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Topics - Zakky

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16
Feature Requests / More Honour and Prestige gain from Tournament
« on: March 21, 2019, 06:35:49 AM »
Title: More Honour and Prestige gain from Tournament

Summary: At the moment, it doesn't really feel that rewarding to attend a tournament. It is just a nice place to train for free for a few turns. For a feature that is protected by IR, it is pretty underwhelming. Not to mention how rare it is these days to see one.

Details: Increase Honour and Prestige gain from advancing rounds and winning the tournament by a lot.
For attending, you gain 1 honour and 1 prestige. If the tournament you are attending has both swordfighting and jousting events, then you gain 2 honour and 2 prestige instead (maybe call it a grand tournament or something to differentiate).
For winning each round, you gain 1 honor. For reaching the semi-final and the final, you gain 1 prestige each. The winner gains 3 honour and 3 prestige for winning on top of it all.

So for example, the most recent tournament which happened in Itorunt would grant Hyunae 1+6+3 =10 honour (1 for attending, 6 for reaching 6 rounds, and 3 for winning the tournament) and 1+2+3 = 6 prestige (1 for attending, 2 for reaching semi final and final, and 3 for winning the tournament).

Benefits: Make attending tournaments more attractive - outside the purpose of some monetary gain. Also, an easy way for newer knights to gain honor and prestige while making it worth something even for older characters.

Possible Downsides/Exploits: Not that I can think of.

17
With the recent changes to reduce unit size, having high honour is less of a factor.

Cost jumps once you start going over 80 men or so and starts to really hike up beyond 120.

With the game trying to enforce smaller unit sizes, wouldn't it be better to just cap the unit size to 200 while making honour do something different?

Here are some thoughts on different take on honour. (Capping unit size at 200)

1) Reduces unit cost: Could either be for hire cost or maintenance cost or both.

2) Increased efficiency on various features: Such as training(you get more stats out of training, allowing nobles with high honour to train their units quickly), civil work(loses less morale from performing or could just increase the stats that you improve by more), looting(becomes more efficient at looting), takeover (gets more % done).

3) Less class penalty on unit size: High honour significantly allows you to commend more men when being infiltrator, courtier and other classes that reduce your unit size

4) Lord with high honour keeps his region happy like having King in the region.

18
BM General Discussion / Future Direction of the Game: Realm Size
« on: March 14, 2019, 12:03:40 AM »
I've been thinking... with all the recent changes, where will this game end up in?

Large vs Small Realm sizes:

At the moment there are codes that discourage realms from being large while devs are allowing realms to merge at the same time. The devs have been saying they want to increase the density yet the game mechanic doesn't really encourage it much. It certainly discourages realms from being too small.

I think we can all agree, small realms are not good for the game for now. More people you have, more events you will get. That is a fact. Luria Nova is probably the best example of this. Before its split, it was one of the most active realms. After the split, both Lurias aren't as active as they once were despite them being connected through a large guild. The problem with this system is that the game doesn't really support the guild system that much. For Luria's current system to work, the game needs to allow nobles to join certain guilds right off the gate when they create their characters.

Since that is too much work, why not just encourage realms to be larger for now? I think 30 chars should be the new minimum. We already have the density limit at 1.7 (Maybe it will go a bit higher in time) and that should be more than enough limit. But for now we have another layer which discourages realms from getting large called 'base tax rate' which changes as you require more regions. I think the current version was added when the devs wanted more realms to be created? At one point, there was some push toward single city realms thinking that would encourage more conflicts. I think we now understand tiny single city realms are just not going to work. So why not remove base tax rate limit which pretty much hits bottom at 20 regions and cripples large realms. I think the game should go on with less realms to increase the activity level first. Once realms become full of people, they will fight among themselves and split even without codes or dev interventions.

19
Feature Requests / Make Peace Temporary
« on: January 25, 2019, 01:59:03 AM »
Title: Make Peace Temporary

Summary: Make the diplomatic status 'peace' to be temporary.

Details: After 1~3 months, change peace to neutral.

Benefits: To keep more realms to stay neutral and hopefully make people stay less peaceful from one another.

Possible Downsides/Exploits: Might be annoying for those who wish to stay at peace with their neighbours for long.

20
Feature Requests / Temporary Border Region Boost
« on: January 25, 2019, 12:49:22 AM »
Title: Temporary Border Region Boost

Summary: To promote small conflicts, add temporary regional modifiers to regions that border enemies or neutral realms. When modifier events occur, it will be announced across the continent.

Details: Border regions will get temporary modifiers(lords can't see how long those buffs will last for) such as gold, silver, iron mines found when those regions border either neutral or hostile realms. Regions will gain a huge boost to their production(50%+ or Flat gold or food income) which hopefully will make neutral realms be attracted to obtaining the region for themselves by attacking the region owner.

