.  He unties the rope around the basket and shakes the squirming load of rats onto the corpses.

"Yessssss ... yesssss my children," he hisses, "Carry pestilence and death to every corner of these abominable southerners' homes!"

Mirwin skulks back into the shadowed alley as the squealing pile of rats clambers off the corpses.

52
SM General Discussion / Re: Rise of the Engine
« on: August 25, 2011, 02:38:56 AM »
Password change worked for me today.

On another note - on the spells page (http://lemuria.org/SM3/laboratory/spells) would it be possible to have a link to the spell description in the list of spells?

53
SM General Discussion / Rules clarification: energy/concentration
« on: August 25, 2011, 01:26:38 AM »
I'm trying to wrap my head around how the energy and concentration costs are calculated.  The examples on the SM3 site say:

Quote
So if you have a skill level of 12 in fire, casting a Fireball spell or similar effect, which has a power level of 12, has just become possible for you and will result in an energy cost of 12 / 12 = 1
and
Quote
So if your skill level in harm is 20, casting a Fireball requires 12 / 20 = 0.6 points of concentration.

The base is linked to the energy cost and the intent is linked to the concentration cost.  Correct?

But then the skills page says something apparently contradictory:
Quote
So, for example, a magician with harm 12 and fire 20 who throws a Fireball (power level 12) will spend 1 energy and gain 1 XP in harm while spending 0.6 concentration and gaining 0.6 XP in fire.

Is the example from the skills page a misstatement with the intent and base skill levels reversed?  Or am I totally misreading it?  :)

54
SM General Discussion / Re: Some things to know and discuss
« on: August 24, 2011, 03:46:48 AM »
Couldn't "move" be used as a base for both summoning and banishing?  Move it here, move it away.

55
SM General Discussion / Re: Some things to know and discuss
« on: August 23, 2011, 10:45:08 PM »
I like the concept of summoning as separate from creation as well.  Creating something out of nothing seems to be more difficult than summoning something that already exists.  However, creating something means you're getting exactly what you want.  Whereas summoning has a lot more uncertainty - what if you're wanting to summon a ferocious bear to scare off some brigands, but the nearest bear to be summoned is a cub or old and toothless?

I especially like the consequences if the subsequent attempt to control the summoned creature fails. :-)  Alternately, if no attempt at control is made (like the troll in the gatehouse scenario), perhaps the summoned creature seeks out the summoner for revenge or a ticket back home.


56
SM General Discussion / Re: Prelude - Making Waves
« on: August 23, 2011, 10:35:11 PM »
Mirwin slowly backs away from Anton and deeper into the darkness under the dock, all the while thinking hard at him, "The beggar is uninteresting. The beggar is harmless. Forget the beggar." [2,2,2,mind]

(OOC: if he succeeds, Mirwin scampers off into a back alley to hide)

57
SM General Discussion / Re: Prelude - Making Waves
« on: August 22, 2011, 05:11:14 PM »
Mirwin gibbers in seeming terror, clutching the squealing basket to his chest, "I kkkknow nnnothing, mmmmm'lord! I wuz just catchin' these rats for m'dinner under thisshere dock. I heard 'em hollerin' about that fire."  He pauses for a moment, looking thoughtful. "Ya know, m'lord, methinks I heard someone run off the dock and up High street toward the market at Bellflower.  Mebbe that'd be yer 'abomination'?"

58
SM General Discussion / Re: Prelude - Making Waves
« on: August 22, 2011, 07:18:29 AM »
Mirwin slaps a lid on the basket full of squirming rats, ties it down with a quick twist of frayed rope he picked up on the docks, muttering to himself, "Lucky timing, my children, that fire.  I have so many more of you now than I'd hoped to catch today!"  He looks up with alarm as the dripping wet Anton reaches the shore.  Cowering in apparent terror at the cutlass-wielding apparition, Mirwin prostrates himself and cries out, "O, great lord! I beg of you, do not take a poor beggar's dinner!"

59
SM General Discussion / Re: Prelude - Making Waves
« on: August 22, 2011, 04:12:37 AM »
As the fire spread on the ship, the ever-present rats aboard do what rats have done since men learned to sail - they scramble over the rail and begin to swim for shore.  Hidden between the pilings below a dock, Mirwin croons quietly to them,  "Come to me my children ... come to me ... yesss ... more ..." as he reaches out to their tiny little minds [2,3,2,mind], enticing them into the huge basket sitting on the rocks next to him.  The filthy young man doesn't seem to notice the foul harbor water sloshing over his bare feet and wetting the bottom of his beggar's rags - it was still cleaner than he was, anyway.  His matted brown hair and scraggly beard frames pale blue eyes burning with the intensity of a zealot.

Mirwin had placed an old moldy loaf of bread in the bottom of the basket as an added incentive, should his mental call go unheard or unheeded.  "Come, my children," he whispers to them, "We have much work to do.  The pestilence is afoot, and we must spread it among these arrogant southerners."  Mirwin rubs his hands together in gleeful anticipation as the tiny wet forms scrabbled ashore.

60
SM General Discussion / Re: Help with characters?
« on: August 13, 2011, 07:36:01 PM »
I'm pondering doing a Southerner who stays hidden by focusing on un-obvious mental magic (voices in heads, projecting consciousness).

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