Benefits: May promote realms to focus on smaller objectives instead of a full blown out war to take over cities.

Possible Downsides/Exploits: If rulers don't go to war, the region owner will just sit on the region and benefit. To prevent this, a checker could be implemented to prevent nearby regions from having the same buff.

21
Feature Requests / Rejected: Edit function for statues and monuments
« on: January 02, 2019, 12:17:16 AM »
Title: Edit function for statues and monuments

Summary: There is no way of fixing spelling errors or other mistakes at the moment for statues and monuments

Details: Add an edit button

Benefits: Can fix mistakes or other random stuff caused by glitches

Possible Downsides/Exploits: Someone might sabotage descriptions.

22
Feature Requests / Quick Edit Button for Standing Order
« on: October 24, 2018, 11:25:18 PM »
Title: Quick Edit Button for Standing Order

Summary: Have an 'edit' button at the bottom right side of Standing Order on the message page.

Details: Instead of going to command and clicking on standing order, I think it would make it better to just have a button that directs you to the standing order page from the message page where you can see messages and your standing order.

Benefits: Eliminates a step or two.

Possible Downsides/Exploits: If you are a phone user, you might end up clicking it accidentally.

23
Feature Requests / Approved: Free kegs during a festival
« on: September 19, 2018, 12:36:43 AM »
Title: Free kegs during a festival
Summary: Make refilling kegs free while a festival is being held in the region you are in.
Details: Filling kegs will cost 0 silver for the duration of the festival
Benefits: Will help people fill kegs cheaply. Also it will make festivals more meaningful than just another tool for managing region stats
Possible Downsides or Exploits: Not sure how often you can hold festivals but region lords might try to hold festivals too often.

24
BM General Discussion / Random red letters
« on: August 09, 2018, 06:12:01 AM »
Got a report just now.

Mortuus Angelo, Knight of Karbala was seriously wounded by Banetal Dragoness's unit.

Why does the city name get colored in red?

25
Feature Requests / Under Debate: RC stat display during RC roll
« on: July 24, 2018, 08:48:28 PM »
Title: RC stat display during RC roll

Summary:When you are rolling for RCs, you get a number indicating initial recruits but that stat is pretty meaningless.

Instead, showing how many recruits you will have at lv1 would help more since not everyone knows the number of max recruits at lv1 per different RC type.

Details:

Benefits: Replacing a meaningless stat with something useful

Possible Downsides/Exploits: None



26
Development / Mysterious Adventurer Items
« on: February 28, 2018, 04:27:47 AM »
Ancient documents granting recommendations just made me think of an idea.

How about using mysterious items grant the user random items?

Like a mysterious book becoming Book one of Daimon Banishing, Book of Monster Hunting, Ancient Tome, Ancient document, or if you are really lucky maybe a chance for a random scroll?

For a mysterious item, it could just be a random item from list of all items?

Just a thought.

27
Legends of the World / The Legend of Umviak
« on: February 06, 2018, 07:26:41 AM »
Darkness, fire, screams, heat, roars, light, blood, and finally... laughter.

'Umviak'[Create Hero, 1 Prime] gasped for air as he woke up. It was that dream again. He had the same dream over and over since he could barely speak. And like always, he was sweating from top to bottom. Feeling his heart pounding against his chest, Umviak decided to get off his bed as he knew he would not be able to fall back to sleep again. He knew it was better to move his body if he was to forget about the nightmare. He knew it would comeback to haunt him again but at least it would not bother him for a few days.

It was still dark out when he walked out of his ger but he could still see his tribe's flag. His tribe, the 'Iron Axe' tribe[Create Settlement, 1 Prime], was one of the bigger tribes on the 'Ulgarian plain'[Name Plain, 1 Prime] and they were the largest among the tribes located west of the 'Kakumayan lake'[Name Lake, 1 Prime]. He was a wondering orphan on the plain when hunters of the tribe found him. Luckily for him, it was the wet season so the tribe decided to accept him as their own since they could afford to raise him. The plain was a harsh place and even children born in large tribes often did not make it to adulthood. Tribes of the plain often welcomed orphans, who were often called sons of the land, to make up for children lost during dry seasons.

When he first arrived, he was only skin and bones. But as he grew, he became taller, stronger, faster, and smarter than other children of the tribe. No one could match him in both hunting and fighting. While other children were hunting birds, he came back with a wolf. By the time others could finally hunt wolves, he brought a hide of a large bear. When one of the neighbouring tribe attacked the Iron Axe tribe, he chased them by himself for a month to take his revenge. When he came after a month, he brought forty ears back.

His deeds became a legend of the tribe and adults of the tribe often spoke about how Umviak would become a great chief one day. Even the eldest shaman often said he would become the 'warrior of light', a title reserved only for the greatest warrior of the plain. Only Ulgar the Lord of the Sky was called the warrior of light when he walked alongside mortals. No man since his ascension could dared to use such an honorable title.

As he took his eyes off the flag, he saw few guard on duty walking around the nearby gers. They exchanged short nods with Umviak then continued their duty. Umviak grabbed his axes and got on his horse to leave the tribe. The tribe was going to move near the lake today to replenish water but he wanted to be ahead of the tribe to make sure there was no hostile neighbour near the lake. He would have to ride for at least half an hour just to get to the western edge of the lake. Riding around the western bank of the lake would take few hours and by the time he had finished searching the area, the tribe would be settling down near the lake.

He had to hurry if he was to finish everything before noon. The tribe was going to hold the coming of age ceremony as soon as they settled by the lake. Normally, young hunters had to hunt at least few wolves to be accepted as adults but Umviak had already done that when he was only twelve. He brought yet another bear back not too long ago. No one in the tribe questioned the chief when he decided to allow Umviak to become an adult a few years ahead of others. He was already larger than most adults and no one could beat him in 'voral'(wrestling) so there was no point on leaving him as a child. As Umviak rode off to the lake, the sun began to rise before him.

28
Work in Progress / Fear the Gods - Chapter 2
« on: February 03, 2018, 03:46:15 AM »
It took few days for the villagers to calm themselves but even after getting over the initial shock, villagers could not forget the fear instilled by one being. Elders of the village, who could no longer just watch youngsters of the village living in fear, gathered to discuss what to do next. Elders knew villagers were not able to go back to work until they knew they were safe once more. Some elders suggested a big feast to forget about the god while others wanted to build a small shrine in the hope of satisfying the god in case he visited the village again. Few suggestions came and went but elders could not agree on anything. Every proposal sounded not good enough to completely deal with the unforgettable impression left by the god.

Unfortunately for the elders, few villagers who were visiting the nearest harbor to trade came back with horrible news. According to them, Tascrig, the village's closest trading town, was destroyed by some mysterious power. Each villager mentioned something slightly different from one another but the elders managed to understand most of their stories. Three beings destroyed Tascrig and built a pyramid on top and this happened over a single day. The old woman, who was the oldest among the elders, told others the world was coming to an end but other elders dismissed her as they believed gods were not out to destroy their creations.

"What should we do? How many gods are even out there? Can we even satisfy all of them by building a shrine? What if every god wants a shrine? We might be forced to build shrines until we all die if there are too many gods."

A toothless elder spoke as he looked around others.

"Well only one visited us. Three are in Tascrig. Maybe if we worship the three, they might protect us from the one that visited us.", said a bald elder.

"But didn't the three destroy Tascrig? They sound like violent gods.", the youngest elder objected.

"The one that visited us was only slightly less violent but he called us dirt. He didn't seem very fond of us. Maybe Tascrig did something horribly wrong to offend the three.", said the toothless elder.

The bald elder wiped his head with a piece of rag as he expressed his concern.

"What if the one that visited us was right? What if all gods despise us and want us dead?"

"I think the one visited us just did not like us. Maybe he lied to torment us.", objected the youngest elder. The old woman who grew tired of watching others talk without her, freaked out on the three elders.

"They will kill us all. We need to send one hundred young men and women to Tascrig as sacrifices! Gods will only be satisfied when they see blood of our most precious ones."

"Shut up! I would rather fight gods if they force me to give up my daughters!"

The bald elder pushed the old woman and stepped forward. There was no way the village could just give up young villagers.

"If we send one hundred men and women, we are doomed anyway. We won't have young people in the village. That is not even an option. Maybe we should send few people to visit the three and ask what they wish of us."

The other two elders looked at the toothless elder and nodded to his idea. It was definitely better than the old woman's idea. Before the old woman could talk, the bald elder quickly concluded the discussion.

"Let's choose the five best looking villagers. Get them cleaned and give them this old woman's perfume. She probably still has one stashed away somewhere."

29
Q&A / Actions that do not require prime
« on: February 03, 2018, 03:32:47 AM »
What kind of actions do not require prime for immortals?

What I am trying to ask is to what extent can an immortal do something without spending any prime point. With every immortal has different bodies. With physics affecting the world in a similar fashion, would a large immortal be able to exert more strength than a small immortal? Or does the size not really matter for immortals? Also some immortals are beings of fire so for them, without even using any prime, they could start burning things. How will that work?

30
Q&A / Character Travel
« on: February 03, 2018, 03:10:02 AM »
So if I understand this right, a hero or an artifact can move to another place only once per chapter? Do you need to use any prime?

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